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deggis
S2 licensed
Awesome livery but I dislike this quattro branding. Marketing bla bla blah.









Sebring livery (2011 car):



http://www.fourtitude.com/gall ... %20R18%20e-tron%20quattro
http://www.fourtitude.com/gall ... tion,%20Munich%20Airport#
http://www.fourtitude.com/gall ... 20Hours/Audi%20R18%20TDI#

Quote :Full Audi 2012 line-up

Sebring 12 Hours
#1 Marcel Fassler/Andre Lotterer/Benoit Treluyer Audi R18 TDI
#2 Dindo Capello/Tom Kristensen/Allan McNish Audi R18 TDI
#3 Timo Bernhard/Romain Dumas/Loïc Duval Audi R18 TDI

Spa 6 Hours and Le Mans 24 Hours
#1 Marcel Fassler/Andre Lotterer/Benoit Treluyer Audi R18 e-tron quattro
#2 Dindo Capello/Tom Kristensen/Allan McNish Audi R18 e-tron quattro
#3 Timo Bernhard/Romain Dumas/Loïc Duval Audi R18 ultra
#4 Marco Bonanomi/Oliver Jarvis/Mike Rockenfeller Audi R18 ultra

Remaining WEC rounds
#1 Andre Lotterer , Audi R18 e-tron quattro*
#2 Allan McNish , Audi R18 ultra*

http://www.autosport.com/news/report.php/id/97740
Last edited by deggis, .
MAGGOT
S2 licensed
Quote from JJ72 :I just got employed on a one year contract by an architectural firm, so progress on this side will be slightly dampened, however I can show you a sneak of my new racing team identity update:

with a font set to go with it too, then it will be website, team gear, garage panels....the lot!

Congrats on the contract! (More room for me to muscle into livery design! )

All the best mate, hope you enjoy it!
rediske
S3 licensed
Quote from The Very End :How do you feel the physics are now? Does it feel like driving a car?

To me the physics feel absolutely authentic and it's improving every week. A massive physics update hasn't made it into this friday's release but will be included next week for sure.

Can't say anything about the FFB due to the input device I'm using for over 10 years now. (see attached image)

But from what people say on the forums FFB is going into right direction as well...

-----------------------------------------------------------------------------
Here's last week's changes:

Build Release Notes
Build 160 (24/2/12, Team Member +)
FFB:
- Added the notion of 'fade level' to BForceEffect, used as a secondary gain control
- Added the notion of 'boost' to AppInput::cForce. Used to promote one particular force above the others (0 = no boost - no change, 1 = max boost - completely silences all other forces).
- cForceSteeringSpring modified to include a 'lock' mode where the effect params are switched to emulate a bump-stop when the wheel lock has been exceeded.
- Removed cForceSteeringLock.
Disabled legacy deadzone helpers.
Removed ultra shadow option, until it can be properly debugged and reinstated taking into account the shadow changes
New Loire export
Known issue on the Racer cars, driver has been removed for now, also cockpit cam is a bit too close to the dash.

Build 159 (24/2/12, Team Member +)
MUST START A NEW PROFILE WITH THIS BUILD
Severity of vehicle crash damage state is not decreased when vehicle collides with heavy dynamic object
Tweaked Logitech FFB kerb settings
Limit fallback AIs to race liveries
Increase freecam speed to compensate for changes to time steps - now correctly matches whether paused or not, and feels more appropriate for fast and slow modes
Disabled other uses of key combinations required by freecam when in freecam mode, to prevent accidental debug information etc
Changed shake effect code to properly reflect requested frequency, by not resetting to a movement endpoint on whole tick boundaries
Pre heat brakes to optimal values based on vehicle
Added PC support for Fanatec CSR, CSRE, CSW wheels using 911 as template - no per device button config applied as yet
Added undertray scrape audio volume
Ensure newer Fanatec controllers cannot match to older Turbo S wheel
Add profile option to toggle HUD map on/off
Completed last few remaining free-camera isses which were effected by pausing and unpausing the game.
Changed call to camera callback when paused to use core tick rate (180Hz) instead of sub tick rate (30Hz) as basis for the timer value, this fixes the camera speed changing when paused
Added custom Depth of Field mode
Enable camera editing when paused
Reduced effect of wheel to wheel collisions (and chance of them happening to the player)
Formula A, Formula B, TDX, Racer4x, Racerv8, Gumpert Appollo, Asano X4, F68, F77, F86, Kart, and Super Kart: Physics updates
Fixed trees cutting through wall at Bologna
Gumpert: excluded paint colours from AI races
Added fresnel/specular maps for all custom liveries
Vehicle client versions incremented in advance of Aries server-side leaderboard reset (physics/tyre changes)
Leonus F68: added metallic liveries + fresnel
Show Map on HUD added
Louder Caterham AI sounds
New Bathurst, Bologna, and Loire exports

Build 158 (23/2/12, Senior Manager)
Improved dither matrix to assist with A2C dithered trees
Shadow updates: Back to 4 frustums. Higher res PC shadow maps. Improved cascade calculations
PC: Added protection against force update thread running during device restart
Fanatec textdb entries and placeholder controller icons
Foliage shaders converted to perform phase 3 light and alpha dithering - also added non-shadow lighting functions needed for these to work in phase 3
HUD: fixed overlapping numbers
Chassis scrape sound in, needs further tuning
Changes to the AI tyre slip, grip balance, and chassis under carrige stiffness. This is to try to settle the Caterham AI down. No change to the player car
Funnel the AI into turn 1 plus a few other corners on the track to keep them off the inside kerbs at CH
Reduced underbody stiffness to match other formula cars. Leonus 78 and 98T
Fixed bustop chicane AI drivng up on first kerb and crashing at Belgium Forest
Fixed lightglows, minor optimizations on Racer cars
Formula A: Added fresnel/spec map for custom livery
Edit fuel milage, underbody stiffness reduced on the TDX
New Racer cars exports

Build 157 (22/2/12, Senior Manager)
Fix for the 30-35kph induced drift/slide
Tyre Force and Tyre Grip F1 menu ranges extended
Deferred centre spring adjustment for DirectInput devices to force update thread
Default damage to visual only
Gumpert: fixed missing alpha on blurred disc spec map
New changes from Ben Collins feedback on the Formula A. Increased turnin through various changes. increased lower RPM torque considerably in the engine
Asano X4: Changes per Bens Collins feedback, reduced the longitundinal stiffness closer to the lateral stiffness. This was proabaly responsible for the "auto centering" noted by some. Rebalanced the chassis to match. Increased lock and adjusted down steer ratio to match
Increased AI grip for some lower downforce cars
Added back in some camber relative stiffness
Leonus F68: fixed wobbling rear wheel
Changed full installer to be split into multiple chunks due to 2gb size limit
New Loire exports
New Formula B export
New Leonus F68 export

Build 156 (21/2/12, Manager+)
Bring Fanatec wheel config in line with other manufacturer wheels. This is mostly for testing with CSRE/CSW and by Fanatec for any potential driver updates. Also the F1 menu items spring coefficient and gain become more relevant. New profile would be required for anyone testing this change
FFB update: squashed a bug that was adding deadzone based upon steering lock
Gearbox damage from an event should not rely on players gameplay flags
Default camera shake effects off until they're working properly again
PC steering deadzone defaulted to zero
Fanatec steering force mix set at "Hardware"
Updated Fanatec device profile defaults to suit CSW
Default lap info display off
Gumpert: added metallic/matte effects to liveries
Added back some undertray springing for the Formual A, dropped the Formula B to match
Unlocked chase cam so camera looks in direction of velocity a little

Build 155 (20/2/12, Senior Manager)
Added function that will return the numeric version.
Added two render contexts to allow special modifications to the glass shader
Advance player physics after pushing new location during rolling start
Initially picked waypoint on track is behind start line - fixes lap counter for first grid spot and longer vehicles
GUMPERT: Livery names added
Temporary master volume reduction (50%) pending investigation into some users reporting clipping.
Increased sharpening+ mip alpha edge fixed trees at Belgian Forest
Added color variation in the GUMPERT
New Atom exports
JJ72
S3 licensed
Yes livery is by me.

Tristain I don't know if it will be entirely different since they are racing the new F312 chassis
Gerdoner
S2 licensed
That's not what I meant.

I'm perfectly fine with you guys porting the skin over, I had a lot to do these days and am now working on skins I promised several people. I'm talking about having a "skin by gerdoner" and my logo on the skin when I didn't do the skin in the first place. I would appreciate a "skin by [your skinner] based on gerdoner's XRR" or sth on the blackmask (not visible ingame), but having my logo on it (visible ingame) feels wrong. You're giving me credit when i didn't do the skin :S

If you want to be 100% correct it should read "skin by [your skinner] based on a speedhunters livery for the XRR by gerdoner" anyway
Gerdoner
S2 licensed
Great video (as expected)
But I want to point out that I didn't actually did the skins you saw in the video. I only did the logo and the XRR Savage SimSports for the 24h MoE race and now they ported the livery over to other cars. Not that I don't like them, I just don't want to get credit for skins I didn't make
JJ72
S3 licensed
a lot of complication and new developments regarding the recent projects:

The semi works Aston outfit is set, I am not allowed to announce the name yet but it will be asia-centric, polling the best asian driving talents (who are available ) to assault all major endurance races, earliest will be Le mans in June, which is treated as a shakedown sesson more than anything else.

The team will actually run the aston vantage I posted earlier, with a different color scheme and minor detail adjustments, not sure if the livery will be ready upon lemans because production cost there is high, there might be a chance we will do it after lemans and have it shipped to Asia, or we fly some guy over to do it.

The Audi R8 Super GT team might get major sponsorship from Kirin, the japanese beer company, how it will impact the livery design is so far unknown, luckily the theme color is somewhat similiar, I will do my best to retain a good looking car and have a conceptual driven identity, I have high hopes for this.

Last year I mentioned Ford works team taking an interest in my work, from what I know it is for the Ford GT LM which they are still trying to get homologated, if it goes as plan will be another Lemans entry. I am guessing it will look a bit different from the GT LM featured in GT5 and have more a purposeful aero package.

There is a chance to do a CAMARO GT3!! (yay muscle cars!!!) since my client was pay to drive one somewhere down the line, however that's for the later.
Last edited by JJ72, .
Bean0
S3 licensed
Quote from DeadWolfBones :Sauber looks pretty mean with those black rims and the dark paint fore and aft.

I think the livery looks like a stereotypical American police car
Last edited by Bean0, .
RiseAgainstMe!
S2 licensed
I actually think I quite like the Force India's shape. The rest of it is gorgeous and they handled the step about the best it could be handled looks-wise. And the livery is awesome.

While that doesn't translate into speed, it makes me root for them a little harder
andRo.
S2 licensed
SuperCheap Auto livery. PUBLIC SKIN!

Skin based on this car:
Click here #1
Click here #2
Click here #3

Press for high-res:


Raw screen shots:
Preview 1
Preview 2
Preview 3


Download (Includes 1024x1024 and 2048x2048 resolution skins.)

Already uploaded to lfsworld.net
Senninha25
S3 licensed
I love the black livery, although I don't know if it will make up for the car potentially looking like a platypuss or a duck of some sort.
XRR Beats by Dr. Dre
Eclipsed
S3 licensed


> Full resolution preview <

Requested by Litro
- Beats by Dr. Dre livery for XRR,based on Mount Zion's created livery for BMW M3 3D skin in TrackMania.
So I took this challenge and fullfilled the request,since the paint scheme looks really cool,so here it is,I hope you like it!



Thanks to:
  • Daloonie for his XRR bodykit and Master skinnerz for their skin kit,
  • Litro for this idea,as working on this I improved my skills and learned something new too,
  • Mustang for these cool preview renders - original render here in FullHD
  • and of course - Mount Zion for original design! (whoever you are )
Skin is uploaded to LFSWorld,if you prefer smaller resolution,use the file with 1024 (but remove the 1024,as the skin name will be too long anyway).
RiseAgainstMe!
S2 licensed
Oh my gawd that livery is... quite the sight. It's like they let a 8 year old design it in paint, only using the default colors.
Yuri Laszlo
S2 licensed
Kyoto 400 Livery
FireMike15
S3 licensed
I thought the VWS deserved a Falken Livery too.
Render by Bose321.

VWS Falken.



DOWNLOAD

Cheers.
Yuri Laszlo
S2 licensed
Stop the press! I have leaked pics of the livery Williams will be using next year!

Any resemblance to a FOX is purely the result of Mike Coughlan's spy tactics! The dirty dog's at it again!
Chupacabras84
S2 licensed
Deleted and reposted because lfs forum doesnt notify of post editing.
Quote from LineR32 :I did find a site that had paper models of the Terrazi Terrific, but I dont have the link anymore.

Thanks for mentioning it, I searched and found it.
Quote from LineR32 :
If you have a PS1 emulator on your pc, you can unlock all of the cars with the cheat plugin -//- You can find all of the liveries then.

I recognise the livery desing its just the colour that confuses me.
Does this livery had this wild pink colour as a standard or is it your innovation?

Edit: Followed your advice and used gameshark codes to unlock all cars and didnt see this wild pink in MMM liveries. I have no idea why people using it, unless I am missing something by a large margin, then please open my eyes

Also I am deeply shocked to see so many cars based on everything from corvette, lotus, porsche, jaguars, Lamborghini, Ferrari, Toyota gt1, some weird batman like desings and even damn chaparral 2J (I mean really? They had chaparral 2J back then, even GT series didnt had one until GT4)
Tons and tons of cars and I never drove them just because I didnt want to lose.
That was a really bad move namco


Bosconian and mitsurugi liveris are cool too bad I cant find R5 in stores now (really wanted to play that game) and I dont own PS3.

PS. Happy New Year
Last edited by Chupacabras84, .
FBM Ferrari F10 (2010 Season Non-Barcode) skin request
CX883
S3 licensed
Haven't seen this one made. There is a Ferrari F10 FBM skin with the barcode somewhere out there at the moment, though I couldn't really find it. Can someone make this skin with NO barcode? This would probably be a more popular Ferrari F1 2010 skin, as Ferrari had more races throughout the season without the barcode livery on their car. If someone is kind enough to make it, I would be more than grateful if you could do 2 too, with different numbers on them. (No.7 for F Massa, and No.8 for F Alonso).

This is how the Ferrari with no barcode looks like.






Sorry that I had to use model car pics of the F10 as reference, but they seem to provide more detail of the car and livery than photos of the real thing, especially since those aren't particularly closeups.

I am 100% SURE that the Ferrari F1 2010 livery has never been made (for FBM at least), looks like this is another one waiting to evolve onto LFS servers.
baSh0r
S2 licensed
Dennis honey, how is that even a livery.
Dennis93
S3 licensed
To be honest i thought the Peugeot Spider Cup car i drove had a nice livery



EDIT: Fixed
Last edited by Dennis93, .
GreyBull [CHA]
S3 licensed
Meh, on one hand it's a tad disappointing to see the Green and Gold livery gone from IndyCar considering its history at the speedway(although perhaps HVM could still wear a sort of hybrid livery, including Lotus' gold stripe?).

But on the other it's good to see that Proton and Fernandez sorted that issue for good, it was quite retarded to have both Lotus ART and Team AirAsia with the exact same livery in GP2, for example.
Last edited by GreyBull [CHA], . Reason : typo
kiste
S3 licensed
i know it´s an outdated livery/theme but i like the colorsheme so much so here you go



Skinfile
kiste
S3 licensed
nice to see you´re back and a nice livery aswell!

Shoutout to all LFS RL racers
JJ72
S3 licensed
I guess most of you knows I do Helmet and Livery design. (if you don't check out this thread http://www.lfsforum.net/showthread.php?t=74564)

I am looking to rapidly expand my portfolio in europe and in multiple disciplines, so starting from today to end of March 2012, I will offer my livery design service for free , for everyone who races semi professionally from the LFS circle.

There is no strict rules to who my offer will extent to but there are a few conditions that is favorable:

1. Your team has a decent amount of creative freedom in the livery design, and is happy to let a designer take charge.

2. You can put my logo somewhere on the car, just a tiny one will do.

3. You race in series that has certain publicity, or is a breeding ground for pro drivers, things like Formula Ford or Ginetta Junior are fine. I really want to do formula cars and something that runs on Nurburgring 24hrs atm.

4. Your team has some budget for livery work, around 1000 - 1500 euro per car depends on your location.

5. I am open to all sort of styles, I respect innovative and fancy ones just as much as classical iconic designs

6. If you are happy with my work and you have sponsorships for helmet paint, you can employ my helmet design as a little token.

Please spread the words! I know most active racers probably won't be on the forum often, so if you have personal contact with them, please let them know such offer is available, and remember it's totally free.

Thanks for everyone's support!
FGED GREDG RDFGDR GSFDG