If you're not very familiar with basically all the .dds/pic files then it will be quite a chore to separate out just the blackwood files (you'll have to go through both folders and test which ones relate to BL). If unseen would like to make a separate pack sometime just for the demo then that would be very nice. I don't have much time to do it myself.
Any system around P4 3.2 and nvidia 6800/ati x800 pro should be able to handle these textures, with AA and AF included. Below that however I'm not so sure. Realistically, any modern system (last 3 years) will likely run fine without people experiencing any noticeable drops in performance.
yes, yes, green runoff area. First comes those wight, red, blue normal curb and then that green extend, that's green extended curb is what i mean (of witch i don't like the color).
But don't worry about me, everything else is perfect so i give you 9.8 grade
There are a few screenshots up in the first post now- which were taken with a new Dx9 bloom setting I've been working on. It's very subtle, the colours are very close to accurate with this one (no more brown), subtle bloom and the faintest hint of motion blur. I've posted it below in case anyone wants to experiment with close to default settings. For me, it adds nicely on top of the default lighting in LFS and softens the graphics slightly. Results may vary!