The online racing simulator
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subUwU
S3 licensed
Quote from MicroSpecV :He seems like a decent fast driver going into low 12s immediately in clean air...

I didn't bother recording and uploading it, but it was multiple races already that others were complaining of his driving, not to mention he did some weird contact with 2 other drivers shown in the video which were 100% avoidable if he had more patience
subUwU
S3 licensed
Quote from TheRubius192FE2 :I've commented your video, and got my personal conclusion, he is being stupid...

Fair enough, let them race, but I don't think some of the bans are severe enough. That said, the move to break slipstream was a very small one (IMO, either way, didn't know that rule so now I will avoid doing it) but after when I moved to the right, it wasn't really to break slipstream but rather to cover the inside, to whose stupidity decided to just drive into the grass, completely avoidable
subUwU
S3 licensed
Quote from CRAAACH :I don't really think such people engage in forum discussions.

Who?
subUwU
S3 licensed
Quote from johneysvk :yeah, i don't recommend racing with the virtual racing line on

I don't know if it's obvious in the clip, but I wasn't sticking close to it, I just have the habit of turning it on. The only time I use it is when I'm racing against AI because it makes their moves a little more predictable
please dont race like these people
subUwU
S3 licensed
dirty impatient racer on [MRc] Beginner BMW
https://youtu.be/-yS-m3JcNlw
Im the FBM with the Renault livery
subUwU
S3 licensed
one of the main reasons I made this video is to show how to have an actual fight without being too aggressive, otherwise it takes out all the fun Smile
Your first attempt of the overtake at the start of the straight is a perfect example of what I was s, unless going into the second last turn before the straight you are already alongside, if you start to go alongside on the last turn it will never notice you and will always turn in. best way to make it fair is to just give a faster setup to the AI and use a slower setup for yourself
How to race LFS AI cleanly
subUwU
S3 licensed
This demonstration was done with the FBM on FB|Black

Link: https://youtu.be/L9GhcvzMXqU

Smile

Feel free to show how you race against them
subUwU
S3 licensed
incredible mod, one question, can you please add TC for mouse users? Big grin also this is general question for these sort of mods, when going into garage, it will say "brakes/TC" as if the car has it, but how come this happens often that TC isnt actually available
subUwU
S3 licensed
Custom sound created for McLaren MP4/4 Smile

NOTE: audio will NOT clip Smile

sound demonstration: https://youtu.be/blePppYeiGk
subUwU
S3 licensed
custom sound created for V10 and V8 f1 cars such as BF1, F2000, Ferrari F2007 and RB6

NOTE: Audio clips
Smile

https://youtu.be/tFuJ40a_e4s
Last edited by subUwU, .
FF14's awesome sound waves and files
subUwU
S3 licensed
I will use this thread to gradually upload my work on custom audios and sound waves to put on custom cars Smile

NOTE: many of these sound files will clip, so use at your own risk or use the experimental clipping prevention

Many of these sounds will have Youtube showcases for each designated car
Last edited by subUwU, .
subUwU
S3 licensed
I'm guessing you are using mouse and keyboard? the developer Rob is aware of this issue, currently some of the features of this addon do not work other than Wheel controls
Bike reverse gear
subUwU
S3 licensed
Not necessarily a gear, but an animation involving the bike and maybe the pilot moving backwards
subUwU
S3 licensed
I think they use blender to put objects over a picture of the track, but I'm not sure
Map preview
subUwU
S3 licensed
Be able to see map preview of layout object track, just like when you click on a track it will show the circuits' diagrams, since the layout map is available when spawned it, I imagine you can also have the map preview available before spawn
subUwU
S3 licensed
To use the mods offline, I don't know if this is the intended way of doing it, but in the loading screen when you have selected the track, you have the ability to save or load a grid, which includes the setup, skin and car last used when this grid was saved. I have over 400 mods that I have saved as a grid, and even if some of them are removed from the active mod list, I can still access them in single player
subUwU
S3 licensed
Quote from SKT-RAIGS :Hi subUwU, I think I understand what you mean… the thing is, there is a limit...

I see and that’s completely understandable it’s just lfs is yet to have a modern f1 car not Merc based, and I know I am asking for a lot, but theoretically couldn’t you create a separate mod and completely remodel the wheel? This is just suggestions I am not demanding anything just trying to learn the topic Smile
subUwU
S3 licensed
Hello Smile I haven't been able to play LFS for the past months and came back today and noticed the epic addition of new liveries, however this is an issue that has bugged me with all the F1 cars in the game ;-; incorrect steering wheels, I understand that the car was designed to resemble the mercedes, but as far as i know (i don't know a lot about programming) you are able to create separate custom models on the same vehicle like it has the option of halo or no halo. Depending on the difficulty of this request, is it possible to have matching steering wheels with the liveries? thank you and love the work Smile
When/if we get a track editor
subUwU
S3 licensed
So as previously discussed, many of us have talked about track editing and asked the devs for this program, however, how would the features of this program be optimized?

1. Surface paint, to be able to paint different surfaces (eg. gravel, grass, dirt, snow)

2. as previously discussed and shown, buildings and trees, the ones that have already been designed and placed on most of the tracks which really adds life to these tracks

3. be able to change the angle of surfaces in a smooth way, instead of having to try and crowd flat surfaces at different angles to provide a smooth change. In a way that kind of makes it seem elastic

4. How would the AIs be able to race on these tracks? Somehow be able to determine boundaries of the track, and create a racing line for them (could be done by just doing laps or AI generating if the boundaries are well determined)

Thank you Smile
Joystick control axis
subUwU
S3 licensed
As some of you know, you can play LFS as joystick with mouse, meaning your brake and throttle are on the y axis and steering on the x axis. My request is to be able to assign only gas or brake as y axis and maintain the other as a button as if it were normal mouse controls. This helps mouse players with more powerful cars. Currently you are only able to do normal mouse controls or combined TH/BR

Thank you Smile

And thanks devs for the constant new patches Smile
subUwU
S3 licensed
Quote from Rob2003 :Yes, exactly that...

No problem Wink
Take your time and good luck with exams Thumbs up
subUwU
S3 licensed
Quote from Alex High REVS :Hi Rob, I have a small problem with PACT. The AEB wont calibrate, the collision...

Hello, keyboard right now is unable to auto brake, the system automatically and only assumes you’re using LMB and RMB for brake and throttle, also some features are unavailable for mouse and keyboard. There will be a new version in the future
subUwU
S3 licensed
Ok, all I’m saying is to be able to change official name, would be great especially for me lol. Nothing crazy, even better if there is a limit to how many name changes you can have
name changes [user suggests the ability to change user name]
subUwU
S3 licensed
title says it all Smile
subUwU
S3 licensed
Quote from rane_nbg :You forgot to mention what do you offer in return.

Not much sadly :/
I’m tight on money right now, and I have exams coming up
I guess I can offer my everlasting love Smile
It’s not really a request, it’s just a suggestion for anyone who is interested in making an f1 car, that’s all
FGED GREDG RDFGDR GSFDG