The online racing simulator
More advanced damage ?
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(37 posts, started )
Quote from Yaamboo :Also somebody running over the debris of that mirror and getting a flat tyre!

And 7 years of bad luck for breaking the mirror.
http://www.youtube.com/watch?v=HhhzZRdncpQ
is that what are you looking for? Parts fall off, car burns, and dead engine? Go play rFactor , btw. i'd like to see this things in LFS too... just wait and they will come with time
Quote from N I K I :http://www.youtube.com/watch?v=HhhzZRdncpQ
is that what are you looking for? Parts fall off, car burns, and dead engine? Go play rFactor , btw. i'd like to see this things in LFS too... just wait and they will come with time

You know there is something wrong with a race sim when the only realistic (ish) movement is the parts OFF the car, and not the cars themselves...
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(Irish Man) DELETED by Irish Man
Quote from N I K I :http://www.youtube.com/watch?v=HhhzZRdncpQ
is that what are you looking for? Parts fall off, car burns, and dead engine? Go play rFactor , btw. i'd like to see this things in LFS too... just wait and they will come with time

That's just the wrong way to do it. A prime example of canned effects. The parts come off when a certain force hits the part. It may look alright sometimes, but most of the time it looks just stupid. The parts should break in to smaller bits instead of coming fully off. And cars don't break enough when they do barrel rolls..
hehe, yea. They should be in smaller peaces when they hit the ground
Can someone try to find real example
Bumper drops off when you crash a wall at 200 km/h = uber damage model

That's what most of players (outside of simmers too) seems to think... Damage model is the most underrated part of sims (not the easiest area though). No game currently has believable engine or transmission damage which should be more important than the irrelevevant visual stuff which should be left for Flatout and for those so called console "sims". And not even many sims have that kind of "one crash and game over" element besides RBR.
Ok, check damage in LFS. http://www.youtube.com/watch?v=Un_W5AJdpOw
I belive Boris Ninic should have total engine damage and be unable to continue race, and sure Sasa Bogadi too... parts should be all over the place and race should be full course yellow! So Safety Car must come out.... that is how this crash should look like
lol mate, That is IRL race
And here you would have thought I'd realize that from the commentators, the position bar on the top, and the fact that the SpeedTV logo is on the screen.....

Yes, I know! Note the whited text at the end of my comment...



An incredible crash though. And a good example of parts smashing into little pieces rather than coming off the car in whole parts.
You guys remember the racing game IndyCar Racing 2 from Papyrus?

From 1995 i think, but a very cool damage model. If you had a high speed crash for example the car falled into a lot of pieces and you could see the engine completely.

Or if you just touched one, the front wing got deformated and you could feel the disadvantage behaviour of the car until you stopped to repair it . That was very good.

Hope to see it in LFS one day
what is great about the damage model now, is that if you hit something a certain way that pushes the bumper down, the bumper will scrape the ground and limit suspension travel

Now all they need is to increase the fidelity of the suspension damage, as to achieve more realistic suspension failures and to model the underbody of the car with exhaust and all that jazz, model the actual 3d engine and suspension pieces, do opening doors\hood\trunk, removable front and rear bumper, damagable radiator (visually spraying smoke\water and physically overheating) and removable wheels for when the accidents are that juicy to knock a wheel off Then LFS would be set for the best damage model of all time.
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More advanced damage ?
(37 posts, started )
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