btw. just an idea for meeting room when looking for pickup race:
at connecting everyone can upload profile of desired combos. And then can see how many ppl are connected wishing to race at this combo with similar PB with possibility to send a message: lets go, find a server and race there
Well, I dont think that ad fees would be big (around 500 racers daily, so probably max.1000 unique users monthly)
I cant find now at LFSW number of LFS users, considering 30000 it is £360000 for 6 years. Aint that big for a smasher.
8 bucks a month is something I wouldnt pay for iRacing but I wouldnt reject this businessmodel because it is iRacing's. For now demo/S1-S2 ratio is ~50/50 so nowadays price £12/24 is not that big.
And 1 quid a month is not a cash cow model, but I would say that stable £500-800 monthly for 3 devs (instead steep slope down of new racers) would prioritize LFS higher among their other projects
edit: btw. I knew what I was paying for and I dont moan for new content. The reason is: better content = more racers = more servers I can race on
You would have paid as long user over long time period, but newcomers will have to pay this growing amount at once. Thus there is growing price barrier for newcomers diminishing steady income more. In rent model there is flow from both newcomers and old users.
I proposed tis because it just works both ways: first ppl recognize if they are willing to pay monthly/annualy and give more stable income for the devs. However... they will pay monthly/annualy if the devs would supply good content.
I had this derived from feel-in-pants, that I didnt bother to look at closely. And I have no experience with manual to feel acceleration kick-in compared at gear change at torque peak and redline, as auto does it auto
And now I am convinced It even shows that gear change should occur at redline as torque is always higher on lower gear.
your acceleration comes from torque, not the power which enables to deal with growing opposite forces (ie. air drag), so in proper gearing you should change gears as soon as torque is diminishing as torque on higher gear should be higher.
heh, just the same the car havent changed if you want to be superaccurate get replay analyzer to see max torque vs. rpm. The indicator was nothing else but this rpm.
I wouldnt say incentive. I would say: a rule. Actually, change of rules
And I dont perceive it like extra money for the devs - it is rather as I can imagine, valuable resource - the time - they have to spend on their main projects to run their hobby, LFS.
You will not be forced to prolongate your license it would depend on how you will perceive its progress. The thing is that without that progress the game will gradually die as new racers will not come up - but it is better to count on current racers than newcomers
I found many servers with ranking systems, there are many leagues but I dont remember pick-up servers multilplied for divisions ie. with 2s range of laptimes.
I can cope with 105% of WR mostly that is used for some servers as a need and from my experience 2 seconds is the difference that makes the sprint race. So if there were couple of servers for the same combo with thresholds (WR+2s, WR+4s, WR++) much more racers could enjoy close races.
Master-server is stable cost. So there must be steady rate of new racers or steady flow of cash from current racers - if that would help keeping up the course of development
well, I found nKP very accurate but very rough. As forces in LFS feel too springy, in nkP they are just on the edge but with no rubbery, non-digital feel.
Heck, there was development progress report, I dont expect anything soon because of new moaning tidal wave.
How would you react to annually/monthly paid license for LFS? a new thread maybe?
They surely realize more than you think. The ones that learnt thru those lessons are iRacing guys (they developed GPL so they know ) - and they introduced regular fees. I dont like this business model but the fact is that this is the only viable. To maintain steady, flourishing progress devs need stable income which for now comes from new racers. If they come in diminishing rate - the game dies but the servers are still remaining cost.
The way devs can maintain increase of racers is to keep it so much up-to-date younger ppl will come.
So if I had been proposed such situation - I wouldnt pay iRacing rates but I would agree with LFS license at the rate of 1 pound a month - 1 stage a year? comn, if development would go at that speed....
Adding some old blokes moaning...
I've been here since S1 times too. Frankly I didnt make many comparisons but I wouldnt pay monthly fee to iRacing, I found netKar interesting but no so much to buy a license, and having few laps on the Race just to know tracks by heart when watching WTCC (SimBin phisics just turns me down).
I, experienced LFSer, would blame rank systems for damaging public pick-up racing. They become very popular and occupied resulting others plain empty, but for me it is quite not appealing to spend days to get points for something else than xfg Or racing regularly in leagues. I dont mind 105% of the best laptime - mostly I would cope and it's obvious that more than 2-3s a lap just doesnt make a race. I rather, during the years, see lack of pick-up servers with laptime range - that is something what people enjoy in club racing: no matter you fight for 1st or 20th place - it is just as much awesome for the competitors.
You can always find good base for your setup at Inferno (I welcomed GenerAl from dSRC there as his setups were very good for my style)