It seems like one of my new mods causing LFS to go crazy again
The BOX CAR 250 causes absurd amounts of dust being send into air. And not only that, the dust flies backward & forwards. It's not a crazy overpowered car, it only got 16bhp.
Please check the replay from 1m 43s and use a camera similar as shown in the screenshot.
This problem can be eliminated by the "Avoid simple physics" option (that also prevents remote cars with high anti-roll settings jumping on the start grid).
The equivalent of "Avoid simple physics" is always set for karts. I'm wondering if it should simply be enabled for all vehicles now. There is a certain CPU cost that can be observed by pressing the F button in the CPU usage display (available at top right of Misc options).
The trouble with your mod (without looking into it in detail) is the wheels are small and light. The "simple physics" doesn't operate at a high enough frequency to remain stable, although it is handled fine by the normal physics.
I've came across another issue related to narrow cars.
It seems like when the track width is below a certain value (eg 800mm),
the cars are getting "sucked in" into objects.
I've made a short video showing the issue best:
Some findings from my tests:
- The main collision mesh seems not to be the cause, the wheels are
- Solid walls seem to work correctly, it's mostly thin objects like fences it's having problems with
- Making the track width >1000mm cures the problem (last scene in the video)
Would be great if this could be sorted, slim cars are popular
Greetings, I added a new configuration to the car and it didn't cause any problems when I started the game. But when I entered multiplayer, it was kicking some players from the game, and I removed this configuration from the game, now it does not. But how can I fix this configuration?
Inside the website mod edit page, if you make a brand new mod and don't give it any descriptions. The "Save for later" button doesn't work properly. It returns this error for missing fields. Which doesn't make sense, if you want to write or fill this things later.
We're having problems with a car that is part of RandomCar series,seems like it was updated during yesterday's problems and now we're getting "Your vehicle is not known on this host" when joining.
The affected mod: https://www.lfs.net/files/vehmods/56D573
XRT MINI creator here, for some reason I can use the mod on the server without issue, however if someone else attempts to use it, as already mentioned, they get OOS - CAR shortly after using the mod.
EDIT: Someone on the server managed to use it successfully, I'm not using any test patches and neither are they, maybe that's the main cause of the issue
Bug: Editor dash mapping gets darker in the game when used with custom colors
I'm working on a car which has different gauge colors in each car color (Tuttu The Dog's De Tolorato). I prepared my backing texture and putted it to main object. I binded gauges to m2 color slot. When gauge mapping named like "m2_speedo" or whatever, it looks good without problem, but after the extracting it to game folder with test mod in lfs button, in game it gets darker. But when i remove "m2_" prefix from the mapping name it fixes the problem (naturally this time it gets fixed color.)
Here is the photo when m2 prefix is added to mapping name:
And it shows in game like this:
When m2 prefix is removed from name:
And it shows in game like this when m2 prefix removed:
hi, i don't know if someone else has this issue, maybe it can be fixed then.
It happens really often and makes the game almost unplayable.
if someone exits the pits there is a second lag where even the steering wheel loses ffb which is weird because when you're drifting for example, you're already dead.
I'm not sure where to post, here or in the suggestions but I'm trying to update the drift vers of 400Z, I made a new body kit (in config 5) and a new lod2 for it (pic1), but when I press the button to export the mod for upload, it says that there is no lod2 (pic2). As i get it, it was cuz of the lod2 not in the main, but i cant put lod2 there cuz of the message of 32k limit(pic4), but for config 5 i have only 23k in main (pic3)...but still it not working
And i remember that i was able to put lod2 in configs that exeeds 32k, cuz i have done it with all my other bodykits and lod2 for it, (i have different lod2 for each of config bodykit) and all others configs have more than 32k, and now i cant do that some reason for config that have less then 32k...
And i have a bunch of errors that i already fixed (pic2), there no errors in modeller and if I press on H it doesn't show any errors. Looks like some bug for me or I did something wrong?
Edit: i checked others mods and yes, i able to put lod2 in confings that have more then 32k, but i cant do that in my mod somereason.