Hi guys, hi Soeren,
after I found this sweet tool here I fell in love.
I mean I like your tool very much.
Although it still has much room for improvements it gives me a chance to watch a ESL-EPS race with no tabbing through the field but not missing a close and interesting battle.
Besides hoping for a official release of patch X, I also hope you will improve your program and get it compatible to X because I would love to see the action of a 32 cars starter field
and the ability to zoom a bit closer thanks to the new FOV of 10 (see my post here:
http://www.lfsforum.net/showthread.php?p=423031#post423031 )
Now I want to make some improvement suggestions and report a (known) bug which came up while I edited some cameras (Note: I am not familiar with programming insim stuff, so I don't know if it's possible to do):
IMPROVEMENT: If you try one of my camera sets from above link you will see that they are made for giving an overview of what's going on instead of giving a "cool" look (no objection on this way of positioning cameras but the most time I like it my way).
Probably you will notice (like me) that sometimes when the cars come nearer the overview gets lost because the camera doesn't zoom out enough.
And that's exactly my point. I want zoom out.
I don't know why the TV director does mostly zoom out only to a FOV of 25 to 30. I don't know if you can change it or it's a LFS issue.
Now to my suggestion:
I would like to have in the camera edit mode the ability to manually enter the FOV to which the camera zooms out.
Short story: Once I made my own track in NASCAR Season 2003
I found a camera edit tool for this game too. It did'nt have a GUI but for each camera I was able to set the FOV for the start node, end node and an additional node which position was right in the middle of the two other nodes I think. So I was able to zoom at beginning of the camera movement. Zoom out while the cars coming nearer to the camera position and zoom in once again while the cars approaching the start node of the next camera.
Confused? See the attachement and I think you will understand.
Like I said before, I don't know if this is possible to do with insim.
BUG/FIXING: The thing is that sometimes (mostly when the camera is in some height and the car comes close to the camera position) the camera can not focus on the followed car. I mean that the camera goes down so the car is only half visible on top of the screen. Most people and you should have already noticed this.
Maybe my upper suggestion could help here.
IMPROVEMENT: Another suggestion is a thing which maybe could be made in the future.
I read somewhere that scawen works on insim to allow you guys to put buttons and stuff ingame.
I wonder if it would be possible to manage that the position list and the finishing list could be displayed in Shift+F mode (most of the time I watch in this mode because all the arcade stuff like map names over cars ... aren't much TV like). Maybe this could be turned on/off with a small button
That's it for now.
I hope you will improve this nice program in the future.
Thanks for attention.
It makes me smile that I wrote the whole stuff in english while we both are from germany
. Hope you guys out there where able to follow my text without going mad.
the end
cu
Land