I was thinking the whole race if it's possible to do 1 hour stint with FZR. Front right tyre was taking alot of stress, so I pitted few minutes earlier, but looking at the stats now, it really is possible to drive full hour with this car
I think Germany has most ,,pro racers", which are approximately on same level and have most experience from EPS, etc. (if these guys gonna race in finals, I think they can win).
Other Nations like Czech seem to have 1 fast driver, others just consistent anough to help him, but Germany is the "winning team" in my opinion.
Honestly, I don't think anyone races as much as he can, but as much as he likes (LFS is still a game/simulator, not full time commitment). Neo is too diplomatic maybe
Jaakko from n1 team has made an LX4 set with viscous diff for South City. He was doing great times, just few tenths of second from WR. I couldn't handle the set, was strugling with the car in fast corners and it seemed very nervous on bumps. Had to switch back to clutch-pack, I like the handling much better with this diff. I think it comes down to personal preference. Viscous can be very fast on LX4, but don't force yourself to use it, if you don't like it (at least that's my experience).
I think I know the basics of "what does it do" and "why cars have it".
One more thing comes into my mind. When GTRs use clutch pack, the revs drop drastically under heavy braking and then just jump up when you apply anough throttle. Why does this happen? Both wheels should have the same load when braking.
I think I understand now, so power(%) in LFS means how much power will be ,,locked" when accelering out of corner and coast(%) how much power will be ,,locked" when the car doesnt accelerate (i.e. is entering a corner).
I read some article about limited slip differencial and so far understand, that certain amount of torque from one wheel is transfered to the other wheel when cornering.
What I dont understand is:
Terminology. LFS uses power/coast (%), the article mentions "locking (%)". Does "coast" have the exact meaning as "locking"?
What exactly is "locking"? What does it mean if a diff is set to 40% locking? (simple explanation plz)
How does this effect the car behaviour?
I'm not interested in exact technical describtion found in advanced setup guides and articles on the net (which is why I ask in this thread, so please keep it simple :tilt. I'm interested in racing, so I need to know "What does it do? How does it effect the car? And how do I set it?". Thnx.
The bugs are not tiny Tristan, GTR cars in endurance races are racing exclusively with soft compounds, locked differencials and suspension which would make the car fly on real race track. It has been pointed out that this makes LFS look more arcadish than many other sims out there.
People have been racing like this for months and no one actually knows, IF and WHEN these things will be fixed. That's what irritates people most in my opinion. Not that I disagree with you, I know it's work in progress and it's being worked on... (probably).
S2 is not wrecker proof. Some people are very desperate and even go as far as intentional wrecking when they feel offended. But it's not as common as on demo servers.
Player A is in the 2nd sector and calls in his teammate (player B).
Player B connects and sees graphic glitches (cars flying, track not rendered correctly, etc.). This means there will "pit stop bug", when they try to change drivers.
Player B has to disconnect and reconnect again before the driver change (graphics should look OK after reconnecting).
edit:
inCogNito> Yes, that is correct. (bug teleports the car over the finish line and that lap isn't counted).