Seems like you never raced at Ai Atrack GTI server, where they just timeattacking through you and admins support that behaviour among with trolling and stealing other people's skins and names.
I don't want to sound disrespectful, but please, Scawen, can you do NOT ruin PIC/bkg_entry with every minor patch. One of the LFS's best feature from past is that we may have custom page backgrounds ( and i hope you'll keep it).
The script I use since LFS-06U with my Logitech G25 to toggle lights:
But yeah. It was a pain to realize how to make it work, so I'd prefer the easy way of USUAL key binding. Also (i don't remember did I post a request, but anyway) it would be nice to have a 'hold' option for these keys in case we use actual car indicator switches, so the indicator light be active only while button contact is engaged.
P.S.
The "/echo" line added so i can see indicator state in chat for cars that lack of indicator leds on dash. Just remove that line if not needed.
Firt of all, Thank you Scawen, LFS team. You did a big job!
I don't want to bother you but I noticed that something changed with wheels in LFSE 07E. The edge of tire itself and sidewall now look different and the edge is more noticeable. I know I use custom textures, but anyway. Same exact textures look different in new version.
IMO previous version looked much smooth and real.
Just wanted to point it out.
"Host did not recieve UDP packet" problem is often on demo and S3 servers since D57 for me.
Also "Mod : Could not connect: and "FATAL NET ERROR : CONNABORTED" appeared in chat on S3 few times while connecting.
How can i report it properly with logs or whatever you need? Do i need to?
Sorry I was in cave for a while... (actually got some intense job with not much free time).
Then once again: THANK YOU SOOOO MUCH SCAWEN! YOU THE BEST!!! 15 year dreams coming true.
I humbly disappear, packed with everything I need to produce mods and waiting for the LFS night
@ Scawen
Ok. Sorry. I feel dumb for steering gauge/FFB gauge topic...
If it's not too late, since you reached to lights update, is it possible to think about suggestion #5 from this post:
"5. Add: Multiple maps for same light map e.g. "l_tail1, l_tail2, l_tail3....l_tail9" (therefore no need for side/top maps + more light variations possible)."
I'll humbly disappear for long time after this one to not to heat up your nerve system any more. Thanx.
Sorry Scawen. I misunderstood pedal gauge location. Edited my post.
By inverted I mean that old bended 'virtual steering gauge' shows correct steering direction while new axis added to pedals shows it inverted even though [invert] set to "0" in controls/axes.
Another bug is stretched tyres now look ugly. Example is mod# 9EE5CD.
Well, if it's gonna affect the mapping's axis as it affects the edges, there should be no problem since everything scales proportionally. But I have no idea how hard it is from a coding aspect.
Here it is. No secret. It's public. The full version of mod is here if you like it.
All vents are clones of central vent. So virtually they are all the same, except for angle they pointing.
Also.. Did you remove the scaling function for the whole object? And will there ever be an option to scale whole model with mappings by any single axis?
I just updated to 0.7D21 and opened my model that made in 0.7C.
There's a strange thing happening with 'bad normals'.
Error appears only at one side of helmet vent, but vent itself is made by mirroring one side to another and is symmetric. At the same time vent itself is a clone of other vents, but they do not have this error. Also, current version of LFS (0.7D) does not show any error ingame.
I can reorient edges to fix it, no problem for me, but it looks strange. I think I have to let you know.
Wow! Such a great job!
Only one question. You model it it Blender, right? I mean I like to model in LFSE myself, but i can,t believe such a big job can be done with LFSE's unconvenient undo and lack of redo functions.
I've heared about new modeller features. Cant wait to see them, especially i wanna say a HUUUUGE THANK YOU for the subobject names! Scawen, you the best!!!
Yea man! I was dreaming of it since 2005!!!
I'm happy I can now implement many ideas from past. Sadly, the older you get the faster the time runs and it's never enough of it. Too much unfinished work.
*********
Added: At the moment it's impossible to have different faces for every skin. Due to helmet's material properties of current LFS version. It's either unique face for each helmet, but they're all shiny as helmet's shell or there are different helmet skins with same matt face taken from DEFAULT skin. The other way to have unique faces is to have matt helmet shells which is not the solution either. I don't think devs are reading this thread, but I hope it will be fixed in future versions of LFS.
Yeah. Would be great. I dream of a list with sububject names (as we have in maps or cutouts, for example) and have a button to the side of it that hides/unhides.