You could try and create a Makro in the Logitech Profiler utilizing the stick upshift and the paddle you want to use. Not used to the Profiler anymore, but I think you can assign a single keystroke to the makro (that is, for instance the button right-control on your keyboard is pressed when the makro is initiated - both wheel buttons were pressed).
Then you assign this right-control key to an upshift in LFS.
Then my understanding of a yellow flag situation must be wrong... You should always lift off or even break when yellow flags are waved.. At least thats what I do.. But then again, I barely race in LFS anymore..
Well, for winning a Licence, you should check out this thread: http://www.lfsforum.net/showthread.php?t=78208
It does say on hold, but I guess it can not hurt to put your name on the list. Maybe someone generous will come by and hook you up.
Wow! I didn't expect that.
what is the difference in having a test/setup environment if you have to switch between this and hotlap mode than what I wrote.. You are an ignorant douche.
Well, if you attempt to do a hotlap, you will be doing hundreds of runs one after the other. Between runs you tend to tweak your setup. If you are a racer that uses the f-mode to check the new behaviour of the tyres, the suspension or such, you quickly press 'F' to check, press it again and probably restart the run.
Now, if F-Mode is removed in Hotlap mode, and you wanted to quickly check your setup-tweaks, you are required to quit hotlap mode, start single player (Practice), warm your tyres, check the forces, quit single player, start hotlap mode, and so forth.
It would be a nightmare!
And since no one is really interested in running the actual hotlap with f-mode on, nobody even got the idea it could be used as an advantage and thus requested its removal from the hotlap mode.
I can see your point, on the other hand, an advert during an F1 Weekend at the track is also not clickable (well yeah, it's not online) and still the companies do pay for the ads. The measurement has to be done from the timing (weekend) the ad is placed onwards. An ad in game (preferably a broadcasted race as the audience is bigger) can also be measured by the timing of the race (or if not broadcasted, by the timing of the period of time the ad is payed for).
For example, company A pays for in-game ads in week 20 of the year 2013. So, to measure if the ad was any successful company A has to evaluate sales / new visitors on the website etc. from week 20 on and with some Business Intelligence it is possible to separate the impact from the other factors that play into sales / new visitors..
Hopefully I could make my point clear through the language barrier...
What is wrong with you?
What does a suggestion about live-ads in LFS has anything to do with the book you refer to? I think it is really sad you have to get down on that kind of level.. Get a life.
To the ads. I think it's a good idea. As far as I remember Trackmania Nations did the same thing. They had changing ads. And a 10-20 MB download every couple of days (could be split between days/races etc. shouldn't be that big of a problem nowadays. As long as the money goes into the development.
Yes, absolutely. I completely agree. (EDIT: Agree with the prepare when you see yellow flag, not the trackmania collision system, that is out of question not suitable for any simulation)
But people also need to realize that if they spin, be it their own fault or not, they have to stand still and wait for traffic to get by before turning around/reentering the track. Not doing so will most definately cause a collition, whether upcoming drivers slow down or not.
EDIT2: In the one example from earlier: Example; http://www.youtube.com/watch?v=fmRSpbvujs0 . Hello, spectate anyone? ..
If Piotr didn't reverse back on the ideal line the major crash would never have happend. All following cars could've gone by no problem. And in this situation preparing for stopping probably wouldn't have been enough when the yellow warning message appears.
A real life example: http://www.youtube.com/watch?f ... &v=3BD3xhX0TcE#t=894s
Here Ricardo Patrese gets spun around and has to sit and wait, let couple of cars pass, before backing up. That's the way to do it.
Yes you loose positions, tough luck, thats racing.
Last edited by Torben, .
Reason : clarification, 2nd one examples
Why was that auto-spectate feature invented? I think it came from the attitude that started to emerge on the servers.
Scenario a) Driver A is spinning. He thinks: "Darn, spinning, darn wall coming closer, darn, impact. Keep standing still until following drivers can pass the crash site safely. Hm.. I have serious damage, but I can make it back to the pits. .. Ok, wait until the track is free,....., alright, now I can re-enter the track." Driver A crawls back on track, stays off the racing line and crawls back to pits for repairs.
Scenario b) Driver A is spinning. He thinks: "Darn, spinning, darn wall coming closer, darn, impact. Hm, well I have serious damage, but the car still somewhat moves, lets get back to racing." Driver A crawls back on track and *boom*, a car approaching slams into him.
Which scenario do you think lead to the invention of auto-spectate? And which scenario is more likely to happen on public servers..
I honestly think it's our own (the racers) fault that the servers are what they are. No admin has the nerves to keep arguing with everyone about who's fault it was, who spun, who didn't slow down despite the yellow flag etc..
It seemed nobody cares about general racing/race track rules anymore. So mechanisms had to be invented that made dealing with this easier..
I did learn that different.
I was taught to have just a bit of your own car in the side-mirror, to have a reference point when judging the position of cars around you in relation to your own car.
And a car that is behind you should be visible in more than one mirror. The center mirror has a pretty wide angle to give you a general overview of whats happening behind you. The side mirrors are for "detail view" to either side. That's what I was taught anyway.
Really good pictures, good soundtrack and really something to think about.
Had one of the best movie nights with this. A lot of discussion during the after-movie drink.
I was driving the demo for quite some time (a year or so) before buying it. I was just having so much fun on Blackwood, I didn't need more at the time. And we had the XRT in demo. Those were the times
@Whiskey: I can see your point. Some people don't seem to take the effort of trying to find an answer on their own first. It is just so much easier to post in some forum than to google it.
Calm down Whiskey. It is not gonna help yelling at him.
TheBlaze, is it possible that http://policecruise.webs.com/ are the guys hosting the cruise server you are looking for?
You should check out their forums and ask there if itis the right one.
wow, you guys are running pretty high FOVs.
I used to race on a 19'' TFT and sat a little more than a meter away from the monitor and used about 57° to 67° depending on the car.
Now I am using a projector, having a real big image and sit about 3 meters away from the wall and use something around 75° FOV depending on the car.
I think a lot of people think you need to have a extensive sense of speed, whilst you don't actually have that in real life. You only have that in Need for Speed games ihmo.
When I drive with a car on the german Autobahn, I look so much ahead, that I don't see the sides flash by, thus not having that much a sensation of speed. It is a creation of the games industry... Thats what I think.
Completey agree. Sometimes you need time to think and no distraction. And when you come close to releasing something, getting latest thoughts, ideas and fingerpoints to important stuff, you haven't thought of due to other stuff. Perfect.
I love that you involve the community in finalizing the patch.