There are threads complaining about FZR since what, 2005?
. Don't turbo cars require more attention in general since you have to keep the boost pressure high? IMHO FZR is not THAT much harder. Keep in mind that I'm a noob and drive on the level of "quick" AI in patch Y.
) Good advice on the braking points as well -- I was playing too safe before.
FZR is the only car I managed to spin out, even FO8 is behaving amazingly well. Also, my laptimes are 0.5 sec faster, even though I only use the default setups in X30 versus setupfield ones before. Mind you, I am still bad 

I wasn't suggesting anything, I was asking. FOX could be "roughly based" on FRenault, or it could be a very close (unlicensed) copy. For all we know, FOX might be 7% a lap faster than FRenault, or it could be 5% slower -- then, miraculously, it ends up in the same class as FBM.

However, I play with a pad (for now), which probably makes it easier to recover. Occasionally I just do a 360 deg. spin and continue forward :spin: And obviously I'm very very far from "mastering" the MRT. I'd like more Formula SAE cars in LFS, though -- they must be relatively easy to license (probably free as well) and we would have an actual class with real cars.
I think due to its low weight, it's the car that forces you to drive in the most realistic manner with current physics.