Well, about "$objectflag,$Time,$XPos,$YPos" .
is explained in the doc i,ve attached.
$userName // $Username $objectflag // Flag of object OBH_LAYOUT, //1 // an added object OBH_CAN_MOVE, //2 // a movable object OBH_WAS_MOVING, //4 // was moving before this hit OBH_ON_SPOT //8 // object in original position $Time //Time you hit the object (Race timer) in milliseconds $XPos // Object X Coordinate $YPos // Object Y Coordinate
$XPos,$YPos
If you want to know the coordinates of the object you hit.
The difference between ObjectContactSpeed and InstantSpeed:
The Speed should be the same, but i think there is a delay between the packets
Heading and Direction
Direction = Is in which way you face your car. For example:
North = 0 degrees
West = 90 degrees
South = 180 degrees
East = 270 degrees
Heading:
When you go north and your car is going sideways.
There is a insim packet that isnt implemented in Lapper. That gives a 2 second penalty when hitting a object.
// If an autocross object is hit (2 second time penalty) this packet is sent :
After LFSLapper developers Krayy and Gai-Luron left LFS. I'm trying to add some LFS insim packets to LFSLapper.
Atm i'm busy with adding a packet that reports the collision between Car and (AutoX)opjects.
After some strugling with finding out what everything means. I have finally received some data from lapper when hitting an opject.
Be aware: i'm not a programmer, and i have 0% knowledge of C# programming.
So thank you google for helping me out LOL
Anyway, i go back to 1 lapper per server. Otherwise i have to change the code of several systems.
For example i'm updating my adminpanel. The logfiles are not stored in the database. Here's a picture of it. It works good and as admin you have a sort of control over your admins/server.