The online racing simulator
Quote from askoff :Scawen, could you add shadows to the font? Depending on the background, I find it hard to read the text sometimes. For example the 'Text Unselected' color is white, but there's also white in the background picture of the settings screen. (optional) Shadows would help a lot in many case. I can't find a better color which works everywhere else.

options => display => drop shadows
Quote from Scawen :....
In fact each car will need a "gearbox type" (sequential or H shifter) and that would allow for old single seaters if one would be added in future.....

Yes please
can people stop asking for things that they already have now please?
Quote from Shotglass :options => display => drop shadows

That only works when you're on the track. The ingame menus, like the garage or multiplayer server selection don't have drop shadows.
Quote from Krane :Either you haven't updated LFS to version posted on this thread or you made the association to wrong (old version) LFS installation.

No i don't. I have version U9 installed. The association is also pointing to the right version... I tried it manual and then with CrazyICE's tool. Same result.
Quote from Spudster :Isnt there an option to change the interface colours?

Yes there is. Can you recommend a good font color? Black isn't very suitable when racing and all the other colours I find hard to read in when I have the normal setup screen open.
EDIT: I could change the background picture which would solve my problem.
Quote from askoff :EDIT: I could change the background picture which would solve my problem.

Yes, I think that is the best idea.
The background screen colour in some places is the actual "bug".
Most or all background screens will be changed before S2 final.
Would it be possible to put some kind of top mark in the throttle and brake bars (the green and red ones on the right bottom of the screen) so you can see when they are at 100% pressed? This is because my crappy logitech pedals. A few days ago while racing I realized that after 20 laps, even when I full pressed the throttle pedal, I was not getting the 100% but somekind of 90% throttle. This can be easy to fix with DXTweek, but is not as easy to see during race (I have to break and accelerate at the same time and see if the two bars are the same tall of the clutch bar).

Dont know if im clear enough, sorry for my english
Quote from Scawen :Yes, I think that is the best idea.
The background screen colour in some places is the actual "bug".
Most or all background screens will be changed before S2 final.

Ok. Thanks anyway.
#210 - KTy
Quote from Scawen :OK, good, no objections so far and that's nice because I prefer to keep things simple and automatic where possible.

In fact each car will need a "gearbox type" (sequential or H shifter) and that would allow for old single seaters if one would be added in future. When I said the formula cars, I just meant the formula cars that are in LFS right now, would be the ones to have forced sequential-only boxes in the next patch.

I assume that from a coding point of view, a sequential lever and a paddle shifter are exactly the same.

I guess that is what KTy and others would like to use - shifter on road cars and sequential on formula cars, so this automatic selection system will be the best choice. Of course, you can still use sequential on all cars, just by selecting "sequential" as you do now.

Yes sir
Thank you for reading me even though I insisted a lot !
Because I didn't want to recalibrate everything, I drive the formula 1 with my H shifter

My 2cts: Every development that you make toward a *fast* immersion inside LFS is gooood for addicting people... My personal example, to play LFS, I have to install the wheel and the gearbox (Actlabs combo), so when sometimes I want to have a go but I'm lazy, I just don't play it !
The new super-fast LFS start and the future "automatic" control setting are for me important steps

Thank you again, following and supporting LFS since the *very* begining
Quote from KTy :so when sometimes I want to have a go but I'm lazy, I just don't play it !

ACK, I'm even worse. Sometimes I am too lazy to install my MOMO.
Sometimes I'm too lazy to sit down.

Wait a minute... D'oh!
Wait... so it's NOT normal to race standing up?! All those years of weird driving and muscle cramps... wasted?
Heel / Toe while standing is an accomplishment....
Quote from KTy :Because I didn't want to recalibrate everything, I drive the formula 1 with my H shifter
...
The new super-fast LFS start and the future "automatic" control setting are for me important steps

I'm pleased you agree that this would solve the problem.

Here's the plan for anyone who missed it :

- Two separate "auto clutch" options : one for SHIFTER and one for SEQUENTIAL.
- The formula cars will not even allow you to use a shifter!
- You will be forced to use sequential in a formula car, because they have a sequential gearbox.

So... that will allow you to choose (for example) :

- shifter, and manual clutch for the road cars (if you like)
- auto clutch for formula cars.

So the clutch option changes automatically when you change car.

Quote from Kegetys :I'd prefer separate control settings for paddle shifters and sequential stick shifter too. Ie. for a paddle shifted car I could bind some other actions to the sequential stick shifter and vice versa.

OK, I understand what you and dawesdust_12 are saying...

I thought about that and could not figure out any way of making an easy interface for it.

But now I think I've found an answer (for experts to use) :

- Code it as written above (similar to now but with the extra auto clutch option)
- Add a command /key [function] [button] (I would give you a list of "function" numbers)
- Add a command /axis [function] [axis] (I would give you a list of "function" numbers)
- Make a system that can run a batch of /commands from a text file ( /run [file] )
- Make LFS call "/run FOX", "/run UF1" or "/run RAC" (when that car is loaded)
- AND / OR make LFS call "/run paddle", "/run sequential" or "/run shifter" (depending on the type of car)

Now that may sound a bit complicated but it is only for experts. All I'm really saying is LFS could run a batch file that you may write if you wish, and that batch file may contain any /commands you want. In this case it would be swapping the keys and axes around where you want them.

That system could also be extended to run other batch files on other events. I don't know what yet but maybe you would have some ideas.
Quote from Scawen :...

The batch command file sounds like an excellent idea
So in game I type "/run paddle" then my paddles would be used for shifting and sequential for whatever, then I type "/run sequential" and the knob is for shifting and paddles are for whatever, and if/when I get a shifter "/run shifter" would put it in H-Shifter mode.

Sounds much better thought out then how I typed it

Now that I think about it, so for each car, it would auto load /run <CAR> so in the <car> batch file, we could simply put /run sequential or /run paddle?
Groovy.

One I would like to see would be "/run faster"
Now I can't wait for the next test patch. I'm just brainstorming for other things that could be batched. Maybe selecting pit strategy, like "/run quickrace" would put 15% fuel in your car, where as "/run long race" would put 100% in, and adjust your fill to and change tires when to whatever you configure?
Ooh, config files! Er...

I've been asking for this for ages... How about a config file for the HUD element display options?

I thought if we could write a text file that contained stuff like X and Y position, and scale, for each element, then everybody would be able to stick the mini-map, the lap counter, timing, virt mirrors, etc. anywhere they like and as big as they like. It would mean no more moaning about text spam in the way of the map or the virtual start lights, allow those who sometimes like to race in SHIFT+F mode to set up a more practical compromise that they might use all the time, and so on.

Would this be a swine to do?

Edit: Yes I realise this isn't the same as the sort of macro creation thing we're talking about above, but still...
tnit: How would we measure that tho, would scawen have a "test grid" as an option where we could find out the x+y? How would that go abouts working?
Soo, while Scawen is tackling it, what about a Turbo Boost button? So when we see a crash ahead, we not only have the choice to go left or right, but also a third one: above

Seriously, all these user-oriented improvements will make LFS an even more powerful and versatile piece of software. The only fear I have is the documentation of all these nifty little things. LFS has already soo many functions and shortcuts and whatnot, but only a very small part of the players know about these.
I see what you're getting at there, and partially I do agree, but some of these additions are a requirement due to the sim nature of the game, most other games have all saloon cars, or all Formula cars, where control and view adjustments aren't as crucial. We need to be able to customize our controls per car without making it a nuisance to go change every little detail to race.

On another note, another thing that could be added to the batch files. the X,Y,Z of views, or have /run <custom view> would automatically go to the custom view named.
Quote from thisnameistaken :Ooh, config files! Er...

I've been asking for this for ages... How about a config file for the HUD element display options?

I thought if we could write a text file that contained stuff like X and Y position, and scale, for each element, then everybody would be able to stick the mini-map, the lap counter, timing, virt mirrors, etc. anywhere they like and as big as they like. It would mean no more moaning about text spam in the way of the map or the virtual start lights, allow those who sometimes like to race in SHIFT+F mode to set up a more practical compromise that they might use all the time, and so on.

Would this be a swine to do?

Edit: Yes I realise this isn't the same as the sort of macro creation thing we're talking about above, but still...

A truely custom HUD is one of the things I would really lile. It meant more to me before I switched to cockpit cam, but I would still like the ability to tweak the display.
Scawen: great idea with batch files.
Quote from dawesdust_12 :Now that I think about it, so for each car, it would auto load /run <CAR> so in the <car> batch file, we could simply put /run sequential or /run paddle?

I dont think calling batch in the batch will be possible, user could make infinite loop calling sequential batch in fox and fox in sequential..
FOX is one batch, SEQUENTIAL another batch
you could put only /key and /axis etc commands in both..

I dont know what would be better, whether make LFS call automatically batch by selected car or depending on the type of car. Maybe both, depending on the type of car first and then if .control file for car exist this file too. This way you could have only 3 .control files but still ability to make specific control for selected car.
This thread is closed

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