Do you know why I am actually bored of all kind of these racing games?
( Almost ) every game focuses on sport/super/hyper/race cars, and not so much on "standard" vehicles. Don't get me wrong tho, as overall game may be a constant satisfaction... just causes plausible boredom of brand new racing machines
( 180 / 1.4 ) + ( 90 / 1.4 x 2 ) + ( 60 / 1.4 x 2 ) + ( 30 / 1.4 x 2 ) + Plausible entrance objects( About 40 ) =
128 + 128 + 85 + 42 + 40 = 423 Objects, if you want so-called "superfine" smooth corner, yet still won't be enough smooth due every layout object turns 1.4 degrees. Things would be smoother of course if one object would turn 0,7 degrees only each time.
If wanting Speedway with 2 similar corners: 846 objects + Every other objects depending length and other aspects, it is quickly drained 1500 objects.
Yes, it won't do same as complete track editor, but as I have said several times: Tracks are for salt, and Layouts are for other spices.
Yeah, must be on single player. Multiplayer is indeed another story. Of course that is a case to be interested to race against other persons. No wonder it is a bit boring . Oh and layouts...
I bolded text from you, where I disagree completely...
...However, I understand perfectly. It is like cars are lightweight, and same methods with different cars makes... same things, unless going further to the edge. The best example are LX6 vs RaceAbout06 vs FZ50 cars.
...Unless, the method how you receive "things" from all 5/6 senses, is different.
EDIT: However, when using VR, things changes almost completely!
Bolded on text:
I do not think this time that's the case of the problem. I am pretty sure this person can see different things and also feel.
I believe problem is have not gone enough far to the edge. Btw, Passenger cars in real life does feel somewhat same, especially if very similar suspension and other characters. There are things going to be changed once similar fashion: going to edge happens. Anything which is different between 2 or more comparable cars, starts to give higher "multiplier" the further they go.
This is thing I explained quickly, but I am pretty sure every person understands it. So the answer is: Go further! ( In terms of getting more different senses with different things )
Last edited by UnknownMaster21, .
Reason : Because my english is not native language, I sometimes mix-up words in order for typing correctly.
Some of the layouts may not work "correctly" with certain cars. In other words, braking required. Which was pretty popular. Generally you could make a layout with 76 seconds full throttle and people love it, as long as there is at least one braking point. Another one was trying to reach 450km/h at Disc of Mayhem II and III.
Honestly, I would still like to do more of these, but kinda lost motivation. I still have 42 layouts remaining which are not finished. Some of them are simply named "#silhudg jhseidfoupög" or something lol.
I agree, tracks indeed are salt. But you could still get same answer, nothing is changed, other than devs are getting closer and closer to their target.
Why? Because we have got same answer over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over again to these kind of suggestions.
Are you troll? Or can't really read or bother to read forums? There are now several. several "issues".
First of all. About the track:
This is about why we do not have new cars. Here is another example about what happened to VWS:
And you have suggested these before with same things, and we have read it, and ultimately those things you mentioned are suggested like... 5-6 years ago.
All what you do with this topic, and all what I do with this post is just waste of time. Please, find some things next time!