Well, as I said in my post, I can buy that for weight/power. But there is no way cars with such different bodywork generate the same L/D. All of them generate 0 lift with the body (huh?) and 3000N drag @ 100 m/s. In reality, FZR would likely create the most lift--so it would require more agressive wing settings to compensate with added downforce, increasing drag and slowing it down. XRR looks like it would generate most drag, but least lift.
Not to mention that a series enforcing identical lift/drag ratios (which is pretty ridiculous), should just enforce a single chassis and be done. Even F1 (which is very strictly regulated) has cars with diff. aero, despite having tons of restrictions on wing width, height, position, etc. I understand that it's probably a temporary measure by Scavier to balance cars while the physics is WIP, but that's the thing -- it doesn't balance anything There are threads complaining about FZR since what, 2005?
All I'm saying is there are a lot of subtle ways to balance cars, except for bhp/ton, but sadly we don't see it. Which is sad, since our physics probably allows for much more.
The balance is weird to say the least. Aside from the identical horsepower and weight (which one could argue comes from the GT class rules in LFS-land), the GTRs also generate exactly equal downforce and drag, and F/R downforce distribution is also within half a percent. There are a lot of variables to play with to make the cars "balanced" (e.g. FZR could have less high-speed stability), but we don't see much of it. I also don't see how mastering the XRR is easier than FZR . Don't turbo cars require more attention in general since you have to keep the boost pressure high? IMHO FZR is not THAT much harder. Keep in mind that I'm a noob and drive on the level of "quick" AI in patch Y.
As for FZR complaints, why not just cut down its power and torque? Especially torque, even race-spec 3.9 L flat-6 in Daytona prototypes does not develop 500 Nm, more like 430.
Tearing occurs when video card frames are higher than monitor frames, which will happen in LFS 90% of time (when there aren't many cars on screen). It's incredibly annoying when it happens.
To the OP: LFS has a "maximum FPS" option. Try setting it to 58 and disabling vsync -- some LCDs actually glitch a bit with vsync on.
Thanks! I just did a 1:17:5x with this set after 3 mins (previously, I got stable 1:19). Gives me hope that I can get into the low 16s - high 15s (gamepad, no wheel ) Good advice on the braking points as well -- I was playing too safe before.
Really? See the file I attached. The head is turned more than 45 degrees, probably closer to 60. Coupled with the eye motion, that should give FOV of over 100 degrees, even taking the helmet into account.
Then let the cockpit geometry obscure part of view.
Pushing 2 buttons where one suffices is a pain in the ass and bad design. Creating artificial hardships and annoyances does not lead to more realism.
I always use the virtual mirror, so I don't need to check the side ones that often. When I look to the side, I actually need to look to the side -- fast -- and I don't need the multiple buttons bullshit. That's why people ask for an OPTION to be put in. If you prefer the 45-90 mode, fine. I'd rather have 75-100, or maybe even try 90-45.
Strangely enough, I have an impression that X30 has more grip. Or maybe all the cars became easier to drive FZR is the only car I managed to spin out, even FO8 is behaving amazingly well. Also, my laptimes are 0.5 sec faster, even though I only use the default setups in X30 versus setupfield ones before. Mind you, I am still bad
And I like the new blackwood very much. GUI changes suck ass though.
Huh? I wasn't suggesting anything, I was asking. FOX could be "roughly based" on FRenault, or it could be a very close (unlicensed) copy. For all we know, FOX might be 7% a lap faster than FRenault, or it could be 5% slower -- then, miraculously, it ends up in the same class as FBM.
In most cockpit views the dashboard is too small, which is not realistic at all. I have a 20" monitor, and it's still not that comfortable to use, so I use the overlay GUI in all cases (I like sitting far from the screen). Plus, the wheel obstructs the view of the dashboard. IRL, you can move/tilt your head a bit and more importantly, rotate your eyes. In the game, camera vector is fixed.
When those flexible LCDs become widespread and everyone has a hemisphere screen around their head, I will subscribe to your words. As for now, I usually use the custom view which is roughly the same as cockpit view, but adjusted a bit for lack of peripheral vision. The GUI is already in the game, I'm just suggesting to improve its usability a bit.
I searched and did not find anything similar. I was wondering if it's possible to add dark backgrounds to GUI elements, to make them more readable? E.g. I only glance at the speedo occasionally, and that's precisely why I don't want to squint to discern what's going on. The tire temperature indicators already have it, so why not add them to speedo and tach? I don't think it should be hard to do, either. See the screen and note the readability difference (yes, I realize it's a very half-assed photoshop job):
I actually like sliding However, I play with a pad (for now), which probably makes it easier to recover. Occasionally I just do a 360 deg. spin and continue forward :spin: And obviously I'm very very far from "mastering" the MRT. I'd like more Formula SAE cars in LFS, though -- they must be relatively easy to license (probably free as well) and we would have an actual class with real cars.
I really like the MRT -- it's not overwhelmingly powerful, so it's recoverable from most mistakes. However, it's so light that I unlearned curb riding really quickly I think due to its low weight, it's the car that forces you to drive in the most realistic manner with current physics.
Not sure if it was suggested before, but what about mid-1980s style F1 car? Average aerodynamics, turbocharger, ~1000 bhp? (I just watched 1985 Dutch Grand Prix, that's where the crazy idea comes from.)
Agreed with both points. I think a truly exotic-looking, mouth-watering car would benefit LFS. BTW, what about a "civil" hypercar and its race-spec version? (think Enzo and FXX). The former could be 550-650 bhp with (optional?) traction control, while the latter is a 650-800 bhp version without driving aids. Harder to master, but faster. They could even be AWD and RWD, just like Lamborghini Murcielago street vs. R-GT versions.