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johnmcaulay
S3 licensed
It'd be great to have a fairly long (10 to 20 miles) road loop, set in the Scottish Highlands.
johnmcaulay
S3 licensed
We've all got to remember that lfs S2 Alpha is that, Alpha, being the first stable test version of S2, give the developers a break, I'm sure they'll have weather included eventually, afterall, we've still got S2 Beta to look forward to (if lfs keeps to programming traditions and releases a Beta test version) before the final build of S2.
johnmcaulay
S3 licensed
I think I agree with Hankstar it wouldn't be worth having the ability to adjust engine tuning, too much confusion and disadvantage for those who don't care for knowing too much detail of how an engine works. Much better to allow people to change suspension and tyres, as the engine is already pretty much set in advance of race testing of setups, so it would just over complicate things.
johnmcaulay
S3 licensed
Yup the problem of real tracks in lfs is a big one. The thing is that if lfs includes models of real tracks like for example the nordschleif there will be comparisons between it's modeling of it and that of say GT4, which will get lfs nowhere, because Gran Turismo 4 had a fortune spent not only on rights to use the tracks, but also on modeling them with a prescision that's simply not possible for lfs to match. And also with such a track as the nordschleif there is going to be somebody who will moan endlessly about it if there is one corner slightly wrong, or a bump isn't done right, so it's really not worth it.

I think it is much better for the time being to have tracks that although fictional give lfs the chance for completely ideal track layouts with the best corners and the best changes in elevation.

In a posting on another thread I mentioned about a track based on a fictional road track using scottish highland A roads. I would say having read this thread that it would be better still to have the track as an idealised version of a road / race track. By doing that you'd have all you could want in that type of track, the different corners the changes in elevation, and the kind of track that would have been possible for an event 50 or 60 years ago, but todays safety concerns would never allow. But most importantly you'd have no comparisons being made with real tracks or roads.

In short I think it's much better that the developers play to the advantages lfs has in comparison to other racing "sims"

rant over.
johnmcaulay
S3 licensed
Try giving the fxr relentless abuse for about ten laps then come back and say what you want changed about the progressive nature of the simulated engine damage.
johnmcaulay
S3 licensed
Ground effect is great for creating downforce and in reality is not affected so much by slipstreaming another car as the wings are. Acutally there's another problem with it in lfs, but anyway, what I'm really posting to say is that I agree that ground effect really needs to be sorted out by S3 because it'd make the GTR class cars much more interesting. Also the ground effect disapears altogether when the bottom of the car touches the ground, so all those with very low setups (that scrape sometimes scrape the ground) be warned when they fix the aero bugs and problems.
johnmcaulay
S3 licensed
I agree with nikimere, the sequential transmission shoud not have a weight penalty as it's more or less standard in most of the higher levels of racing.

And as for the autoclutch, most of us need it, with most being those without a third pedal, and also it doesn't make that much of a difference.

By the way that's a cool screenshot of the mini on two wheels nikimere
johnmcaulay
S3 licensed
I also think it is a very bad idea.

Such a method of keeping idiots of the track would only have the result of curtailing the prospects of lfs. I would not want to pay money for a game then have to sit a test in order to tell whether I was allowed to play it.

This really is a case of a proposed solution to a problem being worse than the problem it attempts to solve.

I have the same opinion about having to unlock cars/tracks very bad idea in my opinion.
johnmcaulay
S3 licensed
Quote from Noccy :sticky dirt also helps slow down trackcutters
so even if its not totally realistic
i dont mind

So it would deter fools from cutting corners, but it would also ruin races by unrealistically hindering anyone who accidentally puts a wheel on the grass or when they are forced wide on exit of a corner by someone overtaking down the inside.

I really can't see how that would help. In my opinion it would be much better just to have the effect of dirt on the tyres as realistic as possible.

I implore the developers not to use such measures as it would land the sim in the loopy land of arcade games.
johnmcaulay
S3 licensed
I agree completely with Breizh, the fxr engine needs to be brought upto the level of the fzr in terms of drivability. A sequential turbo would completely solve it's problems.I also agree with Breizh the xxr would benefit from wider rear tyres, with it's fr layout it would be interesting also to look at the sequential turbo arrangement but it might give too much torque at low speeds for it to be manageable with the front engine rear wheel drive layout.
johnmcaulay
S3 licensed
The only race series I know of that uses pop off valves on the turbos to limit pressure to a level set by their rules is indycar, and it works on the principle that if the limit is reached the valve opens and lets all the boost go, then closes so they loose all their boost for a while slowing them down. I don't think there are boost pressure limits in other race series, but all turbocharged engines should have some kind of overpressure protection valve to protect the engine.
johnmcaulay
S3 licensed
it's not a good way of doing it, you'd just get people being really hacked off with it all and not bothering to go through it all, it's also xbox or playstationish for lfs, is it really that hard for admins to ban drivers who destroy races?

I think the idea of unlocking anything in lfs is a very dangerous idea as if it gains too much support and is implemented would send the game into arcade nonsense land, much like the idea of having credits and performance addons for the cars.
johnmcaulay
S3 licensed
Sounds like an idea that might work quite well, although the turbocharged fxr and xxr they wouldn't really benefit from running a lean mixture if the engine damage model was also there, because the turbo makes the mixture very important. Meaning a lean mix and turbocharging don't really mix.

It would however really even things up for the fzr and let it compete more easily on the longer endurance races when a leaner mix could be very useful.
johnmcaulay
S3 licensed
A track editor would be fantastic if supplied with or shortly after S3 because there are a large number of high quality tracks around the world which the lfs developers are never going to know about let alone base tracks on. I also agree with Hyeractive that it would be a major boost to the community.

Another reason I would favour such an addon is that it would allow the construction of long road tracks based along the lines of my earlier suggestion to this thread. I would certainly enjoy driving on a track based on a road loop of about 40 to 60 miles,
Last edited by johnmcaulay, .
johnmcaulay
S3 licensed
I hate myself for it but I agree with the opinion that the nurburgring ring although interesting for single player mode and open servers running practice, it would not be very good for racing, but it has some fantastic sequences of corners which parts of a longer track could be similar to, we really need a very long undulating twisty track but something where overtaking would be possible. If we get an editor to make tracks with why not something on a larger scale similar to a route based on a loop made up of Scottish A roads for for example those on the isle of skye or or somewhere else perhaps based around a loop with part based on a stretch of the A82 or A85, miles of blind corners, summits camber changes and flat out straights, 30 to 60 miles would also be amazing.

I'm not saying it should be an exact replica but a close representation would be amazing with pit stops perhaps spaced around the route, as the Mille Miglia had. Live for speed is a sim it doesn't have to ignore a long road track because they would never happen in reality, its developers have the opportunity to do something spectacular especially when we get weather such a track would be a real challenge of driver skill.
Last edited by johnmcaulay, .
johnmcaulay
S3 licensed
I don't see the problem with the fzr engine giving 503Nm torque, afterall I'm sure with the correct engine design and tuning it would be posible to get 503Nm from a 3.6 litre flat 6. Boxer (flat) engines are almost devoid of vibration which means it doesn't need any balance shafts or crankshaft counterweights. The only thing they need depending on the engine is a larger flywheel to counter some rather large torsional (twisting) forces out which is why some boxer engines seem to be slower to build revs than you'd expect.

I think lfs has got the fxr just about right, what I'd like to see though with the fxr is a sequential turbo, where you have a small turbo running at boost all the time, and a larger one cut in at about the point the current one does, this single change would make such a difference would make it much more drivable on the south city tracks and wouldn't hurt on tracks like aston national either.

Indeed I think the rules at the moment are that 1000 vehicles with the same technical specifications as the race cars are based on have to be made / sold before they can race. So the cars can basically be as mad as the manufacturers want they just have to be road legal and it's easy to fill a waiting list with 1000 names for any new fast, exclusive, expensive road car.

rant over.
Last edited by johnmcaulay, .
johnmcaulay
S3 licensed
I never like to see n00bs being flamed. It's easier and civilised just to explain what the correct place is for suggestions rather than ranting on sarcastically about how it would be wonderful it would be if we had those improvements made to the sim.

As for me I would say weather (rain in particular) would be one of the best improvements which could be made to lfs. And before any of the flamers (almost sounds like they should work at burger king) start on me I'm going to post to the suggestions log.

end of rant.
johnmcaulay
S3 licensed
So it's a bit like what our friends across the pond would call an SUV :-)
johnmcaulay
S3 licensed
I'd have to say it does look like it's got something to do with both the physics engine as well as the explainable effects of hitting a high kerb hard.

I drive the fxr on all the tracks and it can roll on the taller kerbs but only when diven in such a way that would either destroy the suspension or roll a real GTR / V8 race car.
Last edited by johnmcaulay, .
johnmcaulay
S3 licensed
Quote from Bob Smith :I think penalties would be over the top, just a warning. So long as you know to be cautious and stay out of the way, so accidents are prevented, it's purpose is served.

Nice avatar inCogNito.

I agree, look how dodgy the automatic blue flag is, if would have to be infallible like the pit speed limits to be used to impose stop and gos or drive throughs,

Moreover I agree with the idea of a light at the end of the pitlane to warn of traffic, but there is no way of having an automatic system to say if a red light should be on, it's all about the particular conditions the speed and position of the traffic.

The one thing I am adiment about is not crossing the line on exiting the pits, the yellow line is an absolute rule, because it can ruin a great race, the difference in speed can be crazy, however the only problem with any automatic system is if you have to cross the line because someone is stationary ahead or spins / stops or slows suddenly, any automatic system would have to be able to deal with those events.

It's also a good idea although I don't think it's in any rules to but hazards on or indicate when about to pit, giving those behind you some warning that your line and speed will change to go into the pits,
johnmcaulay
S3 licensed
Quote from Hoellsen :That is the most common misbelief. There is no such thing as "right to the racing line". There is only respect to the other driver's line. If someone is next to you (and next to you I consider having the bumper about the position of the driver of the other car) then both cars gotta leave each other enough room to make it through the turn. Yes, this will involve going through there at lower speed.

I agree with Hoellsen on the racing line point, it always makes me nervous when people talk about the racing line and braking points in absolute terms. You will almost never have exactly the same line or braking markers as someone else, especially if you are driving a different car. For example the Fxr and the Fzr are totally different when braking and even in their line into some corners.

I also agree with the position, it is also however the responsability of who ever is overtaking when going inside to make sure they have a chance of pulling it off without just sliding out wide and sending both cars off the track.

Most important thing is if driving a different car from the person who either you are trying to overtake or defend against be careful and watch for them braking earlier, later or braking more, and their line.

Here ends my rant :-)
johnmcaulay
S3 licensed
Excuse me the FXR can compete with the other two GTRs when set-up correctly and being driven by someone whose driving style suits it.
johnmcaulay
S3 licensed
I agree with "Slartiblastfast" the GTR class cars are very well balanced. I also don't understand the criticism of the FXR as being un-competitive, if you spend the time and really learn how to expolit its handling and "interesting" performance characteristics you'll realise that overall it is on par with the FZR and the XXR.

To be honest I don't know why anyone would think the FZR is inherently better than either FXR or XXR, it has in my opinion more faults than the FXR. It is perhaps the best for low fuel sprints, but it's instability, fuel and tyre :-) consumption, render it close to disadvantaged in anything longer than a sprint race, which can only be compensated for partly by exceptional driving on every lap, which is all but impossible when doing 20 or more laps.

rant over! :-)
johnmcaulay
S3 licensed
I agree with you, it's something all should remember, because we can all end up having a massive crash and up getting lapped in the pits. The blue flag only means that you have to let the driver back in front if he/she closes on you and attempts to pass, you don't have to hold back and let them past regardless of whether they are faster.
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