I see. Just a thought how this can be useful. If someone is running a league and so he doesn't have to create more potential accident areas with blocking of the sections of a track with tyres and/or hay(someone loses control, crashes into these object and sends them flying all over the track potentionally making someone else crash too). Airio could report a car has run of the track in a section(cutting or spin off) to a race admin with the section or maybe even the corner(if possible) so the race admin could review this. Like if someone is cutting every lap in a certain corner, he/she could "Shift+U" to the area or watch the car for a few laps to identify if he is really cutting or by any other method.
Like I said, just a thought, not saying that you absolutely have to implement this.
Server alone supports only the welcome message that is displayed during the establishement of the connection to the server. AFAIK.
To get actual messages when a driver joins the server like a pop up, you need an insim. Try Airio.
Is Airio capable of checking all cars for their paths and alert the server admins or selected players about a violation of the path, like all 4 tyres of a car leaving the road? And it would report in a maner of player name(login and display name), lap/time of race and sector?
LX6 is one of the harder cars to control in LFS, might I suggest practicing with something a little bit easier to control first? Like the XRT or if you're feeling confident LX6s younger brother LX4? And remember, take it easy at first, once you get used to the car and the track, floor it.
Long, maybe, but even Spa can be driven in about 3:30s with a road going car, so I wouldn't say that long either. Wide, not really much wider than any track in LFS now.
As for Le Mans, you probably haven't heard about the Bugatti Circuit, doesn't use much of the "original le Sarthe", only the dunlop chicane and last corner of the ford chicanes, but still. Use the long for endus, short for TBOs and similar?
I'm not saying that they have to put these tracks in, I kinda like the fictional tracks, but before making a claim like that, think it over twice. And just as a reminder, I'm guessing that KY1 is a blast with UF1 for you. What I mean is, not every track is suitable for every car, even now in LFS, and we still have them all. So because a certain track is too long/wide for a certain car class is not good enough reason to not include that track.
Depends on what are you going to use the car for. If you want to get from point A to point B the in the most comfortable way possible, then based on your description megane is the best choice.
Need I not remind you that the streets aren't a race track, so it really doesn't matter if car X is faster in 0-100km/h by 2 seconds compared to car Y.
Other thing is, if you're going to use it on the track as well. Then I'd buy me the megane for comfortable driving around and an old banger for the track. :P
I really couldn't care less, just wanted to "prove" the point that FWD V8s did and still do exist. Were they any good? I sure as hell don't have a clue.
In this one. Because comparing car stealing to breaking the terms of a license agreement is just plain stupid.
By cracking you're not denying anyone the use of the software(yes is a crime), unlike by stealing a car, you're denying it's use to someone.
FWD V8s exist anyway, even if that toyota is a V6.
USofAs first V8 FWD car was 1966 Oldsmobile Toronado
And there is many more:
Cadillac Eldorado (ALL of them), Oldsmobile Toronado (some of them), Buick Riviera (some), Cadillac Fleetwood (post 96), Cadillac Deville/DTS (current production), Cadillac Seville/STS (previous generation and earlier), Lincoln Continental (last generation),
Because torrent trackers are not in violation, since they don't *have* the software, but only info where the software can be downloaded from(other P2P connected PCs). It's tricky to shut down a torrent site, most have been shut down by their owners only because they got tired of the presure from the officials.
As for drawings, AWESOME! Can you do an XRR on Kyoto?
I'll even provide a screenshot.
Didn't realize that Unix was a complete architecture, always thought it was an operating system.
And even if you meant, port a game from Unix to Windoze, you've got to be kidding.
The only few games we have for *nix systems native, there is usualy a win32 compilation of the game, so no port necesary.
About version numbering, you gave chrome as example, and here is my example:
Wine.
They have been developing it for over 10 years now(actualy will soon be 20 years since project start) and they just recently came over the "oh so magic 1.0" and I believe the current stable release is at 1.2.2 or something like that. So you could say that wine was on similar version numbers than LFS for like 12-15 years at least, and it was far from unusable. My first version was, I believe somewhere around 0.6, 0.7 or something similar, still officialy in beta stage, but it worked perfectly even then(with the apps that were in the winedb).
My point is, why bother with the version number? It doesn't change the game in any way.
Actually 0.x can mean alpha or beta, but even 1.x or even 1222.x can have beta and also alpha releases.
Alpha release is usualy just for internal testing, usualy not available to public, so even in this "directive" LFS is unconventional, don't you think?
Also software versioning usualy have 4 numbers, like so:
major.minor[.build[.revision]]
Where build can be either, alpha, beta, RC, release(0,1,2,3).
That is the conventional way of versioning, where LFS is different again.
But once again, what's the point?
When I'm catching my arse on the race track around the corners, I really don't care if it say LFS 0.6B or LFS 60.0XYZ. A number wont change my experience.
Yes and no, but LMP2 engines must be modified production engines, while LMP1 engines can be designed specificaly for the race car.
Take for example an F1 engine. How many engines exist with more displacement than the F1 engine? And the F1 engine is still more powerfull.
You can cut with their layout now all you want. I've done about 10 laps with cutting and not a sign of damage and been flying over there always between 180-200km/h. I don't like it, but if they say that cutting there is allowed, I'm cutting.