http://www.youtube.com/watch?v=RoMqjnxCVgk
thats some bad curbing....
lfs needs the little bugs like the tire physic fixed before more tracks/cars for it to me a true sim, that being said if your going to fix the curbing why not fix the smoke physic too.
we have gpus that can do true physic's why not use something like physX and end up with smoke more like this
http://www.youtube.com/watch?v=RuZQpWo9Qhs
or
http://www.youtube.com/watch?v=9dT6pcA0wI4
instead of this
http://www.youtube.com/watch?v=aAEcSAzn-PI
every single lfs burn out looks the same, smoke goes right thru the body inside the car. and you drive away and its gone. the lfs devs must have never done a big smoky burn out. the smoke gets in the car comes out from under the hood around the seams and when you drive away the smoke is coming out of the windows and all the areas where it gets trapped in. until the tires and smoke physic are better lfs won't be a real simulator
thats some bad curbing....
lfs needs the little bugs like the tire physic fixed before more tracks/cars for it to me a true sim, that being said if your going to fix the curbing why not fix the smoke physic too.
we have gpus that can do true physic's why not use something like physX and end up with smoke more like this
http://www.youtube.com/watch?v=RuZQpWo9Qhs
or
http://www.youtube.com/watch?v=9dT6pcA0wI4
instead of this
http://www.youtube.com/watch?v=aAEcSAzn-PI
every single lfs burn out looks the same, smoke goes right thru the body inside the car. and you drive away and its gone. the lfs devs must have never done a big smoky burn out. the smoke gets in the car comes out from under the hood around the seams and when you drive away the smoke is coming out of the windows and all the areas where it gets trapped in. until the tires and smoke physic are better lfs won't be a real simulator