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MKR
S2 licensed
I just think Iracing is going places, I think it will get cheaper and more people join and time passes

LFS almost seems dead.. wasnt the VW ment to come out start of this year?

give Iracing a few more years
MKR
S2 licensed
Quote from tristancliffe :Actually, no. The brake dust comes out of the back of the pad and blows away. The grooves are more to do with clearing the gases and 'flame front' (even though it's not a flame, but it was the best similar term I could think of), stopping the pad from 'hydroplaning'

Well put

looks like brake dust in there after a race
MKR
S2 licensed
Slotted give the brake dust created somewhere to go giving you better performance,

Iv never ran a drillied rotor
MKR
S2 licensed
just got Iracing........

I love it..

any other aussies?
MKR
S2 licensed
i have no idea whats going on with it on lfs.. tryed everthing.

But i just got iracing and it works fine on that
G25 wheel going crazy
MKR
S2 licensed
I downloaded the new patch then went to play lfs to find me g25 wheel is out of control throwing its self left to right out of control with no force feedback.
MKR
S2 licensed
Sounds good
MKR
S2 licensed
Me and Ella
MKR
S2 licensed
Sorry but whats a tweak in lfs?
MKR
S2 licensed
MKR
S2 licensed
Quote from boothy :Lol, who are you then?

lips are sealed
MKR
S2 licensed
Quote from boothy :He needs to get his eyes tested if he can't read the name on your suit

Watched some of the L&H 500 race highlights but didn't see or hear of you, but good luck for the reason of the season

Bloody oath i need it haha

Oh btw. Thats not my name on the suit,

I just get his old suits

Ohh the life of a rookie driver
MKR
S2 licensed
Quote from Scrabby :What do you race mate?
What series?

PMed you
MKR
S2 licensed
:zombie::zombie:
Quote from hsvdt :+1
BATHURST or Queensland Raceway a.k.a The paperclip

Eww why QRwould have to one of the worst tracks of the season
MKR
S2 licensed
BATHURST

Take a look a Giz's shootout lap.
http://www.youtube.com/watch?v=v1U1xBnRtsw

And some pics
MKR
S2 licensed
Quote from theirishnoob :back in the 70's or ?

MKR
S2 licensed
Quote from BreadC :looks like some1 allrdy jizzed on em xD

Haha yer was about to say.. just take a look.....

I think it was my team mate

We had to ask if they were fake, They are

Would have loved a feel haha
MKR
S2 licensed
obutto.com
MKR
S2 licensed
Myself working hard
MKR
S2 licensed
Open wheelers?

Rather gt cars
MKR
S2 licensed
Quote from Klutch :OI MAN, DOES IT DOSE BRO?
TSSSSSSSSSSSS TU TU TU TU TU TU




typical ****ing vl owner lol

Haha nah..

on my P's

bit harsh man
MKR
S2 licensed
Quote from DaveWS :And now I do. Having driven a couple more hours in the thing around Barber, my opinion has changed. It's a complete and utter unrealistic piece of shit to drive anywhere near the limit. No really, I can't stand it anymore.

The server that I was racing on pretty much confirmed my thoughts for this car, and many others (Mazda, Corvette, to name some). The server was spin central. I span many many times myself. Since when does a car result in an instant spin the minute you have some oversteer? OK maybe you can save it 20% of the time, but normally it feels like luck alone. I'm in disbelief at the number of people who think it's realistic to have an unsavable spin so easily so often.

I really am starting to doubt how much "real world" data iRacing have available to them. Recently they reduced the engine braking effect in a few cars considerably. If they had lots of data available why would they get something so vital completely wrong first time round? I wouldn't be suprised if quite a lot of physical information is just made up TBH. One thing in particular though which stands out for me ATM is that everything in iRacing seems to have far too little inertia. Now I could be talking complete bollocks here, but I'll carry on anyway. To start with the engines rev from idle to redline in neutral extremely quickly, take the Jetta for example, a lazy diesel engine which probably has a fairly hefty flywheel. Then there is the general feel to some of the slick tyre shod cars, such as the Mazda and the Dallara. It's as if they have very very low reluctancy to suddenly switch direction, especially in rotation. To me it seems the moment of inertia for the cars are far too low. Would this explain the apparant snappiness in a lot of the cars? Maybe if the cars had higher moment of inertia in the yaw direction they wouldn't swap ends so violently and quickly? Do physics engines even have specified inertia values or are they calculated based on the spread of mass etc throughout the vehicle?

In the meantime I'm sticking to the Skippy since that's currently the most exciting car in the sim which feels even remotely realistic to me.

Is your name Will Power?

How would you know what a real high downforce, open wheel, slick tyre race car feels like when pushed to the limit.
MKR
S2 licensed
Quote from Osco :MKR I hope you're kidding ...

Ummmmmmmmmm

Not your syle haha
MKR
S2 licensed
Used to be the family car
Where are all the aussies
MKR
S2 licensed
Hey guys

Is there any other Aussies still on here,

This thread hasnt seen anything for a long time?

Would be great to get something going again

MK
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FGED GREDG RDFGDR GSFDG