I totally agree with the picture of LFS with the smileys. This is the normal cycle-rule of every firm/product :
- Launched --> surprise!
- First years --> surprise turns into more interest --> the firm is growing up
- Middle years --> We have have reached the top of the growth curve --> stagnation
- Some years after --> The products interest fewer and fewer people --> no more growth, and even recession
- Suddenly --> Bankruptcy!
This is the standard scenario if the firm/product does not adapt to the market and the context. This is not what I wish to LFS, as it is a software that I enjoy very much.
Smaller and smaller upgrades let the firm/product waive around the deadlind of the firm's recession. While completely new upgrades make the firm/product goes into another "Surprise!" stage, throwing the deadline a couple of years away again.
To have a taste of small upgrades : look at the cars. Eventually, some model will just die (look at the Viper, sadly
), while the Corolla model have been on the market since the end of the 70's (almost 30 years) and I honestly don't know why :shrug
.
However, and hopefully, while you can't improve drastically a car model because you have some requirements, LFS possesses unlimited possibilities.
Compared to other games or software, what we don't have in LFS' universe is greater than what we have already. So we can figure out easily that the improvements are non restricted.
If the devs read my post, I must precise that what I am about to say must not be taken personally. I love the work you do, and the only thing I would say is "Keep up the good work". The only thing that limits Live For Speed at the moment is its development process. The first "mistake" I would say is that there is a lack of communication between the developpers and the community.
While many racers might think the model of communication should be "devs <-/-> subscribers" (meaning that they don't belong in the same world), I prefer to think that "devs <==> subscribers". Whether we like it or not, we share a common thing, which is LFS itself. And since Live For Speed require its community to spread the word and do some publicity, the devs need us as much as we do need them. If LFS gets advertisely-autonomous, then we won't have any right to complain/state something because the devs will not need us anymore.
However, the implied threat of spreading a bad word is far more powerful than spreading a good word (people tend to like and remember negative things only
). That is why more communication between the devs and the community, in both ways (announcements and surveys), would help to get the mood better. (By the way, the lack of news seems to be the reason why people are bitter here : they search the forum looking for hope, and because there is not really, they start bitching about everyone to get their daily dose of adrenaline
)
The second thing that restricts LFS is the team. Don't get me wrong, Mr Scavier, I am not saying that you do a bad job (as if I can repeat, I am satisfied everytime LFS comes up with a new patch), but your team and your way of working could acheive bigger things. For instance, increasing the team will either lead to closer releases, or more content in each release. Don't take me bad, especially Scawen, as I well know that it is very hard to manage the beginning of the fatherhood and our own company, and you can't be blamed about anything. I can feel that Live For Speed is calling us to breathe fresh air by having new people working on it, so as to expand its possibilities. But I am not worried, as I am sure that Scavier, event if it is not in their mind now, will figure out sooner or later that they need to increase the number of programmers/modellers/web-developpers and will do the right choice.
You care about your baby (LFS - as I'm sure you care a lot about your RL baby
) more than us, subscribers, will ever do, that is why I know you won't let it die or you won't let people call it dead, and make the right choices according to your sense of logic and the *free (may I need to precise that we are willing to help you avoid paying a consultant
)* advices the community who appreciate your work can give you
Please keep up the good work Scavier, come up with the best patch ever for december/january, and blow our mind
.