The online racing simulator
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afastest
S3 licensed
Quote from geeman1 :You have crappy beer on your avatar

Is that kozel dark? Very good beer.
afastest
S3 licensed
Quote from JJ72 :"br0kenrabbit says:
I see you have purchased a few of our games, thank you."

LOL that's bold! What if he didn't?!

Yeah, that is. Anyway, too funny to be true, but if it is, then he really g0t pwn3d.
That scam the scammer case was funnier though.
afastest
S3 licensed
On 26th second in video, another car hits the dancing car, and that moment the music changes as well as the dancing moves. Funny
afastest
S3 licensed
I agree, 2007 could be too optimistic for S2 final
afastest
S3 licensed
Quote from Renku :Excuse me, but I'm getting really bored with the Oval racers witch hunt!

LOL, me too getting bored!
Quote :
Which stats do you mean, btw? Hotlaps will be resetted anyway, if there will be a incompatible patch. Or do you mean PBs? I remember there being 20smth seconds PBs in Blackwood that can be achieved with a right AutoX layout. And also many people have chosen to hide their online stats, so who cares anyway. And remember you Oval people are responsible that this cart being useless to us road racers. These charts, btw have to be separated to the oval and road racers stats, when the S2 final comes.

Ageed, PBs mean nothing. You never know how they were achieved. Slipstream, cutting, cheats, bug, whatever.
afastest
S3 licensed
Not a bad pass, looks nice. You could actually post this in movies section.
BTW, you joined in 2003 and still a demo racer?
afastest
S3 licensed
Quote from DEVIL 007 :What about to make conversion how much percentage of average country salary(before taxes)take buying 10 litres of 95/98 octane petrol.

For CZ its 1.6 percent for 10litres.

What about 100 liters?
And after taxes would much more interesting. 5% here in Finland before taxes and about 7.5% after taxes. For 100 liters that is.
afastest
S3 licensed
ZX spectrum is the best.
afastest
S3 licensed
Quote from Jakg :almost a £1 a litre in the UK for petrol, making it ~$10 a gallon

No, it's 7 dollars.
afastest
S3 licensed
In western Europe and Nordic countries gas costs 6-6.5$ per gallon. Somewhere as much as 7$ and even more.
afastest
S3 licensed
One of the most popular codec there is, if no the most popular, and every time there are few people who can't view the video... What do you do with your computers, only reading lfs forums?
afastest
S3 licensed
Wow! So many Serbian guys have votes in this thread .
If EK won't win this poll I am ready to pay few euros to get him a license.
afastest
S3 licensed
Fix the sounds and bots first and then make a commercial.
afastest
S3 licensed
+1 for Electrik Kar.
afastest
S3 licensed
Almost every forum becomes like this when the number of users exceeds ~10,000. It slowly converts into a chat with flame wars, a lot of off topic, people create new topics on almost the same subject on 1,2,3 etc month basis.

The only way to stop it is strict rules and heavy moderation. The forums, in some people's opinion will become dull, but I'm for it.
afastest
S3 licensed
There was an interview in 2003, in which they say it is their full time job and they had been making the sim for 3 years. That means they started in 2001 or earlier. First they worked practically for free. Then some people started preordering, and when S1 came out in summer 2003, they started to get paid for their work.

During autumn 2004 (when everyone believed S2 was just around the corner, but it wasn't) they made hard pushes trying to release S2 in 2004. Scawen posted several times how much they worked for some periods. Later after S2 alpha came out in june 2005 I believe they slowed down a bit. As for now I think they keep moderate pace, we've seen large improves in patch U.

Back to topic. Almost a year there were between 20,000 and 30,000 racers. Part of them were still S1. It seems patch U and bf1 attracted some buyers, and it could be around 30,000.
Last edited by afastest, .
afastest
S3 licensed
Quote from AndroidXP :
And all that was spread on the four years of development

The game is developed for almost 6 years full time. I also believe at least Scawen has often worked much more than 40-50h a week.
afastest
S3 licensed
Quote from Shotglass :because the cell phone network is divided into hexagonal cells

http://www.phonescoop.com/arti ... twork&h=architecture2
The shape of cells is not hexagonal in reality. But it is usually shown as hexagonal network in schemes.

"Cell phone" indeed comes from cellular because it uses cellular network.
afastest
S3 licensed
Quote from garph :I guess it would depend on how many you mean by group? To get a discount I would have thought you'd need quite a lot.

I don't think one will get any discount if buys 3 or 5 or even 20.
afastest
S3 licensed
No, unless you want free money or sex with a lonely girl...
afastest
S3 licensed
You could do it for him with remote assistance in msn and explain basics at the same time...
afastest
S3 licensed
This is unbearable! Ban forever, take away the license and burn his PC!!!
afastest
S3 licensed
Quote from axus :Who said we want the ride to ever end?

I don't want the ride to end . I'd like to have S3 in three years rather than in 10 though . We've already seen what the delays did to the part of community. I'm only saying I'd like S3 sooner rather that later, but no way at the price of giving up their principles: realistic physics, good quality and staying independant
afastest
S3 licensed
Quote from Huru-aito :Lack of real tracks is a major disadvantage, Eric's designs are cool and could very well be real tracks somewhere on the globe but they just aren't the same as the tracks we've gotten used to in other sims (or even in real life).

I've always liked tracks like Magny Cours, Spa and Brands Hatch in various sims (games). There's that little something in doing numerous laps on a track you know is fairly accurate to real life. No fantasy track can provide the feeling..

No, I wouldn't be satisfied (for long) with those jerky, jagged conversions of conversions of some old track models that you can download for other sims - LFS has spoiled me quality wise, but it lacks a lot of content.

EDIT: Imagining the money & hours that would go into making a real track into LFS with the same quality the fantasy tracks are, it would take ages. I can't see it happening, and it makes me sad.

Agreed. The devs don't have the money for licenses and time for modelling. Very small dev team. The only way I see it happening is either large sales increases or aqcuring licenses for very cheap, anyway modelling would take a lot of Eric's time and effort.

Right now LFS has very passive (if non-existent) marketing strategy. On one hand it is good that the devs are not so much after money, but after realistic physics and full independence over their product.

On the other hand I want LFS to be bigger, to have more sales, and ultimately I want them to have enough money to get some licenses for real tracks and to hire someone to speed up the development.

The devs seems to be somewhat perfectionists, which is good. But I think it would be reasonable to start marketing LFS after S2 final to gain more sales and have enough money to speed up the development. If someone still thinks that S3 will come in two or three years, I think they will be very disappointed at some point, because with this small team it will take 7-10 years to get to S3 final, I'm sure about it.
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