If you want to progress as quickly as possible, first of all I suggest you try to understand what's happening on the track. If you just happily go hotlapping and repeat the same lap with the same mistakes without learning anything about them, you won't get far too soon.
Get to know your enemy, i.e. read about racing. If you find it boring to read, just get outside the comfort zone. This should be interesting anyway. For example Speed Secrets by Ross Bentley is a very good book, even for a beginner. It's the one I can recommend, but there's plenty more to choose from. It'll give you some insight with the setups as well. You should aim to know what the car does when you command it, and what you should try to make it do.
Try to network with good racers. This may be a little harder nowadays compared to the past, as there seem to be loads of fools around... However, it would be good to get some tips and feedback from people around you. That's when teams come useful - except if the team consists only of beginners, who cannot teach each other to drive, it seems. So go find the good guys.
Another just as important point is to compare your driving to the guys faster and more consistent than you. The replay analyser tool in LFS World is good and easy to use. Here you can find other analysers. If you're more focused on the driving than the setup, Analyse for Speed shows you nicely where you lose time and where your racing line is off. The other two give you loads of numbers and graphs to tinker with. Oh, and of course watching replays is good.
As an enlightened Finn already said, LX6 is quite a lesson. I think the best way to learn driving any car is to drive LX6, even badly. Also pay attention to setting up your steering wheel right. I don't want to go into details, but there are good threads about it on this forum.
The funny part is how the only racing server you can see right at the top is a server running the very same circle everyone has been going around for the past six years or so.
Good to see things being told straight to the community, this is the way to go in the future as well!
And as for the coming update, I think this was the right way to use the development time. Will be interesting to see how differently the cars will handle and I definitely hope the locked diff era will be over for now.
Found this thread tonight... some sad stuff to read but also good points about LFS development. Merc has been inactive lately, just like a majority of the scene, for a good reason. Still, this really isn't a team closing but _the_ team closing.
Maybe the best racing I've ever seen in LFS was the MoE 24h a few years back, when the top teams were extremely close and the best racers were still involved. A lot has happened since and we've seen Ocrana and Cyber vanish. Now without Mercury, serious LFS racing is looking more dead than ever before, at least from my point of view.
This new compare thing should be useful in some longer races. At least I'll try to run it on a laptop next to my rig next time. Good stuff
By the way, with an option to add laps for a selected car it would be a lot clearer for 24h races as well. You know, putting the disconnected cars in their appropriate places :P
There are a lot bumpier tracks than South City. For example those laser scanned ones I tried with rFactor... One doesn't need an S1 or S2 license to try them out!
Not necessarily. At least I would rather have bought a G25 without a shifter if there just was one on the market. The buttons in it are useful, but the stick itself just bothers... G25 still is a good purchase for other reasons, the gearing, the double FFB motors and strong structure.
I think it's not wrong to offer some activity for people here. And $10 definitely is worth the time, I've even heard of people making stunning skins for no profit.
It's great to see participation indeed. It's a win/win: we all get to see a few good looking skins and the money goes to a worthy pocket.
Seeing the entries so far I'm a bit surprised that none of the skilled skin makers wants to take the easy $10. Maybe they all just try to be tricky, pretend to be not interested and will post on the last minute?
It tells me to go here to get the XYZ.xyz for my ./OctoshapeClient -url:XYZ.xyz but I can't find your stream on that list. Could you tell me what I should be putting in there?
Someone asks a question using a language that isn't native to him. Someone else appears and instead of helping just starts bitching about a grammar mistake. I'm able to understand and tolerate grammar mistakes from people who don't use the language in their every day life. Actually I'm more concerned with all those native english speakers misspelling...
Oh my. I strongly disagree with you here. These cars are purpose built race cars. (well, FZR has its wooden decor...) Anyway, I guess it's essential for a race driver to be able to shift properly in any car.
I find XRR the difficult one, mostly because of the turbo lag. All the mistakes are more costly than in FZR. By missing an apex you're easily off the power band and in troubles with the FZRs flying by
This is probably because of the tire's properties in LFS. (I've heard that) the tires in LFS have too much grip on higher slip angles.
The result: some sliding during the braking due to quick downshifting doesn't hurt the deceleration too much and it's reasonably easy to handle. Quick downshifting can also be used to prevent the car from understeering when entering a corner. With these progressive tires a good driver can kind of move the brake balance by downshifting, set the car into a corner smoothly with big slip angles and thus hit the apex even with a locked diff. Quick downshifting doesn't even hurt your car at all so it's too useful, at least for hotlapping purposes.
So this is all down to LFS' physics issues, mostly tires I guess. I wish this makes sense... There's a lot of talk about it on this forum, done by people that seem to be more familiar with this stuff.
Sad to hear, even though I never was really in touch with the team.
Still, Cybah provided the greatest show on the track I remember seeing. Season 2006/2007 MoE Aston 24h, first stint, I guess it was Nils, Norbi and Uros battling for the lead. Uros took it for the Cyber team and slowly ran away. It was by far the tightest and highest level racing I've ever seen in LFS, and that's what I'll remember Cyber for.