The online racing simulator
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UnknownMaster21
S3 licensed
Server won't be anymore available, because as I have mentioned reasons.
But who knows... maybe someday I get new partner to continue...
UnknownMaster21
S3 licensed
Triggered... that will turn this game review as amateur level.
Lock thread please.
UnknownMaster21
S3 licensed
Quote from PusicDrift :Driven distance : 0 Km

ok

Yeah, must be on single player. Multiplayer is indeed another story. Of course that is a case to be interested to race against other persons. No wonder it is a bit boring Big grin. Oh and layouts...
UnknownMaster21
S3 licensed
LFS was never really boring... just lacks racers and for some people... motivation.
UnknownMaster21
S3 licensed
Quote from AfterAll14 :Few days ago I gave it a go and bought S3 package. I only played demo version before, and was quite curious what other cars feel like. Have to say I'm little bit dissapointed. All cars feel/sound quite similar. Camera options are quite limited, so I can't increase camera height in F1 car (I hate playing with limited field of view). Graphics is something from 2005. I won't complain about light calculation techniques, but at least you could add some hd mesh and textures for models, that is not that hard to do.
I hope in future there will be some diversity in the game. Like offroad cars, heavy trucks. I wanna see how physics would work under critical conditions.
Don't take this review as offense. It is just as it is. Wish you all the best.

I bolded text from you, where I disagree completely...

...However, I understand perfectly. It is like cars are lightweight, and same methods with different cars makes... same things, unless going further to the edge. The best example are LX6 vs RaceAbout06 vs FZ50 cars.

...Unless, the method how you receive "things" from all 5/6 senses, is different.

EDIT: However, when using VR, things changes almost completely!

Quote from michal 1279 :"All cars feel quite similar" - seriously? How many cars did you try in those two days? What distance did you drive? Your online stats are all zeros and I doubt you did more than few hundred kilometers at best in offline mode in that time.
Yeah all cars in LFS are so similiar, that if I was given any of those cars while being invisible and not producing any engine sounds (being able to judge only by the handling) you can be sure I can tell what car I'm driving.
Do they feel boring? Well, stop cruising around and try some driving on the edge while hitting some good laptimes (if you can handle it at all).

Srsly, this feel like like a Steam review from person that has played 0.5 hours in given game but already knows everything...

Bolded on text:

I do not think this time that's the case of the problem. I am pretty sure this person can see different things and also feel.

I believe problem is have not gone enough far to the edge. Btw, Passenger cars in real life does feel somewhat same, especially if very similar suspension and other characters. There are things going to be changed once similar fashion: going to edge happens. Anything which is different between 2 or more comparable cars, starts to give higher "multiplier" the further they go.

This is thing I explained quickly, but I am pretty sure every person understands it. So the answer is: Go further! ( In terms of getting more different senses with different things )
Last edited by UnknownMaster21, . Reason : Because my english is not native language, I sometimes mix-up words in order for typing correctly.
UnknownMaster21
S3 licensed
Aha! Now who will be a champ of the hairpins with those cars!
UnknownMaster21
S3 licensed
Quote from RC-Maus :All sounds very promissing Thumbs up

Can't wait Wink

"NOTE: This option may or may not be a possibility and none of these are promised!"

Big grin Don't jump the gun already though! ( EDIT: Yeah, a clumsy joke, but you get it for sure )
UnknownMaster21
S3 licensed
Some of the layouts may not work "correctly" with certain cars. In other words, braking required. Which was pretty popular. Generally you could make a layout with 76 seconds full throttle and people love it, as long as there is at least one braking point. Another one was trying to reach 450km/h at Disc of Mayhem II and III.

Honestly, I would still like to do more of these, but kinda lost motivation. I still have 42 layouts remaining which are not finished. Some of them are simply named "#silhudg jhseidfoupög" or something lol.

And as always, more people = more fun!
UnknownMaster21
S3 licensed
Quote from michal 1279 :I know, it was more of a reminder that these requests are still valid and with new version coming soon™ I think it is a good time to make the call again Wink

Definitely I see your point, no matter what...

...but still... Big grin I believe, this is how devs would act right now!

UnknownMaster21
S3 licensed
Quote from michal 1279 :snip

It is suggested way before several times, with several purposes. And I will always give +1 regardless of any.

Limited fuel load. Also suggested before and also giving +1 regardless of any. Smile
UnknownMaster21
S3 licensed
Hm...That is not even best shot yet! It's obviously a fact.
UnknownMaster21
S3 licensed
Quote from sermilan :I hope that the Westhill's infamous buggy kerb is on the list... if not so, please fix it because it has been a major headache to many drivers.

Bah...! No one forces to drive in regular layout to that spot. In my opinion, it is Excellent!

Sure! Not in terms of physics, so I partially agree. But still...
MTDZX- Flat Out! Series! Track Pack I
UnknownMaster21
S3 licensed
Due cancellation and burying this racing concept by several issues. Here is the layouts of what were used in server.

Contains 122 different layouts, all of them are very "speedy".


I want to give credits to:

Flame CZE
versis
GT4_PL
scania
Texpelt88
sinanju


Here it is: Flat Out! Track Pack I ( And probably NOT last one )
Last edited by UnknownMaster21, .
UnknownMaster21
S3 licensed
Quote from joaopaulopt :Exactly many people already start leaving LiveForSpeed because of this.
It is to think of this that I launch this suggestion to create another type of novelty to have something different because it is also very important

I agree, tracks indeed are salt. But you could still get same answer, nothing is changed, other than devs are getting closer and closer to their target.

Why? Because we have got same answer over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over again to these kind of suggestions.

What we have to do is patience. And I have time!
UnknownMaster21
S3 licensed
Seriously... with all respect...


Are you troll? Or can't really read or bother to read forums? There are now several. several "issues".

First of all. About the track:

Quote from Scawen :We are working on new things. This test patch is something I was forced to work on due to the attacks in April. I added some autocross and InSim updates while we were at it.

A couple of weeks after the release of this full version, we plan to show some images of the new track updates Eric has been working on using the new graphics system which supports specular lighting and a new shadow system.

This is about why we do not have new cars. Here is another example about what happened to VWS:

Quote from Scawen :Yes, we announced it but did not release it because we didn't like the way the car had to be set up. It showed up flaws in the tyre physics. I went into a massive push to sort out the tyre physics but it turned out more difficult the more I found out about it as the months went by. That time was also at the end of a period of many years of very hard work. We also moved house to a different part of the country after our children were born and work ended up slowing, except for vital updates.

Eventually I got into cross country cycling and stopped smoking which is good because I am healthier and will hopefully live longer. The VR support was a boost for us and now I'm well beyond stage 1 of my cycling hobby. I'm able to work a lot and still do a few rides each week. I've been trying to get this stage of VR development sorted so I can get back to the tyre physics which will allow more types of vehicle to be simulated.

EDIT: Removed the final part, the explanation is above. We made some decisions that weren't the best but I believe we are getting back on track. The new tyre physics will really help, along with new content.

And you have suggested these before with same things, and we have read it, and ultimately those things you mentioned are suggested like... 5-6 years ago.

All what you do with this topic, and all what I do with this post is just waste of time. Please, find some things next time!
UnknownMaster21
S3 licensed
Isn't DX9 attached already to LFS files everytime you download it?
UnknownMaster21
S3 licensed
I always use analogue sticks, both for steering and throttle/brake, without any aids.

Always used this kind of setting in any racing game/sim since 1997. As long as there are 2 analogue sticks.

And as how much settings LFS has to offer, I kinda disagree this, but this is just my opinion.
UnknownMaster21
S3 licensed
Excellent! ( Also congrats to Silverracer for nailing guess contest! Tongue )
UnknownMaster21
S3 licensed
No need to rush things though. Tongue

EDIT: But in other hand, absolutely you have to, due obvious reasons as mentioned in this year... or these years, depending of how looking at it.
UnknownMaster21
S3 licensed
Quote from Alex High REVS :Not dead,just...forgot,I guess.And plus I have a potato PC so I'm not spending anything,maybe in the future...OH,and lucaf I'm 18 years old and I'm spending my money on something moore important than games and other crap.

Nonsense. Maybe in principal method in other mean, but not with that context.
UnknownMaster21
S3 licensed
Yes!
UnknownMaster21
S3 licensed
Quote from Sobis :What do you mean? That does actually sound logical. There's no reason to push this out now as the attacks have stopped if Scawen thinks something bigger can be introduced. Why make 2 consecutive test patches when he can make a bigger single one.

Now that went off from my point... but yes correct.

What I was pointing out that it would had already released official one. Having attacks makes no change of protocol about when and what should be released, unless there is something else which can't be seen upcoming. Attacks would generally only delay things. Not mentioning about going to attack master server, hoping about getting new content didn't work, so why it would work now? Besides, content would not be unlimited and it would loop once again.

That kind of talking would just courage people to go on nuts. Seeing as accomplishment, developers could not make things as they like, resulting disgusting content.
UnknownMaster21
S3 licensed
Quote from k_badam :Well, the attackers have given up for now, maybe if there are more attacks Scawen will just push this patch out how it is before more content but if there are no more attacks then this will just stay as a test until there is.

Did you seriously post that? Logically that function just sucks.
UnknownMaster21
S3 licensed
Never suggested before...

But yes
FGED GREDG RDFGDR GSFDG