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bayanofmansorofisky
S3 licensed
Quote from M3THANOL :I have been waiting for one of these!!! Please tell me its gonna be a bonkers twin turbo BEAST!

Its gonna be built around the 6G7 engine with a little modifications to add power and torque. Not gonna be a slow one for sure Smile
bayanofmansorofisky
S3 licensed
seems to not have a cover image 🤔
Mitsubishi pajero replica
bayanofmansorofisky
S3 licensed
a replica of the 2018 mitsubishi pajero 4x4
done doing smoothing groups now onto textures..
Model isn't made by me.
I'll be trying to get it as close as possible to the real specifications
Also there will be an offroad,police and EMS configurations along with the basic one.
Hopefully everything goes to plan Smile
Since it isn't legally certified vehicle mod by mitsubishi.. Got name suggestion?
bayanofmansorofisky
S3 licensed
Quote from [OD :Jardim;1990404"]https://en.wikipedia.org/wiki/Ford_L_series

Based on this article, i found this

https://en.wikipedia.org/wiki/Cummins_L-series_engine

I recreated the Second one down from the top, as it seems more suitable for this application. Give it a try, see if you like.

Alrighty, thanks for taking the time to make that
I'll definitely give it a try
bayanofmansorofisky
S3 licensed
Driver Switch support and we be haulin!
bayanofmansorofisky
S3 licensed
Forgot to mention, u can test it from here & give feedback before it gets Puplished Smile
https://www.lfs.net/forum/thread/97442-LINE-RUNNER-IV
bayanofmansorofisky
S3 licensed
Nice mod, any plans to make switching driver side available?
bayanofmansorofisky
S3 licensed
Ty guys, its almost ready, i am finishing some details here & there
bayanofmansorofisky
S3 licensed
Exterior Is 90% Done!
Took me alot of time to make these small stuff (Front, Fenders) , it might not be looking like the exact real one but generally it's built freely.
Still gotta make:
Engine
Suspension
Mass
Steering Wheel + Animations
Skins.
bayanofmansorofisky
S3 licensed
Progress of Cab, outter shell
Gotta say traingles subdivide is a life safer, easy to adjust shape without the need to remake section Smile
bayanofmansorofisky
S3 licensed
Quote from kristofferandersen :This looks amazing. I'm looking forward to trying it out. LFS lacks bigger vehicles, but i suppose i can't say a whole lot until I've tried it. Good luck!

Thanks!
Basically 4 trucks in one.
bayanofmansorofisky
S3 licensed
Hello Racers! I'm working on a truck that have a changeable.. Welp everything.. Aside from cab ofc
Right now i am finished with the configurations modeling in editor, just need some final touches like fender or lights etc..
I made these configurations :
-Box unit
-Shipping Container
-Cement Mixer
-Tanker
All of the above are set to be skinable as well as the Cab wich i starting to make
Might take me a while but it should look somewhat similar to a Ford F700 cab as shown in these blueprints & Irl photos I'm following.
These are the configs as of now
Drop your thoughts below and maybe help me with a suggestion for a name or a modification Smile
Last edited by bayanofmansorofisky, . Reason : Added Progress of build photos.
bayanofmansorofisky
S3 licensed
Quote from detail :No, I mean profile height, instead of 40% it should be 80% or 90%.

In the specs it's in the middle: 125/80 R10. (80% of 125 mm width)

Thanks for clearing this out, I've made the wheels with these specs you posted Smile
bayanofmansorofisky
S3 licensed
Quote from detail :One small thing: tires profile should be twice higher. ("50" in the Russian specs seems to be twice lower than is used in English.)

Sry I'm not quite sure what u meant there Big grin
do u mean diameter should be 2 units bigger? Uhmm
bayanofmansorofisky
S3 licensed
If many people are still working on physics as your example then it's still in development. It should have either not been uploaded yet or just fully been tested offline and a final version shall be uploaded then.
It's just the idea why mod makers are rushing with thier mod,
Its not a life support cable Big grin
U may take some time to make alot of changes or small ones
U may discover mistakes while further testing.
But not every single change need to be a new version.
Daily Mod Update Limit.
bayanofmansorofisky
S3 licensed
It's really annoying having to re-download a mod like 4 times a day.
Some mods receive small updates in a short time, resulting in a literal spamm
Some mods made it 17 updates within 2 days. For example average size is 10 mb, keeping the last version we get a whole usless 160mb.
I think a daily update limit should be implemented, to prevent tiny changes and make the mod maker take his time to focus and put more work onto it.
Some people including me may not have a fast internet connection to download the mod over and over again.
Not to mention the mod package of every version is for that mod is existing in lfs files without replacing the older one, this is such a waste of space aswell .
bayanofmansorofisky
S3 licensed
Reading this thread yesterday and someone notified me about it before, yes its true it should've been a truck. Welp now it's fixed on https://www.lfs.net/files/vehmods/83EECF
Big grin
bayanofmansorofisky
S3 licensed
Quote from Berni25 :Best bus mod so far i´ve driven! You "feel" the weight very good and it´s great to handle.Excellent interieur, especially the dashboard! Only "negative" i found is that there aren´t skins available for Westhill and Aston. :-)

Thank you!
I am currently remaking the interior it gonna be way better than current. Also I'm working on the handling more and willing to make a skin for each track Big grin
bayanofmansorofisky
S3 licensed
Quote from loopingz :Yesterday I had TC on because I was with City setup and you cannot change it by button...
I could not stuck it today.
Default setups are pretty bad between 3 and 4 too much gap.
City and Road are inverted on final drive ratio. City should have a higher drive ratio: More torque and less top speed. Currently city tops out in fourth gear, the other goes to the max in 5 gear.
FFB is heavy (like too heavy) on turning but I don't feel much bump anyway. But the force are in the good direction which is good at least.
Did you remove the dirty skin? I could not put it today...

Alrighty then, I'll be adjusting these setups.
Dirt South City skin is one of the default colors
bayanofmansorofisky
S3 licensed
Quote from loopingz :Might be the problem! I don't think I have even mapped the button to activate deactivate...

It would be interesting to know if it made a difference.
I don't have a wheel so i can't feel or judge the ffd to adjust Smile
bayanofmansorofisky
S3 licensed
Quote from loopingz :I tried yesterday. Nice work the interior is nicely detailed.
I guess I am not a bus driver but trying at AS2 I had some fun on almost a lap. Then after a speed killer last turn the engine was weird. Kind of blocked at 2k rpm. Clutching or changing gear did not work great either. Strange I don't know it is LFS or mod related. Maybe the slow reving engine is glitching the game...
Ffb is heavy yes but we'll it is a bus...

Hmm i think i get what you mean, did you try without TC on?
bayanofmansorofisky
S3 licensed
Quote from Zopiac :Enjoying this for the most part. Bunch of small things though:

Default caster is pretty rough on FFB (pretty much instantly clipping when turning at all) but a personal setup fixes that (2-2.5 is good for me and my wheel).

The side mirrors' mounting arms clip into the body of the bus slightly.

The... buttons? dials? in the inner "center" button cluster which have the red/white "umbrella" pattern ("GEN" and "Undo Accident") look odd, with the red being on top of the rest or perhaps the white having backwards normals or something.

The "outer" button labels don't flip properly, only really obvious with the EPC label.

Minor clipping on the wipers where the lower/inner arms cross over the blades.

And the smallest issue of all: the head unit is smaller than real ones by maybe 30-40% -- there's no way I could fit a cassette in the loader. But this is only noticeable in VR I'm sure where depth perception and perception of scale exist.

But the driving itself is fine, and all of these things are varying degrees of minor.

Thank you so much for the detailed explanation of these things. I'll work on these things.
But for the fun labeling of some buttons it's just there for fun. Big grin
bayanofmansorofisky
S3 licensed
Quote from loopingz :That dirty skin is brilliant!

Glad you liked it Smile
RTS 6-71
bayanofmansorofisky
S3 licensed
Vehicle mod: RTS 6-71
Details page: https://www.lfs.net/files/vehmods/83EECF

SHORT DESCRIPTION:
Quote :Rapid Transit

DESCRIPTION:
Quote :Note: mod is still WIP
Please give your feedback after testing this mod to help me improve it.

Powered by the famous Detroit Diesel I6-71 engine, the 2001 RTS NOVA Replica.
It has 4 meters wheelbase and 2 meters width.
-Can choose driver side.
-Skin support
-detailed interior/exterior
-it's a bus

Thanks for isaac68ea (Roberson) for providing sound

History For who cares:
The inline six-cylinder 71 series engine was introduced as the initial flagship product of the Detroit Diesel Engine Division of General Motors in 1938. The V-type first appeared in 1957.
Sales of The 71 Series ceased in the summer of 1995, with the four stroke Detroit Diesel engine introduced as a replacement.

The Rapid Transit Series (RTS) city bus is a long-running series of transit buses that was originally manufactured by GMC Truck and Coach Division during 1977, in Pontiac, Michigan. First produced in 1977, the RTS was GMC's offering of an Advanced Design Bus design (the other entry was the Grumman 870 by competitor Flxible) and is the descendant of GMC's prototype for the U.S. Department of Transportation's Transbus project. The RTS is notable for its then-futuristic styling featuring automobile-like curved body and window panels; the Advanced Design Buses were meant to be an interim solution between the high-floor transit buses that preceded them, such as the GMC New Look (which had a curved windshield, but flat side glass and body panels), and modern low-floor buses that would facilitate passenger boarding and accessibility. Most current buses are now made by specialized coach manufacturers with flat sides and windows.

COVER SCREENSHOT:
bayanofmansorofisky
S3 licensed
Hi, i am reporting a bug of what seems a data lockup for when updating an unpuplished mod.
Earlier i made a bus mod it was called RTS 6-71, it used a model from CG Trader back then when the license from that site wasn't clear so the mod got unpublished and was moved to my saved mods page.
After the license got usable i updated my mod in terms of visual and technical sides. And uploaded it through the saved mods page by just selecting the new mod archive
Due to the fact i didn't make an entirely new submission (new skin id) i used the same page to use same skin id
When mod Puplished again it showed the older version (from before license approval) ratings and downloads count. The download count carried on the old one so did ratings.
But if i view the mod in the edit page it shows exactly the actual download number. The attached picture shows the correct one wich is 19, but when viewed from main info page for mod it had older count (was around 270), i updated it and version 2 got +10 downloads so shown 280 now.
Here's mod link.
https://www.lfs.net/files/vehmods/83EECF
FGED GREDG RDFGDR GSFDG