First of all, I'd like to say that I'm really glad the sound is being worked on now - it's great to see improvement
Second - in many situations (generally, low RPM), every car seems much more realistic for me....
Third - however... at high RPMs, it seems the reverb is drowning out the delicious rasp I would love to hear from cars in LFS
please listen through this comparison file I bashed together and see what you reckon:
http://lfs.psx9.co.uk/FZ50_vs_911_GT3.mp3 - (thats FZ50GTR being recorded)
Both cars have 3.5L flat 6 engines. I suspect the real 911 GT3 may have slightly more power than the LFS version (haven't found specs from the videos I clipped)
Listen for sound over 5000rpm - LFS does seem to saturate this area with reverberations that make the sound hollow, as if the car is being run in a hallway (echo has been set to 1 in-game)
Also - gear whine is present from 1st gear in the FZ50 GTR, whereas I only ever seem to be able to pick it up at high speeds from the real thing (3rd gear and faster). I could be wrong here, but perhaps the volume should be lower initially?
I do feel the heart of the sound being generated now is spot on - but it's as if I am a molecule inside the engine block, rather than a bystander listening to the rasp of an exhaust as well as the thrum of the motor itself?
Please take this criticism constructively, I am only longing like everyone else for delicious sound in LFS
PSX