The online racing simulator
Just for laughs...

12hr AS GT
6hr KY GP (even though I hate it because of the chicane)
6hr WE1/R (Westhill with the crappy one config)
24hr SO Long (lets see who can stay unharmed the longest)
6hr Fe Gold
6hr KY National

Definately just a joke calendar, but I still like it over the current one.
+1 to JDF's No Safety car, for exactly the reasons he gave.

+1 to Success Ballast, cos it'd make things closer
-2 to Success Ballast, cos it'd make the best teams slower, and IMO the best teams deserve to win. Also, as an example, Team A & B of equal ability etc, one wins the race, is made marginally slower, while Team B has a so-so race, and has the upper hand, next race is 24hrs and not only has Team B got speed advantage, but also gets double points making it quite a heavy penalty to win the pre-24hr race. Wouldnt be enough to intentionally have a bad race, but it'd certainly be nice going into that race knowing your at an advantage.

KY3 should stay, its an awesome track with a good mixture of everything (sadly a pathetic excuse for a chicane too). BL1 is LFS, but as a MoE venue its a little small.
FE2 would be nice, though FE4 might be better as FE2 would be no improvement on BL1 in terms of length & width, certainly be trickier with GT1 vs GT2 cars, Black would spread the field better and its shorter than AS5 & KY3 too iirc.

My main hope is that the idea of sticking with the LFS balancing of the GT1 class gets scrapped, it was never balanced to begin with, was far closer BEFORE they balanced it (Sprint and Endu), and no season should see the exact same car dominate the results or grid year after year. Its not true to real life, its certainly not fun to see, and the challange of adapting to whats best or sticking with what you know you can get 100% from should provide more entertaining racing, as well as varied strategies so the race unfolds over 6/12/24h not the first hour unless disconnects gets involved.
The current balance doesnt promote mixed grids (fzr/xrr/fxr) it promotes fzr and fxr if you cant drive the fzr (though what your doing in MoE if you cant drive the fzr is an entirely different matter), that needs to change.
So +∞ for effective balancing.
-4 billion to success ballast (reasons already stated).

Wouldn't FE2 cause death in the first chicane?
Quote from PMD9409 :Wouldn't FE2 cause death in the first chicane?

I'm sure Paul meant FE3.
hmm 24hr so4 i think i must be the only person would really like that
24h Of Kyoto GP Long

24hrs of that chicane, no thanks
:sadbanana

24 hours of Top Gear layout.
#35 - arco
I hope the devs put out a new patch before the season starts, and not maybe in the middle of the season.
Quote from arco :I hope the devs put out a new patch before the season starts, and not maybe in the middle of the season.

Worst thing would be if the first qualifying was over and then before the second one a new patch is released.
Yeah, we're all dreading that eventuality. I have a feeling it's going to happen mid-season and mess our shit up.

We're working on contingency plans, but we'll have to see how it goes.
Quote from JasonL220 :hmm 24hr so4 i think i must be the only person would really like that

Heh, I thought it was only me.

We got 2, looking for 3, anyone?
#39 - CSF
It would be cooler with acual street lights.
Quote from PMD9409 :Heh, I thought it was only me.

We got 2, looking for 3, anyone?

Me :P Although I'm not sure about my force feedback and wheel in general after that. Shame it's about tradition tho.
If everyone hates the KY3 chicane so much, why don't you use a layout that forces the drivers to brake quite heavily for it? I guess people like to beat the WR during practice, but I'd much rather see the drivers on their toes, with unfamiliar corners to battle. Making the KY3 chicane slower would accomplish that and get rid of the always-awkward cutting debarcle.
Quote from Mp3 Astra :If everyone hates the KY3 chicane so much, why don't you use a layout that forces the drivers to brake quite heavily for it? I guess people like to beat the WR during practice, but I'd much rather see the drivers on their toes, with unfamiliar corners to battle. Making the KY3 chicane slower would accomplish that and get rid of the always-awkward cutting debarcle.

http://www.lfsforum.net/showthread.php?p=914714#post914714
http://www.lfsforum.net/showthread.php?p=914675#post914675
http://www.youtube.com/watch?v=PJAOrFsJxNg&fmt=18

Already proposed, got more negativity than anything else.
I'd jump at making the chicane a 90 degree bend if we had any objects that didn't a) end up all over the track on impact or b) make cars fly into outer space.
Quote from DeadWolfBones :I'd jump at making the chicane a 90 degree bend if we had any objects that didn't a) end up all over the track on impact or b) make cars fly into outer space.

But why? With a 90 degree left, cutting would slow you down. So you don't even need anything (but maybe a pole or something) on the right side where the sand is.

Plus, if the person made up time by cutting through the sand it would be rather obvious to catch because he'd be way out in the sand.

Better start jumping.
Quote from PMD9409 :
http://www.lfsforum.net/showthread.php?p=914675#post914675
http://www.youtube.com/watch?v=PJAOrFsJxNg&fmt=18

Already proposed, got more negativity than anything else.

I dont understand why everybody is so negativ, this seems like quite a good solution cuss you just have to brake down and take a proper turn instead of do or die and hope the best for your suspension. Why should everything end up on the track, at that speed if you hit the tire wrong on the apex you got a good shot at spinning anyway with lfs love with tires placed on track or make a cone after the last tire gives the car normaly a nice bump at the front so your corner is gone for sure then .

imo best seen option so far or just skip the track and go something new
The chicane idea only got 2 posts of criticism; I'd go for it anyway because it's up to the drivers not to wreck each other's races by hammering through the tyres.
I'm with Rudy here, I think it's a great solution. That chicane is nothing but trouble everytime we pass through it, and at those speeds, even if we hit a pole, or something it won't fly 1 km (hopefully).
Quote from Rocabiliz :I'm with Rudy here, I think it's a great solution. That chicane is nothing but trouble everytime we pass through it, and at those speeds, even if we hit a pole, or something it won't fly 1 km (hopefully).

Or switch the nitro.
#49 - chaa
great news, but what about the patch which may come around october? i think the patch will influence the car balances etc :P, oh :X
Quote from chaa :great news, but what about the patch which may come around october? i think the patch will influence the car balances etc :P, oh :X

If there is a patch midseason changing the balance of the GTR class than we'll find a solution. Anything else is just pure speculation (including the release date)

FGED GREDG RDFGDR GSFDG