I havent even driven the car, but I can say there is no issue.
Maybe the default setup its not quite right representing the xDrive.
Good thing about AWD cars is that you can make them oversteer or understeer by sliding a few things on your setup in-game.
Random RWD example (95%) on AWD car:
Also your suggestion for FWD cannot be an option for BMW 3 series.
This mod is now open for collaboration with someone,
because I stuck in the process into this..
If there is a mod creator who wants to complete this mod I can share the files!
This mod is now open for collaboration with someone,
because I stuck in the process into this..
If there is a mod creator who wants to complete this mod I can share the files!
https://www.cars-data.com/en/lada-2105-1-3-specs/70632/tech
Yep.
I guess its up to @Cestista
1. to make it realistic as a dead stock 2105 with 1.3l engine and mcpherson
2. to keep the bigger engine 1.7l (used for premium models like that with the chromed grill)
and make proper double wishbone geometry at front
I have the decal on old XRT skin
Noriyaro's iconic JZX100 Mark II drift missile
(same one that burned in flames and gone lost forever sadly)
If you like it?
Some things should be fixed:
Lada 2105 runs with 1.3l (65hp)
Number of forward gear 4
Reverse gear:3,53
Wheelbase 2,42m
Track/Tread (front) 1365 mm
Track/Tread (rear) 1321 mm
Front Suspension: Independent, (McPherson), coil springs, anti-roll bar
Rear Suspension: De Dion axle, coil springs (Could be represent with trailing arm)
Engine Alignment: Longitudinal / Clockwise
Front passanger seat: Yes
Back seat: Yes
Fuel tank: 39L
Mass frame can be better, because now COG seems to low.
1st gear:3,67
2nd gear:2,10
3rd gear:1,36
4th gear:1,00
Final drive:4,10
Maximum steering lock: ~30deg to make turning circle ~10m
Hi, skorzz!
Your bus shape looks ok already, but imo does not needs that much tris on all these flat surfaces. Maybe that cause errors like thin tris and bad normals.
You can try to keep the good topology by useing minimum amount of tris and the final shape won't be worse. Good luck!
Really good and balanced drift car. Very responsive setup. Overall handling feels nice. I can drive it quite easy and keep full steering lock with no stress.
Dimensions: Thats the first thing thats have to be done before modeling/when loading the background. The blueprint that I found ofc its not so accurate (its from RC car manual or something like that), but measuring do the job. So yeah, wheelbase, wheel track, etc. all they seems to be ok.
Looks like the wheels fits into body and I hope wont be necessary to make wider fenders. (235/40R17-9.00J front, 265/35R18-9.50J rear)
Physics: Currently the curb weight is ~1220kg (close to stock), but Ill reduce it to about 1100kg. because its mostly a drift car. It haves macpherson F/R
Ill build and adjust mass frame, object positions and better suspension geometry later.
Engine: My first though was to put a crossplane V8 (yeah..what a sound) into it because the stock engine is well know how fragile it is.
But we dont have that feature (to overheat and melt engines) yet in LFS yet so I will keep it 13B-Turbo with bigger tubro boost to get~400hp.
Engine sound: I have no idea how to adjust/make it realistic, so when the car is at final stage help would be much appreciated.
_________________________________
Now Im builing parts and making different configurations
On yellow one have to build vents on the hood.
On blue one to build different rims and different exhaust.
On gray-ish one (drift missile style) build different rims, rear bash bumper and 13B-T engine with crossbar mesh and texture.
After all this I will take care on lights and so on.
In addition to this post Im attaching more screens from progress:
good luck with your project
but i have a tip for you
leave the suspension work for the end
because i guess you have to adjsut the mass frame (curb/total weight) and object position (driver, seats, battery, engine etc.)
all these will affect the car handling and you will have to re-work the supension again