Where did you hear that? TDU1 had bikes, so why wouldn't TDU2? Not to mention the fact there were multiple shots of concept art that shown motorbikes....
Anyway, the Trailer. It looks awesome! Music was great the and Gameplay looks fantastic, although I did have a "WTF Moment" when the Ford GT INSTANTLY spun round.
If you held the 'n' key while the race was loading in the '97 NFS II, you got the special "night" mode (=unlit roads) and the physics is comparable to TDU
ye the driving physics looked like omfg.. but cant be worse than in tdu. im sure i will buy it,coz i had a great time with the game, and when it kinda was dieing,we were just cruising all around the island with half the inferno team,and it was fun. im gonna pop the cd in this weekend,just to get some memories back
The excuse given was that redoing the "physics" from scratch for the cars was it's own undertaking, and redoing the bikes is a separate project.
I wouldn't be surprized if that trailer was running on the old physics anyway; since it sounds from what they've been saying lately that it's still a large WIP physics wise.
I don't expect much; I'd still go for it with the old physics (see Morpha's post) if the ridiculous "roads made of slabs" problem was fixed. That was the only real game breaker. Nobody (in their right mind) is expecting an iRacing competitor physics wise, but the game is just good fun regardless
I'm hoping that TDU2 at least catches some of the psdeuo-sim approach that seems to be contagious lately. Kind of like Shift - not totally sim, but much less arcade than other NFS games. Of course, it'd be really something if the hardcore mode was like a proper sim, but sadly that probably isn't a realistic goal. They should just pay Scawen loads of cash for the current LFS physical model and implement that
The stupid thing is that they don't put enough effort into the hardcore mode. They should just rename it SIM mode and actually make some attempt to license technology to do that. The only people that played "hardcore" mode anyway were people who would only love the game more if it actually was realistic. It should simply have arcade mode, and sim mode. Of course I guess part of the BS marketing is making morons think they're driving a remotely realistic representation of the real car however.
I'm not sure about the driving physics, hopefully they choose to either go down the fun arcade route or the simulation route, and don't come out with some mutant between the two that doesn't really work like the first game. But the biggest change I'm looking for is improved sounds, the engines sounded weak in TDU, the sounds didn't carry very far either. If there are Zonda's and Ferrari's racing each other a few streets away from me, I want to be able to hear the echoing howls from their engines, and if I am cruising through some tunnels I want multiple eargasms.
I really can't wait for this now, I reinstalled TDU1 and drove for over 300 miles with 8 other random guys *I believe they were Russian". But it was insane lol I had never been able to play the game for more than about 30mins before my old GFX card overheated :P
Shame this one will most likely be delayed
Physics wise I agree with what ya said quicksilver, but I guess they will end up doing the stupid arcade mode, then unlock hardcore mode.
When this comes out get the PC version and we will set up an LFS club and have cruises and we can even do rallying someone could go out and make pace notes for the offroad sections. We can then send those to everyone. Then pick who is who's co-driver and who is the drivers.