No i don't. I have version U9 installed. The association is also pointing to the right version... I tried it manual and then with CrazyICE's tool. Same result.
Yes there is. Can you recommend a good font color? Black isn't very suitable when racing and all the other colours I find hard to read in when I have the normal setup screen open.
EDIT: I could change the background picture which would solve my problem.
Yes, I think that is the best idea.
The background screen colour in some places is the actual "bug".
Most or all background screens will be changed before S2 final.
Would it be possible to put some kind of top mark in the throttle and brake bars (the green and red ones on the right bottom of the screen) so you can see when they are at 100% pressed? This is because my crappy logitech pedals. A few days ago while racing I realized that after 20 laps, even when I full pressed the throttle pedal, I was not getting the 100% but somekind of 90% throttle. This can be easy to fix with DXTweek, but is not as easy to see during race (I have to break and accelerate at the same time and see if the two bars are the same tall of the clutch bar).
Dont know if im clear enough, sorry for my english
Yes sir
Thank you for reading me even though I insisted a lot !
Because I didn't want to recalibrate everything, I drive the formula 1 with my H shifter
My 2cts: Every development that you make toward a *fast* immersion inside LFS is gooood for addicting people... My personal example, to play LFS, I have to install the wheel and the gearbox (Actlabs combo), so when sometimes I want to have a go but I'm lazy, I just don't play it !
The new super-fast LFS start and the future "automatic" control setting are for me important steps
Thank you again, following and supporting LFS since the *very* begining
I'm pleased you agree that this would solve the problem.
Here's the plan for anyone who missed it :
- Two separate "auto clutch" options : one for SHIFTER and one for SEQUENTIAL.
- The formula cars will not even allow you to use a shifter!
- You will be forced to use sequential in a formula car, because they have a sequential gearbox.
So... that will allow you to choose (for example) :
- shifter, and manual clutch for the road cars (if you like)
- auto clutch for formula cars.
So the clutch option changes automatically when you change car.
OK, I understand what you and dawesdust_12 are saying...
I thought about that and could not figure out any way of making an easy interface for it.
But now I think I've found an answer (for experts to use) :
- Code it as written above (similar to now but with the extra auto clutch option)
- Add a command /key [function] [button] (I would give you a list of "function" numbers)
- Add a command /axis [function] [axis] (I would give you a list of "function" numbers)
- Make a system that can run a batch of /commands from a text file ( /run [file] )
- Make LFS call "/run FOX", "/run UF1" or "/run RAC" (when that car is loaded)
- AND / OR make LFS call "/run paddle", "/run sequential" or "/run shifter" (depending on the type of car)
Now that may sound a bit complicated but it is only for experts. All I'm really saying is LFS could run a batch file that you may write if you wish, and that batch file may contain any /commands you want. In this case it would be swapping the keys and axes around where you want them.
That system could also be extended to run other batch files on other events. I don't know what yet but maybe you would have some ideas.
So in game I type "/run paddle" then my paddles would be used for shifting and sequential for whatever, then I type "/run sequential" and the knob is for shifting and paddles are for whatever, and if/when I get a shifter "/run shifter" would put it in H-Shifter mode.
Sounds much better thought out then how I typed it
Now that I think about it, so for each car, it would auto load /run <CAR> so in the <car> batch file, we could simply put /run sequential or /run paddle?
Now I can't wait for the next test patch. I'm just brainstorming for other things that could be batched. Maybe selecting pit strategy, like "/run quickrace" would put 15% fuel in your car, where as "/run long race" would put 100% in, and adjust your fill to and change tires when to whatever you configure?
I've been asking for this for ages... How about a config file for the HUD element display options?
I thought if we could write a text file that contained stuff like X and Y position, and scale, for each element, then everybody would be able to stick the mini-map, the lap counter, timing, virt mirrors, etc. anywhere they like and as big as they like. It would mean no more moaning about text spam in the way of the map or the virtual start lights, allow those who sometimes like to race in SHIFT+F mode to set up a more practical compromise that they might use all the time, and so on.
Would this be a swine to do?
Edit: Yes I realise this isn't the same as the sort of macro creation thing we're talking about above, but still...
Soo, while Scawen is tackling it, what about a Turbo Boost button? So when we see a crash ahead, we not only have the choice to go left or right, but also a third one: above
Seriously, all these user-oriented improvements will make LFS an even more powerful and versatile piece of software. The only fear I have is the documentation of all these nifty little things. LFS has already soo many functions and shortcuts and whatnot, but only a very small part of the players know about these.
I see what you're getting at there, and partially I do agree, but some of these additions are a requirement due to the sim nature of the game, most other games have all saloon cars, or all Formula cars, where control and view adjustments aren't as crucial. We need to be able to customize our controls per car without making it a nuisance to go change every little detail to race.
On another note, another thing that could be added to the batch files. the X,Y,Z of views, or have /run <custom view> would automatically go to the custom view named.
A truely custom HUD is one of the things I would really lile. It meant more to me before I switched to cockpit cam, but I would still like the ability to tweak the display.
I dont think calling batch in the batch will be possible, user could make infinite loop calling sequential batch in fox and fox in sequential..
FOX is one batch, SEQUENTIAL another batch
you could put only /key and /axis etc commands in both..
I dont know what would be better, whether make LFS call automatically batch by selected car or depending on the type of car. Maybe both, depending on the type of car first and then if .control file for car exist this file too. This way you could have only 3 .control files but still ability to make specific control for selected car.