The online racing simulator
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tenmantaylor
S2 licensed
270 here on all cars
tenmantaylor
S2 licensed
Quote from birder :Wow, 250,000, but so what


if we had more regular content there would be more online for sure

Not necessarily true... seems like alot of people just want to drive the same cars on the same tracks all the time (Conedodgers AS NAT server for example).
tenmantaylor
S2 licensed
Quote from DHRammstein :The irony is, a number of people think it's a competition, even when it's not, and it's mostly not. So they feel a kind of satisfaction, but never realize the majority of gamers build systems capable of running only what they need, and not necessarily all games/apps, in their highest settings. I'm one of them, I could have built a much better system, but I decided to wait, and invest in my car, and now I have more options for building. Although I admit, if it didn't matter at all how much I spent, I'd probably re-build every year with the best hardware, but I don't think I'd get off knowing I had the best performance..lol.

Its definately better to have consistant smooth FPS than sporadically super high and average at different points of the track.

Ive found the best setting is leave FPS uncapped but turn on vsync and itll match to your refresh rate automatically even tho it goes over 200fps uncapped.

I honestly believe a solid 200fps is noticably better than a solid 100fps even if refresh can only be 100 but a *constant* solid 100 is much better than it fluctuating between 50 and 200.
tenmantaylor
S2 licensed
Just checked my trusty 8yr old Iiyama vision master and it goes upto 1920x1440@75hz and I can barely see what I am typing! I use 1280x1024@100hz tho.
Last edited by tenmantaylor, .
tenmantaylor
S2 licensed
Did someone say replays?


The engine sound has distorted on the onboard clips.

My PB Qual lap: http://www.youtube.com/watch?v=bJIGwvWvM24

All through the chicane on lap 1 of race: http://www.youtube.com/watch?v=mWrhFk46ob0

Onboard spin with Wisniewski lap 3: http://www.youtube.com/watch?v=MOzfXKkVFsI

Some slo-mos

http://www.youtube.com/watch?v=jTqFPn3wj9Q

http://www.youtube.com/watch?v=pcWS7p__yXU
tenmantaylor
S2 licensed
Turn 1 at Aston National (and some other configs) is almost identical to Parabolica at Monza.

This is a good thing, early apexes sort the men from the boys
tenmantaylor
S2 licensed
If you can find out the voltage and plug type you should find it quite easy to find a generic adapter from a hardware/electronics store.
tenmantaylor
S2 licensed
PM Now
tenmantaylor
S2 licensed
Pm
LFS oneGP - Live F1 Feed 2.40pm BST 20/09/08
tenmantaylor
S2 licensed
Hey guys, if want to watch some racing Im racing in the LFS oneGP championship today and its being broadcast live on New Dimension Racing TV so if your stuck from some real racing to watch before the F1 again next week feel free to cheer me on virtually

My Formula Racing team mate, Hibex, is fighting for the title and Iv been close to wins a couple of times but have disconnected once and crashed out once whilst leading so we are both looking to maximise points which follow the F1 scoring system.

Live qual at 2.40pm
Live Race 3pm UK

Link:

http://newdimensionracing.synthasite.com/ndr-tv.php


tenmantaylor
S2 licensed
In GPL on the long straight at Nurburgring (20-30s straight!) we used to have full on chats or announce top speed etc
tenmantaylor
S2 licensed
Quote from Dajmin :I've wanted a stunt track in LFS since the first time I saw those pre-S1 shots. You know the ones; glorious untextured objects, bright green and yellow polygonal shapes. From a time long ago.

I'd love to see some kind of indoor arena with massive jumps and rings of fire to jump through and stuff

Stunt car racer style? I loved that game.
tenmantaylor
S2 licensed
Pricing will be its downfall.

If LFS was pay to play itdve cost me £0.40 a month... thats the best value entertainment.. actually, anything iv ever spent money on.

Well done Scawen
tenmantaylor
S2 licensed
I believe in F1 they use pure nitrogen (?) instead of air in the tyres so the temperature of the tyre doesnt affect tyre pressure.
tenmantaylor
S2 licensed
Id like to see the addition of a couple of new ranges and individual cars:

- A series of racing saloons possibly based on existing FXO, RB4 and XRT of a similar spec to BTCC/WTCC (inspired by BTCC servers). They'd have less downforce, less power and smaller diam/width racing tyres than the GT class of cars.

- A series of le mans prototype sports cars (1 open, 1 closed, at least 1 diesel) that could be used in conjunction with the GT cars to make a 5 car GT racing field for a le mans type series.

- A classic car from the late cross ply tyred era (60s/70s). Either sports or formula car with very original setup options (ie not many). Would prob need chassis flex modelling to be accurate.

-Aerial Atom
Last edited by tenmantaylor, .
tenmantaylor
S2 licensed
If it's ever implemented for the manual cars devs should make sure the new gear doesnt engage before the hand has even got hold of the gear stick like in the vid.
tenmantaylor
S2 licensed
For me custom views are faster in the formula cars, I like to set the camera a bit higher so I can see more of the front wheels and get a bit of a better view of the road ahead. As im over 6ft1 (bout 1m85-90) Id argue my custom view is closer to my reality than the forced cockpit view. Average F1 drivers are 5ft7ish.

Running at a large FOV (60-70sdeg) on a 19" monitor massively restricts how far ahead you can see accurately. For this window through which we view the racing world to be accurately deep (ie something positioned 100m in the distance looks the size on screen it would in RL) an FOV of more like 20-40 would be more accurate but this is too restrictive as you cant see whats alongside you.
Last edited by tenmantaylor, .
tenmantaylor
S2 licensed
If you guys ever do one yorkshire, nottingham or london way count me in!
tenmantaylor
S2 licensed
Are you talking about online lag? Obviously if you are online and someone is lagging, yes, there is nothing can be done by your computer about that.

If you arent talking about online lag what else could cause a frame delay if your fps is constantly high?

Im purely talking about how FPS affects someones ability to drive a car in a sim.
tenmantaylor
S2 licensed
I totally agree with your first point george. Not sure what you mean in your second point...

Another problem is that in RL we dont see a strung together series of solid images, we interpret vision as a contantly changing interlaced image. Real eyesight could probably be approximated into something alot less than 100fps. Reality, however, is still more accurate as it is correct at any given point. When displaying in digital frames per second equally split up there will always be a period after the new frame that is inaccurate, and becomes increasingly inaccurate until the new frame appears, that could be viewed and misconstrued by the user. For this reason, more fps = less inaccurate information.
Last edited by tenmantaylor, .
tenmantaylor
S2 licensed
Its an age old argument but even if you cant tell the difference in general smoothness there will be times when that crucial extra frame (in braking zone or turn in or when wheel to wheel) that can make all the difference. I find the higher the FPS the easier it is to drive, especially with the highly responsive cars like BF1 and other formula cars where turn in response times are many times quicker than the road cars.
tenmantaylor
S2 licensed
Maybe a better idea for the suggestion forums but here goes...

How about an option in the online join screen that allows you to pick a skin from a pre made selection that are from a particular BTCC or other series season? IE these are the only skins you are allowed on that particular server. The car types could also be a part of this selection process.

Some favourites from mid 90s btcc:

http://www.speedarena.com/news/uploads/features/03_003.jpg

http://www.timlaw.supanet.com/btcc9208.jpg

http://www.timlaw.supanet.com/btcc9402.jpg

http://www.supertouring.co.uk/the_cars/rouse_93z.jpg

http://faimg1.forum-auto.com/mesimages/263658/laguna2.jpg
tenmantaylor
S2 licensed
As the track is how it is I would avoid those kerbs, especially when racing. They are there as punishment to people trying to cut too much but unfortunately as Hibex showed me last night you can ride them straight and suffer little damage on most occasions. This is what Scawen should address IMO, not the damage caused when cutting over them. In the meantime I wont be risking it them.

I agree, however, that normal kerb then grass would probably be better here as a deterrant to cutters as dirty outside tyres would lose alot of grip in the left hand section. The downside to this though is that at the start there is no emergency runoff and increases the likelihood of a T1 pile-up if someone runs slightly onto the inside on lap 1.
Last edited by tenmantaylor, .
tenmantaylor
S2 licensed
Bug?

If you ask me hitting a kerb that size at 140mph in an F1 car would cause substantially more damage.

Anyone remember this DC mounting a flat kerb at Sepang this year? http://www.youtube.com/watch?v=Vi6yl1jJ7WM

Now take a look again at the huge kerb you hit at 140mph (attached below).

You were very lucky mate
tenmantaylor
S2 licensed
Quote from xaotik :As others stated, the effect of drafting is only half-implemented really. The car behind will get the benefits of it, however the car infront gets no reduction in drag (and downforce) on it's rear due to less turbulence and better airflow. Also, again as mentioned the diffuser's effect is hardcoded for each car. The aeromodel is sadly one of the most basic aspects of the sim currently.

The Bf1 is affected massively when following another car closely at speed in LFS.

I have no way of knowing if the effect is overexaggerated but from what Iv heard from real F1 drivers over the last few years complaining about the 2 second gap I imagine it isnt so far away from reality.
FGED GREDG RDFGDR GSFDG