Well, I believe I was given mod access already, and Jay doesn't have an LFS account(he is more of a programmer then a gamer, though I could always ask him to make one). I'm sure him and I could maintain PRISM now that I have a decent grasp of how PRISM exactly works.
Jay(ZenWare) and I are going through and redoing all the updates, The reason some of the files got removed was one of the commands that he ran to remove stuff from Cloud9(Online IDE, works kinda like google docs, and allows more then 1 person to work on the same file at a time, syncs with git, should check it out ) deleted some of the stuff for PRISM. In addition, we are separating the changes from the complete rewrite for now. and may make that PRISM 0.5.0?
Depends on the scale of the attack, But based on the names from the original attacker way back when, they are using the legend DDoSer, which I believe limits attacks to 30 mins.
Curious though, does the LFS Master Server not have any DDoS protection? I know the location that my LFS Servers we have Cisco Guard, and they supposibly handle up to 10GB/s attacks, with a 15GB/s burst(The Datacenter I host at, host alot of goverment stuff, so they need high security, and protection). The attackers never managed to take my Cruise server down back when this all started. o.O
LFS runs(both playing and hosting) fine on Linux, using wine/mono. you might have to play around with the available insim to get them to run properly on Linux, but it is indeed possible. I have done so: [SC] Cruise Server
Edit: Just remembered you're a demo and arn't able to go on that server... Go to my demo server: [SC] Cruise Demo 1
As far as stability goes, it seems to work fine been running it on my cruise servers for a little over 2 weeks, and haven't had any crashes(that I know of), Most of the reason it's all screwy, is the fact we made the PSR-1 + PSR-2 Changes during the move over to name spaces, this made GIT freak out, because we were trying to undo the namespace stuff, but keep PSR, I don't suggest pulling just yet, him and I were talking about going back over everything again, and fixing up things that weren't correctly converted, and were missed(such as prism_packets.php).
I am a high school student, and have a part time job as an Assistant Technology Director at a local school district... I help manage 320 iPads, I'm in charge of their virtual servers, and coding their website...
Alright, I'll do that, though, I gotta figure stuff out, cause some parts of my PRISM is still 0.4.3 and other parts are 0.4.4
Edit: Soon as I can figure out how to use Git, I've been using BitBucket for all my stuff for a while...
Edit2: I have modded the Timer system to use names, I've used it for months it has no issues, mind if I put that in the next version? or should I just leave it out, until you see fit?
Yea, My Cruise Plugin is currently 2361 lines, and will probably hit about 3000-3500 lines in a day or two after I go on this coding spree of fhinshing up my to-do list...
from what I see, PRISM works fine, I've only ran into a few small core PRISM errors, most of which I've fixed my self, I am gonna be looking into the TOC packet tonight and see what's causing it to spit errors at me... I've even managed to import a few features from LFSLapper(such as alternating button text) with my own ButtonManager. :P
> ERROR: [8] Undefined offset: 28. prism_statehandler.php:416 > ERROR: [8] Object of class PlayerHandler could not be converted to int. prism_statehandle
Yea, It's quite unusual for sure, he was last heard from on December 11th, I figured with as big of a LFS Server hoster he is, he would have servers payed for months in advanced... but guess not... :/ Hopefully he is getting better... Would really suck if something horrible happened to him...