The online racing simulator
Mods System Bug Reports
(153 posts, started )
Your vehicle is not known on this host
I hope this thread is monitored Wink

We have user reports that, again, a car is not drivable on LFS hosts with the message
"Your vehicle is not known on this host" as soon you try leaving the garage.

Affected car: 4CE01D "FZ50 TURBO 4"

We had the same issue a couple of months ago. Please refer to this thread for some technical info:
https://www.lfs.net/forum/post/2038394#post2038394

I'm not sure what exactly caused it, though Victor had to fix it last time.
SLX140 Tuned is also affected. =(
i guess that all mods tha will be updated recently have that issue now
Thanks, I've sent a message to Victor. Maybe he can instruct me how to restart the relevant script if this happens in future.
These should be OK again now. Sorry for the inconvenience.
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(newbie1234) DELETED by newbie1234
I think you need to:

- Exit LFS
- Look in folder data\knw
- Delete file WE2_E68F19.knw

Then when you next start the race with AI on this track you should see the AI info regenerate automatically.

EDIT:

One more thing, I see you have version 3 of the car. Maybe you should select the car again in the mods screen to make sure version 4 arrives.

Does this only happen on Westhill International?
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(newbie1234) DELETED by newbie1234
I think you should also clear the grid in the game setup screen, and add the AI drivers again. one by one.

Maybe there is more than one version of that car in your start grid, and that could cause the problem.

To be sure and remove all grids, you can delete the files in data\grids
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(newbie1234) DELETED by newbie1234
Quote from newbie1234 :i did it, but still error. i can't fix error.

I can't reproduce this error. I've tried with test patch D25 and with official version D. Full grid of that car on that track (as in your screenshot).

If I had your computer I would be deleting any relevant files like the mod files in the mods folder and the generated path files in data\knw and any saved start grids in data\misc, to try to find out what causes the problem.

I have not heard of a similar report from anyone else, so we don't have any clues at this time, why this happens.

Would it be OK for you to install a fresh copy of LFS and see if that fixes the problem?


Quote from turbofan :Another glitch here
https://www.lfs.net/forum/thread/103853-BAVARIA-A82-HELL-SPEC-ULTRA

that same mod appears in the Test tab in single player

Thanks, I've fixed that now in my version. The mod name was restricted to 27 characters before the check for ~ in the name. So that would happen for any mod with a 27 character name (maximum length).
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(newbie1234) DELETED by newbie1234
Whoever knows, please can you contact our tech support and send us the mod (or tell us which version of which mod) that causes this issue or explain the method so I can prevent it in future.

This is quite serious and repeat offenses like this may result in a long (or permanent) ban from online use of LFS.
Quote from Scawen :Whoever knows, please can you contact our tech support and send us the mod (or tell us which version of which mod) that causes this issue or explain the method so I can prevent it in future.

This is quite serious and repeat offenses like this may result in a long (or permanent) ban from online use of LFS.

i deleted it but , with some hex editing to make custom engine , you just put a bad value and the car will show 0 hp , when you turn on the car in lfs your game lags and remove the sound , i just founed that myslef , i dont wanted to cause chaos but i tested it on friends because i was curious
Quote from neozixxs :i deleted it but , with some hex editing to make custom engine , you just put a bad value and the car will show 0 hp , when you turn on the car in lfs your game lags and remove the sound , i just founed that myslef , i dont wanted to cause chaos but i tested it on friends because i was curious

"I tested with friends" is not public server like Just a Ride.
Quote from neozixxs :i deleted it but , with some hex editing to make custom engine , you just put a bad value and the car will show 0 hp , when you turn on the car in lfs your game lags and remove the sound , i just founed that myslef , i dont wanted to cause chaos but i tested it on friends because i was curious

Please could you create an example and send it to lfstech at lfs dot net?
Quote from Scawen :Please could you create an example and send it to lfstech at lfs dot net?

sure
I found another thing: If you set your tires pressure to 0 and you make burnout until they pops - you gone 'retired' or 'takes wrong route' something like this. It's actually fun.
I don't know if it's the right place to report this bug, but depending on the position of the camera, the motorcycle's handlebars disappear, if you set it as a steering wheel, this doesn't happen.

No modes found ERROR
Hi, since i have updated my windows, lfs Editor don't open, and i have this error named "No modes found" every time i try to open it.

How should i fix it? Thanks.
I wonder if there is any more info in the deb.log text file? I should probably add some more logged info for startup errors.

Could you try deleting (or renaming) the cfg.txt file? Then the editor will try to start up like a fresh installation.
I hope this is the right place:

It seems like one of my new mods causing LFS to go crazy again Smile

The BOX CAR 250 causes absurd amounts of dust being send into air. And not only that, the dust flies backward & forwards. It's not a crazy overpowered car, it only got 16bhp.


Please check the replay from 1m 43s and use a camera similar as shown in the screenshot.
Attached images
Screenshot 2023-08-12 134244.jpg
Attached files
dust.mpr - 1.7 MB - 122 views
Thanks.

This problem can be eliminated by the "Avoid simple physics" option (that also prevents remote cars with high anti-roll settings jumping on the start grid).

The equivalent of "Avoid simple physics" is always set for karts. I'm wondering if it should simply be enabled for all vehicles now. There is a certain CPU cost that can be observed by pressing the F button in the CPU usage display (available at top right of Misc options).

The trouble with your mod (without looking into it in detail) is the wheels are small and light. The "simple physics" doesn't operate at a high enough frequency to remain stable, although it is handled fine by the normal physics.

Mods System Bug Reports
(153 posts, started )
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