ciph - you surprise me. As I've learnt more about programming and starting working on driving games (including physics engines and vehicle modelling), I'm more impressed by what LFS has achieved, as I am hitting almost the exact same problems that Scawen must have solved long ago for LFS. As another professional programmer I thought you would have a similar viewpoint.
Also, although I'm not familiar with disassembling exes, I doubt that will really give you the full picture as to how Scawen organises and comments his code. And why the need for seperate dlls? To my knowledge, we don't use any at work, and our games as just as large scale.
Also, although I'm not familiar with disassembling exes, I doubt that will really give you the full picture as to how Scawen organises and comments his code. And why the need for seperate dlls? To my knowledge, we don't use any at work, and our games as just as large scale.