Just had a crash with 0.6E, not sure where the problem was, I switched back to desktop checked my email and then lfs crashed out of nowhere. Error report I got, maybe it points you to some culprit at Scawen:
(I also saved temp_mpr if that would be helpful?)
edit: Could it be a new track loading and LFS somehow having problems with that? I'm pretty sure the host changed tracks a few minutes after the race ended, which would explain why LFS crashed some minutes after I alt-tabbed out of the game.
we gave value, years ago. And most of us would love to give more, but the Devs don't even want us to.
thinking about it, if say cargame decides one day, well screw it, and shuts down his servers, all thats left will be a few cruisers, drifters; sure there are hundreds of empty racing serves online, some even with Aireo systems, but who wants to build up points and licenses again?
And don't forget the hundreds of guys being online atm with cracked versions (just take a short look at youtube..)
Even the top league guys get a little bored with no new content, or more importantly, changing enviroments. Racing 24h in blazing sunshine with static wind loses its appeal eventually.
even though they may not be classed as value in a way,you seem to fail to mention that there are always demo racers left, which i know isnt the same as licensed servers and conntrary to popular believe are not all crashfest.
of course, but its still that same old Blackwood track we have been racing on for 5 years or more.
Today I wouldn't recommend demo users to buy a license. I guess as long as a little trickle of new users buys one every month, the Devs (I mean Eric and Scawen - Victor does a great job and contrary to those two implements new features to his LFS World site and this forum from time to time, and is in contact with us) will keep doing whatever they've been doing all along.
Yes, we need and it's time to upgrade the program. Five yrs with same cars ans same tracks (well, we have a F1 BMW but not enough and not the best option for me) takes me (and others) tired!
Maybe one or two real tracks and the same to new cars...
How much UPD or TCP is good...??? One time i got 10-80 UPD(TCP) but other time i got 500-940 UPD(TCP) but i dont know what number mean....Can somene tell me what is this?
They are miliseconds (also known as ping/lag) since your game sends info until the reply from the server arrives (or was it not a round trip?, can't remember now).
Its ping and its a lag indicator. Values under 100ms are acceptable but it mustn't fluctuate. If it fluctuates with more then 20ms you become dangerous for others (and yourself), heavy so called 'lag crashes' are going to happen when there is too much fluctuation.
In more than half races I done today, delay bug happned. Maybe its related to new instant join system To me it seems like everytime that happened someone was connecting .
Really? I thought that the most important thing was having a modest ping time, not whether it fluctuated. I'm stunned to hear that (for example) 50ms ping variation (on, say, a 100ms ping) could be a problem.
A high ping is also a problem, but an unstable ping is worse. Sadly these two things often go together. But someone from AUS on a Europe server with a stable ping of 240 ms causes less problems then someone from Finland on a mobile phone doing 75-125ms. I think it has something to do with the path prediction routines of LFS.
Interesting... It also suggests that if clock sync could be achieved (so that LFS was confident about the age of the packet when it finally arrived), then the path prediction ought to be able to cope with ping fluctuations. OK, sorry, going off topic now, will take this up elsewhere