If there is anyone who remeber the game STCC-2 by Digital Illusions (DICE) they would recall the automatic black flag if they hit anyone to hard from behind. This was sometimes anoying but it worked. You had to learn to drive properly even with the AI cause a black flag meant a drive trough penalty.
It didn't give you a black flag for just a nudge or a scratch but anything harder than that was punished. Could that be implemented in LFS?
I understand that it would take some delicate programming and I understand that it wouldn't be 100% fair at all times, but at least it would help coming to terms with the "first turn warzone". I bet it also would help against fast drivers punting slower ones out of the way. They would suddenly have to do it like in real life. Wait for the slower (blue flagged?) driver to make room or simply pass them at a good spot.
At least, I would like to see this sort of thing as a server option.
It didn't give you a black flag for just a nudge or a scratch but anything harder than that was punished. Could that be implemented in LFS?
I understand that it would take some delicate programming and I understand that it wouldn't be 100% fair at all times, but at least it would help coming to terms with the "first turn warzone". I bet it also would help against fast drivers punting slower ones out of the way. They would suddenly have to do it like in real life. Wait for the slower (blue flagged?) driver to make room or simply pass them at a good spot.
At least, I would like to see this sort of thing as a server option.