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tankslacno
S3 licensed
Quote from cargame.nl :This is already possible. Admins are allowed to allow/deny multiplayer guests to use a siren sound.

That's strange, I'm admin on one server and when I'm writing /cansiren tankslacno 1 (I also tried /cansiren 1), it says Unknown Command. When I write /siren=off/fast/slow it says: You can't use a siren

EDIT: Or does that command work only if it affects other users?
EDIT2: I tried to write /cansiren tankslacno 1 via LFS Remote chat, but same thing happened: it says Unknown Command.
Last edited by tankslacno, .
Should admins also have authority to allow/deny siren sound on host?
tankslacno
S3 licensed
Hi,

So 0.6N just came out and with that, we can use siren on cars with a horn.

However, I have one question about this: why only host has authority to allow/deny siren sound? Why admins don't have that authority as well? (Wait a second, something is wrong: "I have one question about this" - I see two questions Big grin)

Anyway, if you ask me, admins should also have authority to allow/deny multiplayer guests to use siren sound on host because I don't see any reason that why only host is allowed to do that. Usually the host is dedicated and contacting him/her can sometimes be a painful process.

At very least, hosts should have a button "Allow admins to allow/deny multiplayer guests to use siren sound?".
"This car does not have a handbrake"-message floods if your parked AI gets hit
tankslacno
S3 licensed
Easy way to produce this bug:

1) Start qualifying and add AI-drivers who are driving with MRT, FBM, FOX, FO8 or BF1
2) Wait until the end of lap 4 or 5 when AI-drivers return to pit lane and turn off their engines
3) Hit/Touch them and watch "This car does not have a handbrake"-message flooding on chat

It doesn't matter who hits your AI-drivers. Even somebody else can hit your AI-drivers (as long as AI-drivers have turned off their engines and are using a single-seater as a car) and you still get that message flooding on chat.
Last edited by tankslacno, .
tankslacno
S3 licensed
Thanks! Great job once again!
tankslacno
S3 licensed
Using 0.6K26 and tested this:

"If car starts outside path it will keep searching to find the path"

However, when I tested this with AI and added start position on purpose outside the track (and made that AI filled that start position), this text appeared:

Could not find position in path: [My Player name]

In this case, should this text appear instead:

Could not find position in path: [AI-driver name]
Last edited by tankslacno, .
tankslacno
S3 licensed
Quote from MIKE333ACE :

4-Something that really annoys me is how the AI's only do about 2 or 3 laps of qualifying and then go into the pit and stay there, no matter how long the qualifying session is. It just about ruins the point of qualifying because it is then too easy.

Write /pit_all and they don't stay there.
tankslacno
S3 licensed
Good luck
tankslacno
S3 licensed
amaizing work
tankslacno
S3 licensed
good luck
tankslacno
S3 licensed
that looks really nice
tankslacno
S3 licensed
Hi,

when LFS Tv Director shows rankings, I don't see 4th, 8th, 12th......
tankslacno
S3 licensed
Quote from TFalke55 :hmm... is that something why you think of an 0.4 version?

well, in this 0.3 version, it doesn't show the list of cars not running...

Example:

Cars not running after 26 laps:

Driver A: 25 laps Driver B: 9 laps
Driver D: 21 laps Driver C: 8 laps
Driver F: 17 laps Driver L: 6 laps
Driver H: 9 laps Driver M: 0 laps
tankslacno
S3 licensed
Hi,

Any news about version 0.4?
tankslacno
S3 licensed
my desktop
tankslacno
S3 licensed
voted Webber
tankslacno
S3 licensed
5laps.com, does this sound races which are 5 laps long...
tankslacno
S3 licensed
1024mb...
tankslacno
S3 licensed
Spotify or Youtube
tankslacno
S3 licensed
Shadows Fall - Burning The Lives (Drum cover version)
tankslacno
S3 licensed
I had both MM1 and MM2 for my PC, before they got broken They got broken about 3-4 years ago...
tankslacno
S3 licensed
tankslacno
S3 licensed
No...
tankslacno
S3 licensed
FGED GREDG RDFGDR GSFDG