Luckily, you won't have to. That point cloud is obviously only the source data they use for modelling. That data is cleaned up and simplified for the actual in-game model. There's no way in hell a current computer could render at that kind of detail. It's still an excellent tool for creating an accurate model though. Photos and GPS wouldn't get anywhere near that kind of accuracy. Especially when talking the details of the racing surface into consideration (bumps and other details).
Well, that only narrows it down to LFS being a problem (we already know that ). If you can find another DX8 application (can't think of any off the top of my head) and that doesn't work either, we're probably on to something.
EDIT: Wait, you have CS:S right? Add "-dxlevel 81" or "-dxlevel 80" to the launch options of it. That will force CS:S to use DirectX 8 and if that doesn't work we know LFS is in the clear.
EDIT2: If CS does indeed work, there's one more thing you can try. (a long shot, but worth a try if all else fails) Edit the cfg.txt file and change the line (from my file) "Screen Info 0 60 1920 1200" to a resolution that works in another game, or simply something different from what it's set at now. The first number is the bit-depth (0 = 32bit, 1 = 16bit), the second is the refresh-rate and the two remaining is the resolution. Try different values and see if you can make it work.
SP1 is not available through Windows Update yet as Microsoft are waiting for driver writers to iron out some kinks (that's the story anyway). It IS done though and has gone out to manufacturing. Somewhere along the chain a copy of SP1 RTM has been leaked and has made its way to torrent sites. These copies are 100% authentic and the same as the final SP1 that will arrive in march.
:rolleyes: As I've already explained this IS possible and has been done through insim. The only question is whether that insim app is publicly available.
It's something done in some (most?) rallycross races in real life. Once a race the drivers have to take an alternate route through a section of the track. They can choose themselves when they want to do the joker lap, and it's mostly done to make it easier to pass slower cars (by going in early to get a few "clean" laps) as passing through conventional methods can be a bit tricky in rallycross.
There's no such feature in LFS itself, but I know there has been an insim application that had a joker lap feature. I have no idea what it was called, and whether it's publicly available though.
If you really want to feel deflated, have a look at the WR at LFSWorld (and official LFS site, so don't worry about logging in). You can download a replay by clicking the time of the lap you want to see. It's excellent help for tuning your lines and brake-points.
Yep, it does. And you're right. For triple screen gaming to work "properly", you'd need 3 separate viewports. +1 from me, but I also think there's much more pressing issues in LFS right now. One for the future.
I'm not sure I get #3 though. You can already move the viewpoint around as you please in the custom view. Shouldn't be too hard to line it up the way you want it.
Y8 and Y10 are test patches available from the test patch forum. Do not install them unless you're willing to accept a few bugs and/or problems while Scawen polishes them for release. Also please read and understand the rules of the test patch forum before posting there if you have a bug report.
What? No it won't. A bad or underpowered on one may make your computer unstable, sure, but it won't get slower. Unless of course you don't have enough juice to power the graphics card, but in those cases you'll get a warning when booting up. If it boots at all.
More dynamic LOD reduction can also help, but at the cost of graphics detail. 15 FPS does seem a bit low for a 2.8GHz Core 2 though. (If it is a Core 2 that is?)
And just to drive another nail right through your arguments adulterated, I looked up the hardware in the F355 Challenge arcade machine. It's a Sega NAOMI board (or rather 3, one for each screen) which is basically the Dreamcast hardware with more system/graphics/sound memory.
Can you explain to me how this hardware is supposed to be more powerful than my Quad Core computer? You said it yourself (watch out, I'm going to use my reading and comprehension skills to dig up a quote from one of your posts)
EDIT: Sorry, Bob.
Huh, I seem to remember you saying Race Drivin' also was one of the best simulators on any system. In fact, here's a quote of you quoting yourself making that very statement: