The online racing simulator
Test Patch Z17 (online compatible)
WARNING : THIS IS A TEST

NOTE : THIS DOES NOT CONTAIN NEW PHYSICS / VW SCIROCCO / ROCKINGHAM

Hello Racers, here is a new Test Patch : Z17.

It is online compatible with version Z.
You can view hotlap replays made in version Z.

ABS brakes have been added to 5 cars (as a setup option) so for now you cannot upload hotlaps made in Z17.

Please keep a backup of your LFS.exe from version Z so you can go back to Z if there are any problems.

Changes in TEST PATCH Z17 :

Fixed tyre related multiplayer OOS / JOOS bug found in Z16
Bezel compensation remained active even when not applicable

KNOWN ISSUES :

LX4 number plate intersects with spare tyre

Changes in TEST PATCH Z16 :

Improved multiple monitor and curved screen support :

The number of left and right screens can be manually entered in the
View Options screen.

If you specify more than one screen, multiple views are rendered in
different directions. This allows much wider fields of view.

2 screens - maximum FOV 180 degrees
3 screens - maximum FOV 270 degrees
4 or more screens - maximum FOV 360 degrees

As before, there are two separate sets of settings. Wide mode
becomes active when the screen width is 3 or more times the height.
Normal mode and wide mode have all the same settings, but normal
mode defaults to 1 screen, while wide mode defaults to 3 screens.

The old single projection 3 three screen mode can be reproduced by
setting the number of left and right screens to zero.

A curved screen can be supported by setting the number of left and
right screens to the maximum of 5 each. This 11 screen setup is
an approximate cylindrical projection, ideal for curved screens.

Various other setups can now be properly supported, for example :

- A 5 screen setup with each screen at 45 degrees - total FOV 225
- A 3 projector setup with each screen at 90 degrees - total 270

Other new settings :

Bezel compensation - allows for the gap between monitors
Screen widths - for centre and side screens with a different width

Note :

External views (TV, helicopter and SHIFT+U mode) are always drawn as
a single render and confined to the same area as the 2D interface.

Other changes to view system :

Two button look (left + right) is now double the one button look and
this allows up to 180 degrees look (like old versions of LFS).

Rear look (instant 180 degree view from centre of car) is now the
same on all cars (no longer shows a virtual mirror) but is disallowed
if the host activates forced cockpit view.

Cockpit view Z-buffering has improved so you should not usually see
missing parts of your seat or the car body when looking around.

Other updates :

Click car arrow on small map to view that car
Included Slovenian translation of training lessons
New key : SHIFT+O to enter options from SHIFT+U mode
Pit speed limit is now shown below the pit direction arrow
Misc option "Shadow generation" replaces Z15 test shadows key
Headlights and tail lights can now be switched on by pressing '3'
V / TAB / P / HOME / F1 / F2 / F3 / F / SHIFT+M / N work in options
Virtual dash uses symbols (soon to be implemented on real dashboards)

Fixes :

FIX : Pit lane arrow is now only shown in driving views
FIX : Pit lane arrow was shown even when car was going the right way
FIX : Autocross editor buttons were wrongly scaled with the interface
FIX : Physics objects & smoke can now be seen through your windscreen
FIX : Selected object in editor vanished behind anything transparent
FIX : Turn signals were switched off if car received any damage
FIX : Crash in game setup screen after removing a player

Changes in TEST PATCH Z15 :

FIX : Pit exit indicator was a square in double byte languages
FIX : Rim / tyre polygon alignment was wrong (left wheels FXO / UF1)
FIX : Pitlane exit direction arrows did not work in training lessons
FIX : MPR buffer overflow vulnerability (reported by muhaa - thanks)
FIX : Could cross finish line without passing all route checkers
FIX : Skin names containing a '.' could not be loaded in LFS
FIX : Colour extended into skin download progress indicator
FIX : F12 tyre display for remote car could go off screen
FIX : MRT5 gear indicator and fuel gauge are now visible
FIX : Short cuts were possible in slalom course training
FIX : Autocross route checkers only worked for one lap

Changes in TEST PATCH Z13 :

New message from host replaces "Did not receive guest info"
Progress indicator for skin downloads while joining a host
Improved order of sort by version number in List of Hosts
Unlock screen clear button to remove name and password
Direction to turn is shown when leaving pit garage
Blue and yellow flags removed from cruise mode
Removed Español Latino translation

FIX : LFS could crash when many cars were in view (e.g. during MPR)
FIX : Vista 64 power save switched off monitor in full screen mode
FIX : No response in List of Hosts after failing to join a host
FIX : Lightmap (lighting on cars) was positioned inaccurately
FIX : Follower view angle setting changed when LFS restarted
FIX : Closing X connects (message in List of Hosts screen)
FIX : Shine on wheels flickered while editing wheel colour
FIX : ABS now works in reverse

Changes from Z to Z10 :

Updated wheels on Formula BMW
Implemented ABS brakes in XRG / RB4 / FXO / XRT / FZ5
Improved wheel drawing system including rotating brake discs
Improved shadows - sharper and ambient shadow effect now included
InSim : New packets to start / search replays and take screenshots
InSim : Traction Control and ABS are now reported in IS_NPL packet
FIX : Mouse steering was stuck on full lock after minimising window
FIX : Player name was wrong in entry screen on entry or after replay
FIX : Added checks to prevent guests joining with no user name or ID
FIX : OOS starting race after joining autocross host in entry screen

DOWNLOADS :

PATCH Z to Z17 (Version Z must already be installed) :
www.liveforspeed.net/file_lfs. ... me=LFS_PATCH_Z_TO_Z17.exe (2.2 MB)

DEDICATED HOST Z17 (non-graphical version for hosting only) :
www.liveforspeed.net/file_lfs.php?name=LFS_S2_DEDI_Z17.zip (1.6 MB)
Thanks! That tyre bug was quite annoying.
GREAT! Hated that bug with the tyres :S
yea cheers mate , was a lil annoying.

Good to hear its fixed, good work.
Cheers for that!
Is it me or cars have no windshield glass anymore when cockpit view is active?

Great patch anyway
Thanks for update
Looking for bugs
YAY another one!
Quote from kimd41 :Is it me or cars have no windshield glass anymore when cockpit view is active?

Great patch anyway

And did een they have it in the past?
Nice one for fixing it so quick.
#11 - senn
Quote from Flame CZE :And did een they have it in the past?

maybe he's confused as some of the cars that have been updated recently (XRT as an example) have the "spotted" stuff down the sides making it easier to see. Possible he only noticed now he's paying more attention
Nice...I am gonna try it out
Wehey! Thanks for the new patch!
#15 - senn
Wow, had a very very weird bug right now ... about 10sec ago lol

Anyways, cruising. I hit the barrier and just the exact moment i hit the barrier the game crashed and got a "error report". No idea why I forgot to check the error details tho. Anyone else had this?

No carmods ..
Using, enbseries, camlevel, revolution pack and nothing more. Im assuming that it may be the camlevel, not sure.
Edited as I have just read Bobs response on the z16 thread.

Good work Devs. loving the new updates.
I know this has nothing to do with this recent test patch, but you do know that you are still able to upload hotlaps from the test patches onto lfsworld even with ABS enabled? I don't really think it can be abused a lot, but editing the 2 bytes in the .spr to 00 instead of the patch number makes the replays valid.
#19 - STF
Wanted to post it earlier in Z16 thread but it got locked.

Tried to join a Z2 "Car park" server named "Test", inspired by J@tko's post earlier.
It crashed on join the first time.. joined another car park server(parch z) and it was ok. Parted this server after a little while, and tried the "Test" server again. No crash this time, until I went out of bounds (hit a barrier on purpose).

Then.. I saw this thread and installed Z17. Went on to the same "Test" server again and it crashed everytime I tried to join.
Went on to another car park server, didn`t crash. Wanted to test the 'out of bounds' thing again, and ended in the same spot as earlier. LFS crashed a little while later, accompanied by a hissing sound. Tried again, and again crashed with the hissing sound when I went "underground".

Now, before I clicked "Submit Reply", joined another server(parch z), different from the last two. Everything ok, until I got in the same spot. Crash to desktop. No hissing sound this time.

Crash addresses were identical everytime, compared them from different crashes.

Fresh LFS install > Z16 > Z17.

Problem signature:
Problem Event Name: APPCRASH
Application Name: LFS.exe
Application Version: 0.0.0.0
Application Timestamp: 4ac7b3a3
Fault Module Name: LFS.exe
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 4ac7b3a3
Exception Code: c0000094
Exception Offset: 000c6a07
OS Version: 6.0.6002.2.2.0.256.1
Locale ID: 1033
Additional Information 1: 64ea
Additional Information 2: cce9f653dd0f8eec446de52154d2f82d
Additional Information 3: dafb
Additional Information 4: 9575251f55adffe28a350f37013d44e1

Quote from hazaky :
Anyways, cruising. I hit the barrier and just the exact moment i hit the barrier the game crashed and got a "error report". No idea why I forgot to check the error details tho. Anyone else had this?
.

You can still check the Error Details, there is on your computer a Logbook, The Book is showing the error reports, you probely will find this one in there

Without a Detail Report is Very hard too see what happend

(btw: If you have vista or Win7, you can type Log in the search function, and you will find what i mean)

Hope i helpt you,
I dont know wht this is about but z16 and z17 when driving any car my wheel feeling alot more stiffer then z15 and i cant seem to turn like i did before has somthing been changed becuz all my setting are same but it feels diffrentt

just thougth i would ask


*Austin*
#22 - senn
actually i noticed it too, but thought it was just because i hadn't played in a while. But i am running the FFB down a lot more now..

EDIT: Fixed, cycled FFB level from 0 to 200% and back to my usual settings. all good now.
I really like the tail lights but LFS really needs tail lights like the ones on the current Aston Martins and Porsche 911's. It would make the supercars (ie. GTR) look really cool.

Mbutcher
Quote from mbutcher :I really like the tail lights but LFS really needs tail lights like the ones on the current Aston Martins and Porsche 911's. It would make the supercars (ie. GTR) look really cool.

Mbutcher

This is not the suggestion subforum. It's for test patch bugs

FPS problem seems better since z16, 75-85 fps.
Quote from RasmusL :I know this has nothing to do with this recent test patch, but you do know that you are still able to upload hotlaps from the test patches onto lfsworld even with ABS enabled? I don't really think it can be abused a lot, but editing the 2 bytes in the .spr to 00 instead of the patch number makes the replays valid.

that should be in a PM to the devs.. not here..
This thread is closed

Test Patch Z17 (online compatible)
(332 posts, closed, started )
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