The online racing simulator
Searching in All forums
(202 results)
Ahriman4891
S2 licensed
Congratulations!!
Ahriman4891
S2 licensed
1) Needs more details.

2) BOSE means "Buy Other Sound Equipment" Are you sure you want them as a sponsor?
Ahriman4891
S2 licensed
That clubman thing is ugly. Sorry but IMHO the UF silhouette is totally ruined, and the wheels look comically miniature on that long base.

I think almost everyone would much rather have prototypes, a powerful rally car (Group B), and more powerful GTRs (GT1 class, 100 kg less and 150 hp more than current ones) first. Now, if there are street versions of some of the cars above, that's great. But not street cars instead of race cars.
Ahriman4891
S2 licensed
The reason I noticed that is because a week or so ago, someone on another forum complained about delayed shift animation. There was a patch since then, they must have added the speed-based prediction and now play the animation in advance.

P.S.
I actually got so used to LFS's way of handling this that it does indeed look annoying. Things like that should be enabled in the options.
Ahriman4891
S2 licensed
Quote from spyshagg : I can't really say that this is an arcade game. It is not, really. I can see same basic principles of a simulator in there, just not refined, or whatever.

Did anyone notice that gear changes and hand animations are exactly matched? Either he used auto transmission, or
Ahriman4891
S2 licensed
viluglio,

Huge empty white area on the roof/hood begs to be filled.
Ahriman4891
S2 licensed
Mazda 787B
Porsche 962
Ahriman4891
S2 licensed
Quote from Shotglass :maybe hed still like you if you dress up as a japanese school girl

I think tentacles need to be involved to ensure success.

Mmm... tentacles...
Ahriman4891
S2 licensed
Quote from ajp71 :If they had a party trick like realistic damage modeling wouldn't we have heard about it by now?

Good point. Maybe there'll be a surprise announcement, or maybe it will be a huge flop. As I said, I'm merely hoping for the best. I only got into simracing recently, so I'm interested to watch the scene develop. Might seem weird to some people who have been in this for ages, seen it all, and developed strong loyalties.
Ahriman4891
S2 licensed
LOL dudes no! *I* am not making assumptions. The quote from iRacing team clearly says:

"we expect that the average home PC currently available in stores will be sufficient. Upgrading to a mid-range, dedicated 3D video card will probably be recommended."

Coincidentally, that ^ happens to be dualcore.


EDIT: as for looking the prettiest, I think a lot of the modeling went into internal parts, which could indicate a detailed damage model.
http://iracing.com/technology_modeling.htm

E.g. a panel would fall off and you will see the corresponding structural elements bent/broken. Is it necessary? Is the deformable tyre animation in LFS necessary? IMHO yes to both. (On another forum, someone said "I never see the tyres while I race, I don't care if they deform").
Last edited by Ahriman4891, .
Ahriman4891
S2 licensed
ajp,

1) I was replying to
Quote :iRacing say "we expect that the average home PC currently available in stores will be sufficient. Upgrading to a mid-range, dedicated 3D video card will probably be recommended." Are you saying that iRacing has multi-core/multi-processor support, then?

I really don't want to argue about this any longer. I think I demonstrated well enough that dual core computers nowadays are affordable and what you consider standard -- at least here in the US. The majority of people buying a new computer in 2008 will buy a dual core. $550 is about 300 pounds if I'm not mistaken. For some it may be a luxury, but computer gaming is a hobby just like any other and demands investments. If someone can't afford it, well tough.

2) I agree that buying that trying is a bad idea. I don't like the fact that you have to pay for iRacing demo. Still, if they get it right, it will be a big milestone in simracing, just like GPL and NR2003.

3) If you think I'm dissatisfied with LFS, you are wrong. I didn't play online a lot because I used a pad and didn't want to bump into people due to control imprecision. It has been a couple of weeks since I got a G25, but I just don't have much time to play right now. I probably got 50x more singleplayer time than multiplayer, though, so it's not like I neglect LFS


SamH,

the "as low-poly as possible" changes as time progresses and as computers become more powerful. If you want proper damage and individual details breaking off (e.g. wheels) you need higher modeling fidelity.

As for avg. PC, see above. The iRacing team made no promises about an avg 3-yr old pc.
Quote :Not that there is anything anywhere to suggest that iRacing will support multicore.

Their quote that you posted IMHO is. But I really don't want to continue with the multicore discussion.

.25 Bn point clowd is a data sample from which the actual model will be built. The actual model will not have to include all sample points. A very primitive example:

* * * . . . . * * *

translates to *3 .4 *3. It could also be *345 .1289 *123, instead of kilobytes of actual symbols. There are lots of clever tricks to retain 99% of a 3D scan with much lower number of points. Especially if it's a race track surface, which is mostly even with only localized areas of complex geometry. AFAIK they never said that actual in-game models will use billions of vertices -- now you are just putting words in their mouth, making them look stupid.

EDIT: I don't need to ask anyone in 3D graphics -- I am in 3D graphics.
Last edited by Ahriman4891, . Reason : reply to SamH
Ahriman4891
S2 licensed
^Not only licensing is expensive, manufacturers will not necessarily allow their cars to be damaged in-game (that's one of the big problems Gran Turismo team is facing). If proper damage is one of the big things to come with S3, I'd rather have that than a bunch of real cars.
Ahriman4891
S2 licensed
Quote from bialas :After a few days of hard work I finished Force India skin for FO8:
http://img151.imageshack.us/img151/4328/fipreviewnb8.jpg - preview
http://img444.imageshack.us/img444/4069/fo8forceindiadd2.jpg - downloadable skin

Overall description of it - http://bialas.blogvis.com/2008 ... 8-force-india-vjm01-skin/
Would be cool if you visit my blog and comment on it if you don't want to do it here. :P

I think it's really good Yeah, finding hi-res logos is a bitch, as you mentioned in your blog (I know, since I have a couple of WIP skins myself), but it does make everything look neat right click-saved.

EDIT: Requesting Williams next!!!
Ahriman4891
S2 licensed
Quote from SamH :Quite honestly, you talked yourself in a complete circle and got nowhere with that. iRacing say "we expect that the average home PC currently available in stores will be sufficient. Upgrading to a mid-range, dedicated 3D video card will probably be recommended." Are you saying that iRacing has multi-core/multi-processor support, then?

1) Please demonstrate the "circle", my weak mind is too dim to see it

2) Again, I don't know what's "average" to you. Desktop PC prices (in the US) range from about $350 to multi thousands. But look here, this is about as average as one can get:
http://www.dell.com/content/pr ... ;cs=19&l=en&s=dhs

Only the cheapest of the cheap Dell desktops has a single core Celeron. The next model going for $549 (that's the price of ONE VIDEOCARD for enthusiasts) has a dual-core Pentium.

I am saying exactly what I said in my previous post:
Quote :At this point, anything without a dual-core CPU is not decent any more.

Singlecore stopped being a standard for "average" PCs a while ago, you are obviously behind on computer industry news. A game made in 2008 can only be NOT optimized for multicore if:
1) It's coded by 1 person who is just buried in work (Scawen)
2) The technical director is a moron.
3) It's a flash game or something, where even 1 core is overkill.

iRacing is not coded by 1 overworked person, and hopefully whoever is in charge of engine development wasn't a moron. If it does not have multicore support, I'll be very surprised.

Quote :Are you saying that the hi-poly-by-LFS-standards FBM is nothing compared to the poly count you'll find in the iRacing cars?

If you compare FBM to any car from any modern (2007-2008) racing game, you will see that it's nothing special in terms of poly counts. Calling it "high-poly" is definitely overcomplimenting it. It's adequate, nothing more.

Quote :Sorry.. what was your point?

I am saying that
Quote :I wouldn't use it (LFS) as a benchmark for what to expect from iRacing (on the technical side of things).

I am saying that with several competent people working on graphics engine, you can have the game look better than LFS, run faster than LFS, and still have the same or more processing resources for physics/AI/user interface (by utilizing the potential of multicore CPUs, capabilities of modern GPUs, etc.) Obviously it's not a given, and none of us tested iRacing yet. But it's very possible, and one could hope for the best, instead of endlessly bitching about a competing game that could potentially beat LFS at its own field. Hence I said "damage control" in my first post.

nihil,
as I said, I don't find $15/mo to "reek of moneyed privilege" as far as a hardcore race simmer is considered (i.e. people with triple-monitor setups and expensive FF wheels). Let's just agree to disagree on this then. I'll be able to say more about their vision when the game is released. As for LFS, I showed my support by getting S2 -- I like underdog developers as much as anyone else.
Ahriman4891
S2 licensed
Quote from SamH :
When you consider the number of people with decent PCs who sat and watched their PCs choke on LFS at the new higher poly SO City with a gridfull of hi-poly FBM at the release of Patch Y, you surely have to realise that there is still a fine line that a sim developer has to walk.

Well, what's a "decent" PC in your view? At this point, anything without a dual-core CPU is not decent any more. But wait, LFS only supports a single core. Adding multicore support would take about a month (I didn't read it from Scawen directly, but from someone quoting him), but it would distract from other things and thus deemed unimportant. (Sure, making the program run faster and use more of the available computing resources is unimportant :shrug.

Obviously I don't know how well written/optimized LFS's graphics engine is, but I suspect it's not stellar . And FBM is high-poly only by LFS standards. So I wouldn't use it as a benchmark for what to expect from iRacing. LFS embodies a certain vision, which affects the technical side of things.
Ahriman4891
S2 licensed
Quote from [HUN] Wertigo :Here's a picture

Actually Formula Ford would feel very different from other open-wheelers, since it has no wings. Lots of sliding around.

While we are at it, there is Formula Mazda (if Scawen ever models Wankel engines *hoping*): http://www.starmazda.com/


Quote from Furiously-Fast :
I would mind a Rally tuned RB4 and a Turbocharged FZ (FZT!)

Then we'd need a GT1 class, relegating the current FZR, XRR and FXR to GT2.
Ahriman4891
S2 licensed
Quote from SamH :I'm confused by the term "damage control". How do you mean?

I mean somehow


"Damage control" is IIRC a navy term for rapid reaction to a potentially threatening event. iRacing is about the only game that could challenge LFS as the ultimate realism sim, given the resumes of people behind it. Still, instead of getting excited, lots of supposedly hardcore people "run to the rescue" of LFS by means of bitching about every single aspect of iRacing -- at least that's my perception. Pricing, track scanning, graphics (LFS people complaining about graphics is a huge LOL in itself -- plus iRacing is not finished yet, an excuse that should be familiar to us, of all people).

I really like LFS but I'm not a fanboi. I probably won't subscribe to iRacing, since I don't play racing sims exclusively and iRacing's cost per hour of play would be kinda high for me (although who knows). But I don't agree with the whole "overpriced" sentiment. I do think they need a free demo, though.
Last edited by Ahriman4891, . Reason : clarity
Ahriman4891
S2 licensed
The "damage control" in this thread is amusing. If you couldn't afford iRacing, you wouldn't be able to afford Internet either. Then we wouldn't hear all the complaints and bitching.

Quote :It's very simple, if iRacing is what is claims to be, then it's worth that pittance of cash they'll be charging.

Exactly.
Ahriman4891
S2 licensed
http://www.piaa.com/

Indeed, bulbs and lights. I should have googled it in the first place. Thanks
Ahriman4891
S2 licensed
Agreed. A really elegant skin.

What's PIAA? (at least it's not RIAA )
Ahriman4891
S2 licensed
I like! Could be a real-life skin.
Ahriman4891
S2 licensed
What is "Idolmaster" anyway?

It's actually a good skin. I saved it :-D
Ahriman4891
S2 licensed
Vettel is rumored to drive for Ferrari next season -- maybe as a test driver at first.
Ahriman4891
S2 licensed
Quote from bialas :C&C welcome

Well you asked for it

The grey areas should be lighter, I think -- the real life BMW Sauber is white or almost white.

Most logos are hopelessly low-res, which IMHO ruins the point of a high-res skin. It's better to fake "Petronas" and "Syntium" with some font that looks very close to the original than to take a low-res logo and upscale it with loss of quality. There are tons of free fonts out there, and a both Paint.Net and Gimp scale fonts ad infinitum with no artifacts (well any software should, since fonts are not stored as images).

Aside from that, a great neat skin. Looks like you used a shadowkit, which is cool as well.
Ahriman4891
S2 licensed
Quote from Gabkicks :the 2008 f1 car would be great more of a driver's car.

I wonder if it would be easier to get old F1 cars in LFS. E.g. 1993 Williams (RIP Ayrton) or maybe even something from the turbo era. I imagine current cars are harder to license.
FGED GREDG RDFGDR GSFDG