The online racing simulator
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basics complete
bayanofmansorofisky
S3 licensed
engine, suspension and general stuff is complete
still more to do
bayanofmansorofisky
S3 licensed
mixing shtuff


so ye it now gonna have similarity with a suzuki carry minitruck for interior.. like the door panels and dash
because why not ..also original interior feels ugly somehow.
Daihatsu Hijet mini truck, aka Japanese kai truck
bayanofmansorofisky
S3 licensed
When size doesn't matter


compact, light weight and reliable.. all in one!

side note: some early modeling stage, plans to have 8 different configurations!
most likely stock engine specs or whatever fits well.


suggestions, opinions and thoughts are welcomed Tilt
bayanofmansorofisky
S3 licensed
Quote from Flame CZE :Thanks for creating the work in progress thread. Can you please upload the images as attachments to your first post? If you use a 3rd party image hosting service, it can be deleted or go down at some point in the future.

sure
modeling process of a search and scout vehicle
bayanofmansorofisky
S3 licensed
didn't want to creat this thread but i was forced to when submitting the mod
but here is the build stages of the mod
https://imgur.com/a/c2ZpQrD
bayanofmansorofisky
S3 licensed
Quote from zeeaq :How are you strapping your phone to your forehead?

It isn't on forehead, it's on top of your head, like a hat
I've included a photo of what i made in the very last of the post, check it out.
It's basically a headphone, a phon holder from a selfie stick and some straps
I attached the holder uptop in the middle and used iron wires to lock it in place aswell as electric tape, and casual straps (got 2 unused straps from a men's handbag) and made one that goes on back of head and the other on forehead, it gave amazing stability even if violent moves were done.. Not even slips.
bayanofmansorofisky
S3 licensed
Updated post with full tutorial
Head tracking using android phone.
bayanofmansorofisky
S3 licensed
head tracking tutorial
  • About:

    Budget VR... No need for any tracking hardware like IR or a webcam..
    This method uses phone's gyroscope and accelerometer and sends it over UDP so pc client can process it.
  • How it will work ?

    you need to have your phone placed on top of your head! may look silly but its worth it.


    before you go deep, this will not work if your phone doesn't have a gyroscope and a accelerometer sensors.

  • How to set up the connection:

    after installing both apps on both devices, we need to configure them so they can connect with each other.
    but first, make sure both PC and Phone are connected to the same Network (WIFI or you can use tethering Hotspot from your phone and connect to it from pc)

    - on your PC:

    Click on your keyboard WINDOWS + R keys, a cmd will appear.
    type: ipconfig then click enter.
    Locate the IPV4 address (looks like this : 192.168.1.12) and save it for next step

    - on your Phone:

    launch the app and scroll down, you must see a field for the IP,
    enter your PC IP there.
    Set port to 4242.

    Now if you hit start tracking on both apps a movement should be detected, however we are not done.
  • How to set up OpenTrack on PC:

    on the main interface:

    set the Input to : UDP over network
    click the hammer icon and set the same port that u typed inside the android app (in our case it was 4242)

    set the Output to : freetrack 2.0 Enhanced

    set the Filter to : Accela
    click the hammer icon and set the same values as shown in this image:
    https://imgur.com/olvL2eM

    Next step: Click Options:

    in the shortcut tab , you can set keybinding
    i just used:
    Center : numberpad 5
    Toggle : numberpad +

    Check both Center at startup and Never translate the application interface

    in the Output tab , set settings as shown in image below
    https://imgur.com/vLPyiLs

    in the Game detectiontab, locate and add LFS.exe
    now close options.

    Next step: Click Mappings:

    set Yaw as shown below:
    https://imgur.com/v0zceoZ

    set Pitch as shown below:
    https://imgur.com/wVLyvke

    set Roll as shown below:
    https://imgur.com/7MG27sf
  • How to set up the phone app:

    simple setup. just apply as below:
    https://imgur.com/aFZwCaS
    i found these values are the best after 2 hour tweaking.
now you are done!

Notes:

- the android app doesn't seem to keep working when screen is locked/off so just turn brightness to lowest to safe battery and prompt the app to use intensive battery or what i mean is allow to run in background, its actually very battery friendly.

- Face your phone towards the screen and click Calibrate for the app to use these coordinates as the origin, make sure its placed flat as possible, as if u set it on table.. Actually just set it on table in front of screen. Yes do that.

- You can center the screen using the binded key and it will use the new center as origin

- everything can work offline as long as they connected to same wireless network

- values for sensors may not work for all devices depending on the gyroscope and accelerometer sensitivity of your device

- You may feel neck pain due to the device weight on your head, remember to take a break sometimes
  • What you can use to set the phone still on your head?

    i used:

    - old headphones.
    - old selfie stick phone holder, took the part out of the stick.
    - some straps.
    - tape.
    aaaaaaaaaaand the vey pro design is : https://imgur.com/dpjfH2D


here's an actual footage of how it works, lag is from recording
https://youtu.be/RtKJpUjY9XE

feel free to ask me any questions related to this thread

ENJOY YOUR CHEAP VR EXPERIACNE!
Last edited by bayanofmansorofisky, . Reason : Links weren't linking
HUMHII LIMO
bayanofmansorofisky
S3 licensed
Vehicle mod: HUMHII LIMO
Details page: https://www.lfs.net/files/vehmods/C8ED60

SHORT DESCRIPTION:
Quote :a limo version of humhii

DESCRIPTION:
Quote :a limo version of HUMHII

a V8 powered vehicle based on HUMMER H2
Engine Specs are Not matching the real life version
Driver Switch side
Traction Control
ABS
Default configuration
Off-road Configuration
Advanced skin template.
More to come in next updates.

Rims made by VladM.

COVER SCREENSHOT:
bayanofmansorofisky
S3 licensed
Quote from Scawen :Another thing I was wondering about was a way to show the axes (x, y, z) of a rotated subobject. These new rotating objects can rotate around (or slide along) their own axis, but you can't see where those axes are.

Problem is with the subobject selected there are already some drag axes (that are not rotated) so I don't know how to avoid getting confused between all the axes there. It can only be a simple solution at this point.

A 3d or a 2d (depending on view) axis map shown on top part of screen maybe, like the one in blender.
bayanofmansorofisky
S3 licensed
understandable, thank you for the updates.
bayanofmansorofisky
S3 licensed
Can the spinning subobject be modified to when the user stops the function, the spinning continues to the original place. Or maybe an editor option (continue spinning to origin yes or no)
bayanofmansorofisky
S3 licensed
Nope
bayanofmansorofisky
S3 licensed
First of all, ty scawen for listening and follow up what the community wants.

Quote :Types of object:
- rotator [like current headlights, rotates a given amount]
- slider [moves along an axis a given distance]
- spinner [rotates at a given speed]

Good ones!

- maybe another type of rotator that just keeps the movement untill toggled off (like Wipers, going back and forth until disabled)
- "for future" Also maybe the spinners could be used to replicate a pivot point for trailer support of some kind but thats in future of course. We don't want to pressure you now.

Quote :Range of values for "Rotator" amount?

I like 360 but in cases of the sub was used for a decorative purpose like for example a small motor for the pop ups it then needs to spin some more so I'd say it's better to have it spin couple of rounds before stooping, maybe keep the angle range but add options from x1 to x10 for times of repeating before stooping.

Quote :Range of values for "Slider" amount?

Centimeters for sure. Always go big so it isn't a requested thing 1 day after puplish.
Also, cranes.

Quote :Range of values for "Spinner" amount?

Perfect setup. I like having control for each one multiplied seperately.

Quote :you could use /light rfog/ffog/extra to operate an item if it was set to be connected to that switch.

yes,but isn't it possible and more convenient if we used the removed l-tbrk l-cbrk l-ttail l-stail as functions and just rename them to something else Uhmm
This way we save the fog and extra mapping.


Looking forward for it, ty.
Last edited by bayanofmansorofisky, . Reason : alot of thinking while awake in bed when I'm not supposed to.
bayanofmansorofisky
S3 licensed
Allow the mod author to override the (Derivatives are allowed : NO) if he's uploading a tweak mod of one of his own mods.

Like the HUMHII LIMO
https://www.lfs.net/forum/thread/106153-HUMHII-LIMO
Is a tweak of HUMHII
https://www.lfs.net/files/vehmods/2F33A3

If the license allows to do Derivatives.
above example shows i had to upload it as a new mod but it's actually just a tweak.
bayanofmansorofisky
S3 licensed
Quote from Flame CZE :

There could be another subobject type which would have the same rotating features as the pop up light, but it would be triggered using a special command instead of being activated by headlights. This would be handy for simulating opening doors, bonnet, boot, tipping body of a truck, wipers etc.

Here are a few examples of what's possible now but doesn't make sense to be tied to headlights:



(by justawastedsoul)


Yes i agree then, having seperate new subobjects is better.. yes i wanted to add it to the LineRunner but being mapped to lights is a no no.
bayanofmansorofisky
S3 licensed
Quote :Try edit file "cfg.txt" in folder LFS and change parameter "Adapter Select 0 to 1"

still, didn't change the adapter.
Quote :Have a look in your gfx driver options. With NVidia one can set a preferred gfx adapter for each app. There should be some equivalent setting for amd as well.

yes i have LFS added into the auto launch in my AMD Radeon settings but it just not working.

here is what it shows in graphics for the used adapter.(smh yellow text not entirely visible but its Intel R HD graphics 520 which is integrated)..btw I'm on a laptop.
bayanofmansorofisky
S3 licensed
*- is it possible to make the new pop up lights activate on a key switch or a command like the /light head command , instead of it being auto activated when lights are on?
maybe a command like /head popup on off toggle.

it would allow us to use this subobject in many.. many other ways


*- New subobject (rotating sub) that rotates at a given RPM and can set pitch roll heading etc..
activated by a command, ex: /sub rotate
Last edited by bayanofmansorofisky, .
Choosing graphics adapter
bayanofmansorofisky
S3 licensed
I don't know if this is just me or what, but lfs is runing on my integrated gpu intel hd thing while providing max 30 fps.
I have a dedicated gpu "radeon r5 2gb" that I'd love to be able to use but i don't seem to be able to change the adapter.
bayanofmansorofisky
S3 licensed
Quote from Scawen :In my version, I have now made it that you can have more than one l_head (or whatever special named colour) in your model.

So you can now use a different l_head in one configuration if you have different headlights there.

I think this avoids problems. The only confusion now is in the editor you have two colours with the same name. I think I should make it accept the names, followed by a space then some other text.

So then you could have (for example):
l_head
l_head 2
l_head sport
l_head retro

And these would all act as l_head. You must make sure you only use one in each configuration, or there will be a warning message. Let me know if this could cause any problem.

Sounds good, they share the same color slider in lights color tab right? I feel it's the most convenient way without the need to have a color option for every mapping.
Modders can make differences using textures as long as the mappings function properly.

This way allows us to have whole set of lights mappings on each subobject individually Thumbs up
bayanofmansorofisky
S3 licensed
Quote from Flame CZE :In tri mode, when I try to select a triangle that is in a different subobject, it would be more helpful to show the custom name of the subobject instead of its type. For instance here it could say "triangle belongs to a subobject (dashboard)" because that's how I named it.

Yes indeed, there's also some key which i accidentally sometimes hit and it switches me to that tris subobject, i still don't know what are the keys on the keyboard to fast switch from tris tab
Last edited by Scawen, . Reason : removed image from quote
bayanofmansorofisky
S3 licensed
Quote from Scawen :It's not.

Sidelights have always been around, it's the first click of the light switch before the proper headlights are switched on. They are much dimmer than headlights. Intended to make the car more visible before needing to switch headlights on. Mainly useless, if it's getting a bit dark and you want to be visible, usually better to switch on the dipped headlights. Added benefit that if a headlight bulb blows, your car doesn't appear to be a motorbike, because the sidelight indicated where a headlight should be.

Daytime running lights are a totally new thing, appeared in the last few years, a bright light that is intended to be really seen in daylight, and much too bright for night use, need to be dimmed or off when headlights are switched on to avoid blinding other drivers.

Ah yes, i must have mixed between these and what we call "city lights" yes a small bulp turns on in headlights with tail lights and dashboard lights
bayanofmansorofisky
S3 licensed
Low and high are more global
Aswell as the side lights, I didn't know what it mean until I figured it's same as day light running lights
sticky situation
bayanofmansorofisky
S3 licensed
after the D50 patch i noticed a stutter, more like a stuck situation

when downloading a mod or LFS is requesting mod image or mod list, while spectating and pressing shift + j or shift + p to join or go to garage to pick a car, the garage (vanilla cars images) flash for a split second and sends me back to spectating..
i cant join at all or even pick a car when LFS is requesting something or downloading a mod
I may not have the best internet but prior to D50 i was able to just pick a vanilla car and join when this happened.

here a screen recording.
https://youtu.be/I9_l2UDFu4M
bayanofmansorofisky
S3 licensed
Is it possible to allow us use lights mappings more than once, specially in cases of them being in different subobjects, if yes it would be helpful alot.
Currently, for example having 2 mappings of l_head will disable the function of both
FGED GREDG RDFGDR GSFDG