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Snoop.DriftEra
S3 licensed
Quote from subUwU :dirty impatient racer on [MRc] Beginner BMW...

Seems like you never raced at Ai Atrack GTI server, where they just timeattacking through you and admins support that behaviour among with trolling and stealing other people's skins and names.
Snoop.DriftEra
S3 licensed
I don't want to sound disrespectful, but please, Scawen, can you do NOT ruin PIC/bkg_entry with every minor patch. One of the LFS's best feature from past is that we may have custom page backgrounds ( and i hope you'll keep it).
Snoop.DriftEra
S3 licensed
Today I tried to implement fog lights straight through road.lfs script and without F1-F12 buttons and noticed that it's impossible to do.

Quote from road.lfs :
/button 1 /light ffog toggle

Lfs says: This command needs 2 parameters
But ffog light toggles ON at race restart and does not work at button 1.
Snoop.DriftEra
S3 licensed
The script I use since LFS-06U with my Logitech G25 to toggle lights:

Quote from road.lfs :
/button 129 ctrl_f9
/button 132 ctrl_f10
/button 130 ctrl_f11
/button 2 ctrl_f12

/ctrlf 9 /run indicateOn
/ctrlf 10 /run indicateLeft
/ctrlf 11 /run indicateRight
/ctrlf 12 /run HeadlightsOn

Quote from IndicateOn.lfs :
/press 9
/ctrlf 9 /run indicateOff
/ctrlf 10 /run indicateLeft
/ctrlf 11 /run indicateRight
//ctrlf 12 /run indicateOff

/echo ^2‹‹ ^2››

Quote from IndicateOff.lfs :
/press 0
/ctrlf 9 /run indicateOn
/ctrlf 10 /run indicateLeft
/ctrlf 11 /run indicateRight
//ctrlf 12 /run indicateOff

/echo ^0‹‹ ^0››

Quote from IndicateLeft.lfs :
/press 7
/ctrlf 9 /run indicateOn
/ctrlf 10 /run indicateOff
/ctrlf 11 /run indicateRight
//ctrlf 12 /run indicateOff

/echo ^2‹‹ ^0››

Quote from IndicateRight.lfs :
/press 8
/ctrlf 9 /run indicateOn
/ctrlf 10 /run indicateLeft
/ctrlf 11 /run indicateOff
//ctrlf 12 /run indicateOff

/echo ^0‹‹ ^2››

Quote from HeadlightsOn.lfs :
/press 3
//ctrlf 12 /run HeadlightsOff

Quote from HeadlightsOff.lfs :
/press 3
//ctrlf 12 /run HeadlightsOn

But yeah. It was a pain to realize how to make it work, so I'd prefer the easy way of USUAL key binding. Also (i don't remember did I post a request, but anyway) it would be nice to have a 'hold' option for these keys in case we use actual car indicator switches, so the indicator light be active only while button contact is engaged.

P.S.
The "/echo" line added so i can see indicator state in chat for cars that lack of indicator leds on dash. Just remove that line if not needed.

I hope it helped.
Last edited by Snoop.DriftEra, .
Snoop.DriftEra
S3 licensed
Firt of all, Thank you Scawen, LFS team. You did a big job!
I don't want to bother you but I noticed that something changed with wheels in LFSE 07E. The edge of tire itself and sidewall now look different and the edge is more noticeable. I know I use custom textures, but anyway. Same exact textures look different in new version.
IMO previous version looked much smooth and real.
Just wanted to point it out.
Snoop.DriftEra
S3 licensed
"Host did not recieve UDP packet" problem is often on demo and S3 servers since D57 for me.
Also "Mod : Could not connect: and "FATAL NET ERROR : CONNABORTED" appeared in chat on S3 few times while connecting.
How can i report it properly with logs or whatever you need? Do i need to?
Last edited by Snoop.DriftEra, .
Snoop.DriftEra
S3 licensed
Thanx, Flame.
I'm feeling dumb twice. Rofl

Sorry I was in cave for a while... (actually got some intense job with not much free time).

Then once again: THANK YOU SOOOO MUCH SCAWEN! YOU THE BEST!!! 15 year dreams coming true.
I humbly disappear, packed with everything I need to produce mods and waiting for the LFS night Wink
Snoop.DriftEra
S3 licensed
@ Scawen
Ok. Sorry. I feel dumb for steering gauge/FFB gauge topic...

If it's not too late, since you reached to lights update, is it possible to think about suggestion #5 from this post:

"5. Add: Multiple maps for same light map e.g. "l_tail1, l_tail2, l_tail3....l_tail9" (therefore no need for side/top maps + more light variations possible)."



I'll humbly disappear for long time after this one to not to heat up your nerve system any more. Thanx. Tongue
Last edited by Snoop.DriftEra, .
Snoop.DriftEra
S3 licensed
Sorry Scawen. I misunderstood pedal gauge location. Edited my post.
By inverted I mean that old bended 'virtual steering gauge' shows correct steering direction while new axis added to pedals shows it inverted even though [invert] set to "0" in controls/axes.

Another bug is stretched tyres now look ugly. Example is mod# 9EE5CD.
Snoop.DriftEra
S3 licensed
Quote from Scawen :Test Patch D54:
Interface:
Pedals are now shown to the left of the list of connections

But still. Wheel gauge is inverted.
Last edited by Snoop.DriftEra, .
Snoop.DriftEra
S3 licensed
Quote from Degats :Any chance you could delay closing by at least half a second when the lights turn off?
Most cars with pop-ups have a delay to save wear on the motors in case you flash more than once.

Also makes flashing lights weird:

IMO XR values are good for racing BUT.. It would be great to have a
1. Angle value
2. Delay value
in LFSE

because we may use it for


P.S.
uh.. steering axis gauge (under pedal axis gauge) is inverted.
Last edited by Snoop.DriftEra, .
Snoop.DriftEra
S3 licensed
Thank you sooooooooooo much!!! <3 <3 <3
Snoop.DriftEra
S3 licensed
I like how the stock taillights are operating, looks like it was inspired by other mod and done well.
Quote :Thanks for converting

So there is a way to convert model back from LFSE?!

Edit:
Ok. I got an answer in discord.. Thanx.
Last edited by Snoop.DriftEra, .
Snoop.DriftEra
S3 licensed
Oh WOW! Science....

Thank you for lecture, it's interesting. Such things were really non-obvious to me. Granularity. "You live you learn".

I'm sorry for stealing your time. Thank you for patience.
Snoop.DriftEra
S3 licensed
Ok thanx.

UPD
Quote :I can imagine this going wrong for any mappings that are not axis-aligned.

Well, if it's gonna affect the mapping's axis as it affects the edges, there should be no problem since everything scales proportionally. But I have no idea how hard it is from a coding aspect.
Last edited by Snoop.DriftEra, .
Snoop.DriftEra
S3 licensed
Here it is. No secret. It's public. The full version of mod is here if you like it.
All vents are clones of central vent. So virtually they are all the same, except for angle they pointing.

Also.. Did you remove the scaling function for the whole object? And will there ever be an option to scale whole model with mappings by any single axis?
Last edited by Snoop.DriftEra, .
Snoop.DriftEra
S3 licensed
I just updated to 0.7D21 and opened my model that made in 0.7C.

There's a strange thing happening with 'bad normals'.
Error appears only at one side of helmet vent, but vent itself is made by mirroring one side to another and is symmetric. At the same time vent itself is a clone of other vents, but they do not have this error. Also, current version of LFS (0.7D) does not show any error ingame.

I can reorient edges to fix it, no problem for me, but it looks strange. I think I have to let you know.
Snoop.DriftEra
S3 licensed
Wow! Such a great job!
Only one question. You model it it Blender, right? I mean I like to model in LFSE myself, but i can,t believe such a big job can be done with LFSE's unconvenient undo and lack of redo functions.
Arai GP-5 Helmet Mod - Download
Snoop.DriftEra
S3 licensed
Released! Welcome. Download.

Happy 420!

https://www.patreon.com/posts/lfs-arai-gp5-mod-81774447

Snoop.DriftEra
S3 licensed
Quote :
+Ability to name subobjects (right click name or description)
+Spare wheel can now be offset laterally (set RIGHT value)
+Removed message spam about bad normals - instead a report is displayed at the top right.
+CTRL+F: flip selected triangles (in tri mode)
+CTRL+N (new) CTRL+D (duplicate) and DELETE added to more editor modes
+S: select selection's points / select connected triangles
+Number plate texture s_plate is now visible in modeller 'page' mode
+Rotated subobjects can now be correctly merged into the main object
+You can now break off triangles from a subobject into a new subobject
+Maximum speed for each gear is now visible in the vehicle editor
+Aligned "select selection's points" and "select connected triangles"

HeartHeartHeartHeartHeart

I think NOW it's time to update from 0.7C RoflThumbs up
Snoop.DriftEra
S3 licensed
I've heared about new modeller features. Cant wait to see them, especially i wanna say a HUUUUGE THANK YOU for the subobject names! Scawen, you the best!!!

Quote from Scawen :Would "invert selection" be a useful function?

Great function i commonly use in Zmodeler.
Last edited by Scawen, . Reason : reduced quote
Snoop.DriftEra
S3 licensed
Quote from ivo_drifta :It will be awesome, if we can have different rims front and back.

https://www.thedashcamstore.com/content/2017-Ford-F450-BlackVue-DR750S-2CH-Truck/thedashcamstore.com-blackvue-dr750s-2ch-truck-installed-ford-f450-1.jpg

Perfect for trucks and buses, even with some low tris limits
Can be as added as a future in next updates, pleaseee? Wave

I know one McLaren F1 around that needs it sooooooooo much)))))))
Snoop.DriftEra
S3 licensed
Quote from martin18 :That’s awesome!!!! Hot Version is a real thing in LFS now !

Yea man! I was dreaming of it since 2005!!!
I'm happy I can now implement many ideas from past. Sadly, the older you get the faster the time runs and it's never enough of it. Too much unfinished work.
*********
Added: At the moment it's impossible to have different faces for every skin. Due to helmet's material properties of current LFS version. It's either unique face for each helmet, but they're all shiny as helmet's shell or there are different helmet skins with same matt face taken from DEFAULT skin. The other way to have unique faces is to have matt helmet shells which is not the solution either. I don't think devs are reading this thread, but I hope it will be fixed in future versions of LFS.
Last edited by Snoop.DriftEra, .
Snoop.DriftEra
S3 licensed
We had a special guest during suspension tests. 😉






Credit for helmet model goes to: Jvinu2000.
Convert, optimization, mapping, texturing: Snoop.Driftera.

Coming soon...
Snoop.DriftEra
S3 licensed
Quote from ivancsx :........... I think we just missing out function to hide-unhide subobjects.........

Yeah. Would be great. I dream of a list with sububject names (as we have in maps or cutouts, for example) and have a button to the side of it that hides/unhides.
FGED GREDG RDFGDR GSFDG