I find it surprising that so many seem to think that a Logitech or M$ wheel provides GOOD force feedback. These are really crudedly developed wheels with huge wheel / motor inertia, very notchy feel and by FAR not enough power to move the wheel quickly enough. Just by looking at how these wheels are put together I would never say they are a realistic addon to the sim!
One of the more scary evolutions in the simracer is that he (or she) somehow started to like FF along the way, not realizing that its a much compromised technology (in current wheels) that more likely disconnects you from the physics than connects you to it.
Recently I have tried a few more FF wheels:
- Momo racing
- red momo thingy
- DFP
- old TM FF wheel
I notice that to be any sort of usable, you can't use a lot of steering lock. LFS with 900 degrees and I'm fighting the damn wheel as it simply doesn't turn quickly enough by itself and has so much inertia. I was really looking forward to using a DFP but after a few days I put it back in the box. With a little over 200 degrees of lock, the other wheels where more usable. Still a 'fight' more than a cooperation, but at least the lack of wheel rotation sort of makes the steering 'faster'..
Of course a total steering range of a little over 200 degrees is certainly not realistic, if you use a more or less realistic front tyres steering lock in the car setup..
I would go as far as to say that you can't judge a sim with todays FF wheels. Its another subjective parameter thrown into the equation as the wheels can't follow what the sim tells them to do and people use loads of different damping / force parameters to mess it up further.. I think there could be a really good FF wheel, and its not the idea that is poor, its the execution you can realize with ~100 euro that is just way sub par.
I use no FF (as you might've guessed by now..) and have zero problems 'feeling' cars (except in ISI as those physics are seriously messed up) and are much more confident and comfortable driving fast without FF gettin in my way.
What worries me is that people seem to like FF ''effects" above realism. Sure I really found the physical forces to be 'cool'. It becomes a bit more of a workout and in some situations it even does the 'right' thing. I think its dangerous to settle for 'cool' when it is SO easy to see that the wheel simply doesn't have the power (amongst other issues) to be 1:1 with what the sim tells it. Until there is a wheel that does, you simply don't get real force feedback, which will disconnect you from the sim, no matter how much you like it..
One of the more scary evolutions in the simracer is that he (or she) somehow started to like FF along the way, not realizing that its a much compromised technology (in current wheels) that more likely disconnects you from the physics than connects you to it.
Recently I have tried a few more FF wheels:
- Momo racing
- red momo thingy
- DFP
- old TM FF wheel
I notice that to be any sort of usable, you can't use a lot of steering lock. LFS with 900 degrees and I'm fighting the damn wheel as it simply doesn't turn quickly enough by itself and has so much inertia. I was really looking forward to using a DFP but after a few days I put it back in the box. With a little over 200 degrees of lock, the other wheels where more usable. Still a 'fight' more than a cooperation, but at least the lack of wheel rotation sort of makes the steering 'faster'..
Of course a total steering range of a little over 200 degrees is certainly not realistic, if you use a more or less realistic front tyres steering lock in the car setup..
I would go as far as to say that you can't judge a sim with todays FF wheels. Its another subjective parameter thrown into the equation as the wheels can't follow what the sim tells them to do and people use loads of different damping / force parameters to mess it up further.. I think there could be a really good FF wheel, and its not the idea that is poor, its the execution you can realize with ~100 euro that is just way sub par.
I use no FF (as you might've guessed by now..) and have zero problems 'feeling' cars (except in ISI as those physics are seriously messed up) and are much more confident and comfortable driving fast without FF gettin in my way.
What worries me is that people seem to like FF ''effects" above realism. Sure I really found the physical forces to be 'cool'. It becomes a bit more of a workout and in some situations it even does the 'right' thing. I think its dangerous to settle for 'cool' when it is SO easy to see that the wheel simply doesn't have the power (amongst other issues) to be 1:1 with what the sim tells it. Until there is a wheel that does, you simply don't get real force feedback, which will disconnect you from the sim, no matter how much you like it..