The online racing simulator
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Hello there.
Weasley123
S3 licensed
I've been here for a while but I feel I may as well introduce myself.

My name is Aled Owen, I'm from Northern England and I enjoy Programming both Games (though I've not made any yet, still learnin') and Websites. I understand PHP, CSS, HTML syntax (though everyone does) and am currently learning Visual Basic 2008. (though I would much rather learn C++)

When I'm older my car of choice will firstly be a Volkswagen Fox and then hopefully a Volkswagen Golf in the future. I want to live in Holland too.

Oh and I'll be getting LFS S1 in a few days, whenever I get hold of 12 quid of my own.
Last edited by Weasley123, . Reason : Addition.
LFS Info
Weasley123
S3 licensed
What game engine (if any, or did the LFS team make their own) does LFS use? Also what programming language does LFS use?
Car starts when in gear
Weasley123
S3 licensed
If the car hasn't been started and it's in first shouldn't it stall when it starts (as that's what some cars with roughly the same power as the demo cars do), when I press the ignition on LFS the car starts regardless of what gear it's in. If it was in gear with the clutch disengaged then it should stall.
Weasley123
S3 licensed
A twitter feed from the Devs could be a good idea, as people can follow it and all.
Weasley123
S3 licensed
1 account per IP address?
Weasley123
S3 licensed
Quote :electric sucks balls...

Yeah that's true, and my Petrol lawnmower dosen't work (it's 36 years old, give it some credit) so I have to use my crappy electric one until it's fixed.

I wish they still made those push-powered ones.

Anyway some Muscle Cars would be good in the game.
Weasley123
S3 licensed
Seen vids, pics etc.

Am going to get the game anyway, definatly, but a desert road would be something new for LFS.
Last edited by Weasley123, . Reason : Typo
Weasley123
S3 licensed
Quote from baSh0r :You should get a dose of rFactor, you seem pretty upset.

This is a LFS forum, not a rTractor forum, you should really shut up and stay on topic.
Xrv8
Weasley123
S3 licensed
A modification to the XRG, it contains a 6.4L V8 which produces 389bhp, Rear Wheel Drive and some lower gear ratios for a higher top speed.

Perhaps it could be used in S3 or something. The engine makes a bloody good noise and it could be used especially for drag racing servers.
Big windy desert road
Weasley123
S3 licensed
LFS should have a track like this: http://videos.streetfire.net/v ... rvette-ZR1-the_199996.htm

Because the if they aren't going to put the Nurburgring onto the game then a 1 or 2 mile track like this would be perfect.

EDIT: This is a response to this thread btw.
Last edited by Weasley123, .
Weasley123
S3 licensed
I'm not really a fan of American cars in general, but S3 could have 2 or 3 Muscle Cars developed for drag racing. These would be based on such cars as the Dodge Challenger and the Ford Mustang Shelby GT500. Then after Formula 1 cars a couple of top fuel Dragsters for more ferocious drag racing.

It could bring a new edge to LFS and as it's still classed as "racing" it would be suitable for the game.
Weasley123
S3 licensed
That is lovely. Just what I wanted, thanks very mich MAGGOT
Weasley123
S3 licensed
Yeah but I want the in-car camera on passenger view. The wheels camera is less realistic and my graphics card's power renders it unnecessary.
Weasley123
S3 licensed
Can't move it far enough, the most I can move it is -0.050.
Weasley123
S3 licensed
Then perhaps something similar to that.
Weasley123
S3 licensed
If I had my own way I would make it so the server admin could choose what time of day and what season the race is, so the race could be a proper 24 hour race or the race could be during the night. Also the option to have real-world daylight, so it goes dark and light the same time it goes dark and light outside in the real world.

Would be much more realistic.
Passenger seat view
Weasley123
S3 licensed
Let's say, for instance, I'm spectating a game and I want to sit in the passenger seat in another drivers car, I could press TAB until I get to the specific drivers car, then press SHIFT-V; This would cycle through all the passenger views for that car, for instance "Front Passenger", "Rear-Left Passenger" and "Rear-Right Passenger". The Passenger could also look around the same as the driver can in the interior of the car, the Passenger would add no weight to the car.

There is a way to view the drivers seat using SHIFT-U, but it's not that realistic and there's a lot of hassle trying to get the camera in the correct position.

Your thoughts?
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