+1 to JDF's No Safety car, for exactly the reasons he gave.
+1 to Success Ballast, cos it'd make things closer
-2 to Success Ballast, cos it'd make the best teams slower, and IMO the best teams deserve to win. Also, as an example, Team A & B of equal ability etc, one wins the race, is made marginally slower, while Team B has a so-so race, and has the upper hand, next race is 24hrs and not only has Team B got speed advantage, but also gets double points making it quite a heavy penalty to win the pre-24hr race. Wouldnt be enough to intentionally have a bad race, but it'd certainly be nice going into that race knowing your at an advantage.
KY3 should stay, its an awesome track with a good mixture of everything (sadly a pathetic excuse for a chicane too). BL1 is LFS, but as a MoE venue its a little small.
FE2 would be nice, though FE4 might be better as FE2 would be no improvement on BL1 in terms of length & width, certainly be trickier with GT1 vs GT2 cars, Black would spread the field better and its shorter than AS5 & KY3 too iirc.
My main hope is that the idea of sticking with the LFS balancing of the GT1 class gets scrapped, it was never balanced to begin with, was far closer BEFORE they balanced it (Sprint and Endu), and no season should see the exact same car dominate the results or grid year after year. Its not true to real life, its certainly not fun to see, and the challange of adapting to whats best or sticking with what you know you can get 100% from should provide more entertaining racing, as well as varied strategies so the race unfolds over 6/12/24h not the first hour unless disconnects gets involved.
The current balance doesnt promote mixed grids (fzr/xrr/fxr) it promotes fzr and fxr if you cant drive the fzr (though what your doing in MoE if you cant drive the fzr is an entirely different matter), that needs to change.
So +∞ for effective balancing.