That clubman thing is ugly. Sorry but IMHO the UF silhouette is totally ruined, and the wheels look comically miniature on that long base.
I think almost everyone would much rather have prototypes, a powerful rally car (Group B), and more powerful GTRs (GT1 class, 100 kg less and 150 hp more than current ones) first. Now, if there are street versions of some of the cars above, that's great. But not street cars instead of race cars.
The reason I noticed that is because a week or so ago, someone on another forum complained about delayed shift animation. There was a patch since then, they must have added the speed-based prediction and now play the animation in advance.
P.S.
I actually got so used to LFS's way of handling this that it does indeed look annoying. Things like that should be enabled in the options.
Good point. Maybe there'll be a surprise announcement, or maybe it will be a huge flop. As I said, I'm merely hoping for the best. I only got into simracing recently, so I'm interested to watch the scene develop. Might seem weird to some people who have been in this for ages, seen it all, and developed strong loyalties.
LOL dudes no! *I* am not making assumptions. The quote from iRacing team clearly says:
"we expect that the average home PC currently available in stores will be sufficient. Upgrading to a mid-range, dedicated 3D video card will probably be recommended."
Coincidentally, that ^ happens to be dualcore.
EDIT: as for looking the prettiest, I think a lot of the modeling went into internal parts, which could indicate a detailed damage model. http://iracing.com/technology_modeling.htm
E.g. a panel would fall off and you will see the corresponding structural elements bent/broken. Is it necessary? Is the deformable tyre animation in LFS necessary? IMHO yes to both. (On another forum, someone said "I never see the tyres while I race, I don't care if they deform").
I really don't want to argue about this any longer. I think I demonstrated well enough that dual core computers nowadays are affordable and what you consider standard -- at least here in the US. The majority of people buying a new computer in 2008 will buy a dual core. $550 is about 300 pounds if I'm not mistaken. For some it may be a luxury, but computer gaming is a hobby just like any other and demands investments. If someone can't afford it, well tough.
2) I agree that buying that trying is a bad idea. I don't like the fact that you have to pay for iRacing demo. Still, if they get it right, it will be a big milestone in simracing, just like GPL and NR2003.
3) If you think I'm dissatisfied with LFS, you are wrong. I didn't play online a lot because I used a pad and didn't want to bump into people due to control imprecision. It has been a couple of weeks since I got a G25, but I just don't have much time to play right now. I probably got 50x more singleplayer time than multiplayer, though, so it's not like I neglect LFS
SamH,
the "as low-poly as possible" changes as time progresses and as computers become more powerful. If you want proper damage and individual details breaking off (e.g. wheels) you need higher modeling fidelity.
As for avg. PC, see above. The iRacing team made no promises about an avg 3-yr old pc.
Their quote that you posted IMHO is. But I really don't want to continue with the multicore discussion.
.25 Bn point clowd is a data sample from which the actual model will be built. The actual model will not have to include all sample points. A very primitive example:
* * * . . . . * * *
translates to *3 .4 *3. It could also be *345 .1289 *123, instead of kilobytes of actual symbols. There are lots of clever tricks to retain 99% of a 3D scan with much lower number of points. Especially if it's a race track surface, which is mostly even with only localized areas of complex geometry. AFAIK they never said that actual in-game models will use billions of vertices -- now you are just putting words in their mouth, making them look stupid.
EDIT: I don't need to ask anyone in 3D graphics -- I am in 3D graphics.
Last edited by Ahriman4891, .
Reason : reply to SamH
^Not only licensing is expensive, manufacturers will not necessarily allow their cars to be damaged in-game (that's one of the big problems Gran Turismo team is facing). If proper damage is one of the big things to come with S3, I'd rather have that than a bunch of real cars.
I think it's really good Yeah, finding hi-res logos is a bitch, as you mentioned in your blog (I know, since I have a couple of WIP skins myself), but it does make everything look neat right click-saved.
1) Please demonstrate the "circle", my weak mind is too dim to see it
2) Again, I don't know what's "average" to you. Desktop PC prices (in the US) range from about $350 to multi thousands. But look here, this is about as average as one can get: http://www.dell.com/content/pr ... ;cs=19&l=en&s=dhs
Only the cheapest of the cheap Dell desktops has a single core Celeron. The next model going for $549 (that's the price of ONE VIDEOCARD for enthusiasts) has a dual-core Pentium.
I am saying exactly what I said in my previous post:
Singlecore stopped being a standard for "average" PCs a while ago, you are obviously behind on computer industry news. A game made in 2008 can only be NOT optimized for multicore if:
1) It's coded by 1 person who is just buried in work (Scawen)
2) The technical director is a moron.
3) It's a flash game or something, where even 1 core is overkill.
iRacing is not coded by 1 overworked person, and hopefully whoever is in charge of engine development wasn't a moron. If it does not have multicore support, I'll be very surprised.
If you compare FBM to any car from any modern (2007-2008) racing game, you will see that it's nothing special in terms of poly counts. Calling it "high-poly" is definitely overcomplimenting it. It's adequate, nothing more.
I am saying that
I am saying that with several competent people working on graphics engine, you can have the game look better than LFS, run faster than LFS, and still have the same or more processing resources for physics/AI/user interface (by utilizing the potential of multicore CPUs, capabilities of modern GPUs, etc.) Obviously it's not a given, and none of us tested iRacing yet. But it's very possible, and one could hope for the best, instead of endlessly bitching about a competing game that could potentially beat LFS at its own field. Hence I said "damage control" in my first post.
nihil,
as I said, I don't find $15/mo to "reek of moneyed privilege" as far as a hardcore race simmer is considered (i.e. people with triple-monitor setups and expensive FF wheels). Let's just agree to disagree on this then. I'll be able to say more about their vision when the game is released. As for LFS, I showed my support by getting S2 -- I like underdog developers as much as anyone else.
Well, what's a "decent" PC in your view? At this point, anything without a dual-core CPU is not decent any more. But wait, LFS only supports a single core. Adding multicore support would take about a month (I didn't read it from Scawen directly, but from someone quoting him), but it would distract from other things and thus deemed unimportant. (Sure, making the program run faster and use more of the available computing resources is unimportant :shrug.
Obviously I don't know how well written/optimized LFS's graphics engine is, but I suspect it's not stellar . And FBM is high-poly only by LFS standards. So I wouldn't use it as a benchmark for what to expect from iRacing. LFS embodies a certain vision, which affects the technical side of things.
"Damage control" is IIRC a navy term for rapid reaction to a potentially threatening event. iRacing is about the only game that could challenge LFS as the ultimate realism sim, given the resumes of people behind it. Still, instead of getting excited, lots of supposedly hardcore people "run to the rescue" of LFS by means of bitching about every single aspect of iRacing -- at least that's my perception. Pricing, track scanning, graphics (LFS people complaining about graphics is a huge LOL in itself -- plus iRacing is not finished yet, an excuse that should be familiar to us, of all people).
I really like LFS but I'm not a fanboi. I probably won't subscribe to iRacing, since I don't play racing sims exclusively and iRacing's cost per hour of play would be kinda high for me (although who knows). But I don't agree with the whole "overpriced" sentiment. I do think they need a free demo, though.
The "damage control" in this thread is amusing. If you couldn't afford iRacing, you wouldn't be able to afford Internet either. Then we wouldn't hear all the complaints and bitching.
The grey areas should be lighter, I think -- the real life BMW Sauber is white or almost white.
Most logos are hopelessly low-res, which IMHO ruins the point of a high-res skin. It's better to fake "Petronas" and "Syntium" with some font that looks very close to the original than to take a low-res logo and upscale it with loss of quality. There are tons of free fonts out there, and a both Paint.Net and Gimp scale fonts ad infinitum with no artifacts (well any software should, since fonts are not stored as images).
Aside from that, a great neat skin. Looks like you used a shadowkit, which is cool as well.
I wonder if it would be easier to get old F1 cars in LFS. E.g. 1993 Williams (RIP Ayrton) or maybe even something from the turbo era. I imagine current cars are harder to license.