The online racing simulator
Searching in All forums
(174 results)
PopnLochNessMonster
S3 licensed
I am very pleased with how it handles now
PopnLochNessMonster
S3 licensed
ok thank you, I will drive it later today
PopnLochNessMonster
S3 licensed
Why is the caster in the front NEGATIVE it should definitely not be that
PopnLochNessMonster
S3 licensed
What happened to this?
Why does it look like this?
PopnLochNessMonster
S3 licensed
The max up on the suspension needs to be adjusted, this car has the most fender clipping I've ever seen on any mod
PopnLochNessMonster
S3 licensed
eyesore
PopnLochNessMonster
S3 licensed
The taillights are so bright when pressing 3, you can't really tell when someone is braking when the lights are on. The only way to really tell is by the third brake light.
PopnLochNessMonster
S3 licensed
hideous model
PopnLochNessMonster
S3 licensed
The Max Up on the suspension should be adjusted so that the tires don't clip into the fenders when on throttle
PopnLochNessMonster
S3 licensed
The force feedback on cars is based directly on the handling and suspension geometry of the car. It would be nice to have a slider for the power steering of a car in the editor. That way the handling of the car can stay the same.
PopnLochNessMonster
S3 licensed
Quote from AR92 :@Scawen i wanna suggest something about hub objects, is there any way to remove it completely and move it to "LOAD WHL" setting. For example maybe you can make multiple LOAD WHL buttons (max 4, like configs) or you can just copy the layer selection chart of tri mode of edit model to edit spoke tab, so ppl can import or put different rims for different trims or setups of their cars, and maybe it can prevents the exceeding the polygon limit problems with this way.

Yeah this would be a great help in keeping my cars under triangle limit
PopnLochNessMonster
S3 licensed
Congratulations, you have made the worst mod of all time. Please private this as soon as possible.
PopnLochNessMonster
S3 licensed
Oh so it's not SD WIMP, it's SDW IMP. LOL
PopnLochNessMonster
S3 licensed
Ok I tried this layout with a friend and had a blast!
PopnLochNessMonster
S3 licensed
I do like the second one more than the first one. However, are the clipping points supposed to be filled with that many cones? It really disrupts the car when the rear is going through them.
PopnLochNessMonster
S3 licensed
I am all for this feature. How would it be decided what setup would be the fixed setup? Some default setups that cars come with are just bad to race with.
PopnLochNessMonster
S3 licensed
Oh this looks interesting! I'll try this later today.
PopnLochNessMonster
S3 licensed
220 lbs...I think it needs to lose some weight man.
PopnLochNessMonster
S3 licensed
Thank you so much for your layout creations over the years! Please stay safe man. <3
PopnLochNessMonster
S3 licensed
This looks really cool!
PopnLochNessMonster
S3 licensed
Sounds good! Would it be using current existing drift mods or new ones under a regulation?

Also the "Street" in the name sounds interesting. Does this mean the competition is more street car focused and not D1GP 500 HP big steering angle cars?
PopnLochNessMonster
S3 licensed
I am not aware of any helmet mods, it could be just helmet skins you're downloading. Could you get a screenshot of it?
PopnLochNessMonster
S3 licensed
It would be really nice to have an update for this version since the LFS updates for mods seem to have stabilized. No new patches on the horizon.
PopnLochNessMonster
S3 licensed
This looks cool!
FGED GREDG RDFGDR GSFDG