OK, here is my idea. A second exhaust simulation should be generated alongside the present one. The first exhaust simulation should cover the low frequency sounds, and the second one with different settings, should produce higher frequency sounds. This way the sound will have two layers.
I have attached a mix compromising of two different sound settings to produce the multilayered sound I'm looking for.
P.S. Ignore the reverb like sound in the recordings, it's where I haven't quite matched up the two recordings exactly in the mix.
I have attached a mix compromising of two different sound settings to produce the multilayered sound I'm looking for.
P.S. Ignore the reverb like sound in the recordings, it's where I haven't quite matched up the two recordings exactly in the mix.