I don't use 3D Studio so this might be way off base, but it looks like low quality lighting is being used, have you check the settings on the lights being used to case the shadow (number of rays cast or low res shadows something like that?)
I got mine last night too, it says that the promotional code you are given is only valid for 30 days, so don't let it expire if you want to try it out.
Thought this might be useful for skinners, it's an .eps of the XRR UV map, you should just be able to import in in Photoshop or something ontop of your current livery.
The original version wasn't, it was on a road but I didn't have any decent HDR image for the reflections, so I loaded up a studio HDR. Plus as I said above I'd just learnt the basics of animation in Modo so I was going to use it.
I did also say I thought there was something wrong, you've reminded me what that was If I find a suitable road HDR I'll re-render it
Yeah....guess who had just viewed a tutorial on basic animation . I remember whats wrong with it now, the dashboard texture is reflexing onto the windscreen and the lights look crap
Helps when I post things in the right thread - too many tabs open
Rendered in Modo 302 a while ago, I thought there was something wrong with it when it finished, but I can't see what that is now. Probably too bright or something, but it doesn't look too bad on this monitor...
Are you using a polygon light sources or just point lights? if so, you could try and replace the point lights with a polygon sphere as a light souce and disable specularity property on the body material and just go for reflection. You would have to hide them from the render - I assume that can be done in Blender?
28/1/2008 SO4 South City Long: 11 lap races for 7 days
04/2/2008 AS7 Aston North: 9 lap races for 7 days
11/2/2008 KY2 Kyoto National: 11 lap races for 7 days
18/2/2008 WE1 Westhill: 11 lap races for 7 days
25/2/2008 AS3 Aston National: 10 lap races for 7 days
03/3/2008 KY3: Kyoto GP Long: 8 lap races for 7 days
10/3/2008 FE4 Fern Bay Black: 7 lap races for 7 days
Is the current schedule for CD2, it is subject to change so it's easier not having to updated all the posters The original posters did have the dates on.
You might be making that harder than it needs to be.
Both Cinema 4D and Modo both can output 'depth' images, I assume that 3D Studio and other renderers can do the same?
In C4D you enable Muli-Pass Rendereing and add a Channel called 'Depth'. I won't explain it for Modo, as I'm probably the only person here who uses it the below images were done in Modo.
That's true, Indigo is the better MLT renderer of the two (the example images you gave are both MLT renders). However, Kerkythea also has other renderer options, such as the more traditional ray tracing, photon map, path tracing and something called bi-directional path tracing (which seems to be similar to MLT). It might be worth considering testing those options if you haven't tried them?