Formula B at Imola.
It's a bloody pain using the menus and setting everything up so that the controller works properly. Not convinced it's all set up properly yet, will need to fiddle more.
The car understeers a lot, and the setups are such a labourious task to adjust and save. The units aren't defined, and it's not always clear which was is "more" and which way is "less". Haven't managed to cure the understeer.
The steering is far too light, and castor doesn't seem to make it heavier. The brakes are a bit numb, but that's probably a limitation of simulation brakes based on movement rather than pressure.
Playing with the throttle doesn't adjust the car mid corner.
The steering is very vague. Weaving (as if on a green flag lap) the car doesn't respond to steering inputs properly, it's like it's a road car!
The graphics are nice, with nice touches like the wobbling aerial. Smoke is poor. Flames from the exhaust are over done though. AI is crap and cheats.
The sounds it pretty poor, with nasty sampling and gaps and cuts.
Some of this is down to the beta status, obviously, and I'm aware that it isn't finished. Some of it is down to game config - finding a decent FOV and seating position is difficult (in any sim), and by default you sit far too high.
Despite the above, it's not at all bad, but needs more work from me on config and car setup. I may have to try other cars, as there aren't many threads (and hence I suspect not much interest or development) on the Formula B. So it could be I'm driving an "out of date" car that has more flaws than most.