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bayanofmansorofisky
S3 licensed
Quote from loopingz :Yesterday I had TC on because I was with City setup and you cannot change it by button...
I could not stuck it today.
Default setups are pretty bad between 3 and 4 too much gap.
City and Road are inverted on final drive ratio. City should have a higher drive ratio: More torque and less top speed. Currently city tops out in fourth gear, the other goes to the max in 5 gear.
FFB is heavy (like too heavy) on turning but I don't feel much bump anyway. But the force are in the good direction which is good at least.
Did you remove the dirty skin? I could not put it today...

Alrighty then, I'll be adjusting these setups.
Dirt South City skin is one of the default colors
bayanofmansorofisky
S3 licensed
Quote from loopingz :Might be the problem! I don't think I have even mapped the button to activate deactivate...

It would be interesting to know if it made a difference.
I don't have a wheel so i can't feel or judge the ffd to adjust Smile
bayanofmansorofisky
S3 licensed
Quote from loopingz :I tried yesterday. Nice work the interior is nicely detailed.
I guess I am not a bus driver but trying at AS2 I had some fun on almost a lap. Then after a speed killer last turn the engine was weird. Kind of blocked at 2k rpm. Clutching or changing gear did not work great either. Strange I don't know it is LFS or mod related. Maybe the slow reving engine is glitching the game...
Ffb is heavy yes but we'll it is a bus...

Hmm i think i get what you mean, did you try without TC on?
bayanofmansorofisky
S3 licensed
Quote from Zopiac :Enjoying this for the most part. Bunch of small things though:

Default caster is pretty rough on FFB (pretty much instantly clipping when turning at all) but a personal setup fixes that (2-2.5 is good for me and my wheel).

The side mirrors' mounting arms clip into the body of the bus slightly.

The... buttons? dials? in the inner "center" button cluster which have the red/white "umbrella" pattern ("GEN" and "Undo Accident") look odd, with the red being on top of the rest or perhaps the white having backwards normals or something.

The "outer" button labels don't flip properly, only really obvious with the EPC label.

Minor clipping on the wipers where the lower/inner arms cross over the blades.

And the smallest issue of all: the head unit is smaller than real ones by maybe 30-40% -- there's no way I could fit a cassette in the loader. But this is only noticeable in VR I'm sure where depth perception and perception of scale exist.

But the driving itself is fine, and all of these things are varying degrees of minor.

Thank you so much for the detailed explanation of these things. I'll work on these things.
But for the fun labeling of some buttons it's just there for fun. Big grin
bayanofmansorofisky
S3 licensed
Quote from loopingz :That dirty skin is brilliant!

Glad you liked it Smile
RTS 6-71
bayanofmansorofisky
S3 licensed
Vehicle mod: RTS 6-71
Details page: https://www.lfs.net/files/vehmods/83EECF

SHORT DESCRIPTION:
Quote :Rapid Transit

DESCRIPTION:
Quote :Note: mod is still WIP
Please give your feedback after testing this mod to help me improve it.

Powered by the famous Detroit Diesel I6-71 engine, the 2001 RTS NOVA Replica.
It has 4 meters wheelbase and 2 meters width.
-Can choose driver side.
-Skin support
-detailed interior/exterior
-it's a bus

Thanks for isaac68ea (Roberson) for providing sound

History For who cares:
The inline six-cylinder 71 series engine was introduced as the initial flagship product of the Detroit Diesel Engine Division of General Motors in 1938. The V-type first appeared in 1957.
Sales of The 71 Series ceased in the summer of 1995, with the four stroke Detroit Diesel engine introduced as a replacement.

The Rapid Transit Series (RTS) city bus is a long-running series of transit buses that was originally manufactured by GMC Truck and Coach Division during 1977, in Pontiac, Michigan. First produced in 1977, the RTS was GMC's offering of an Advanced Design Bus design (the other entry was the Grumman 870 by competitor Flxible) and is the descendant of GMC's prototype for the U.S. Department of Transportation's Transbus project. The RTS is notable for its then-futuristic styling featuring automobile-like curved body and window panels; the Advanced Design Buses were meant to be an interim solution between the high-floor transit buses that preceded them, such as the GMC New Look (which had a curved windshield, but flat side glass and body panels), and modern low-floor buses that would facilitate passenger boarding and accessibility. Most current buses are now made by specialized coach manufacturers with flat sides and windows.

COVER SCREENSHOT:
bayanofmansorofisky
S3 licensed
Hi, i am reporting a bug of what seems a data lockup for when updating an unpuplished mod.
Earlier i made a bus mod it was called RTS 6-71, it used a model from CG Trader back then when the license from that site wasn't clear so the mod got unpublished and was moved to my saved mods page.
After the license got usable i updated my mod in terms of visual and technical sides. And uploaded it through the saved mods page by just selecting the new mod archive
Due to the fact i didn't make an entirely new submission (new skin id) i used the same page to use same skin id
When mod Puplished again it showed the older version (from before license approval) ratings and downloads count. The download count carried on the old one so did ratings.
But if i view the mod in the edit page it shows exactly the actual download number. The attached picture shows the correct one wich is 19, but when viewed from main info page for mod it had older count (was around 270), i updated it and version 2 got +10 downloads so shown 280 now.
Here's mod link.
https://www.lfs.net/files/vehmods/83EECF
bayanofmansorofisky
S3 licensed
Quote from Gutholz :The outside mirrors have not visible frame, looks bit strange.
The "rallye" setup is unrealistically high? "Shitbox" setup has flat tires? That is maybe a bit too shitty to include as a default setup. Smile
In general I think default setups should always be one driver one. (no passengers)

Yes default setups are adjusted in my version
For the shitbox setup, it's a shitbox idk what you expect
Thanks for the note about the mirrors I'll adjust aswell.
bayanofmansorofisky
S3 licensed
Quote from detail :In this video they show that the car has a sequential gearbox. IDK if that's settable.


3 small differences:

1) rear lights in the 1980+ are red+orange
2) their sides are also transparent, not chrome
3) the side gills are also painted as the body




I can try editing and fixing it myself, if you want.

For the gearbox, I'm actually willing to leave it as H pattern rather than sequential gearbox as in bikes, mainly because the car have a normal engine not a bike engine.
For the Chrome stuff, i thought it was a little better to make it have some details like they showed in the first seconds of video.
For the lights yes i made them a little red ish in current v3.. I think ill adjust them in next version
bayanofmansorofisky
S3 licensed
Hello there, i have some suggestions that might improve the lfs editor and the mod outcome in general, as far as i think Smile

- the ability to customize LOD2 and LOD3 like in the LOD1 (within their current limitations for poly's)
This helps if a mod maker makes a configuration that changes the shape of the vehicle keeping his mod good in terms of shadows and collision box.
*example: if someone was making configuration for a truck mod, let's say he have a refrigerated box, a tipper & cement mixer configurations, they have different shape and so do a collision box.. He can assign each LOD to the appropriate con. Also this helps with the variety a mod can have.

- the ability to add custom masses that are linked to a configuration but with a limitation for total weight/mass that can be added (slider).
*example: getting back to the truck example, player can choose loaded or empty now with mass difference.
As in the already existing voluntary added mass is so limited.

-lights color mapping option, talking here about the very specific  l_side light mapping.
It would be a good idea to have them seperate in the light colors tab in editor so mod can have different colors for headlights and these small ones.
But the main purpose for this is to use it as a way to map a lightbar lights, as currently cars with lightbars use blinkers and headlights to simulate it.
But with 2 different headlight mapping mode they will no longer use blinkers in lightbar as its not convenient to use them on aightbar. Although a seperate activation button to smaller headlights could be perfect aswell .

-switch buttons for configurations.
This could work like a new customization system.
Giving a special name to the layers that can be adjusted by user like M1_layer1 M2_layer2 and so on (within the current limitations and without the need for the C1_XXX naming as in Textures).
*example: a mod have 4 configurations but a user want to mix 2 configurations together that are not in the default cons because the mod have already reached the maximum amount of cons(4), he could now use a On/Off button for his own user_created configuration, so he chooses con1, its a wide body that he like he keeps it on
He move onto con2 it removes hood, he likes it he put it on
Now he has mixed 2 configs without it being in the default ones... And so on... Just like colors.

I hope i was clear enough Big grin
bayanofmansorofisky
S3 licensed
hmm, i can confirm this car is cursed, everytime i edit something and save.. Another thing changes,
noted, also do you guys think i should join the hood ridges to body so that they are skinable along with the hood?
bayanofmansorofisky
S3 licensed
Yeh I've seen videos on YT they been driven and the only thing i could hear was bolts and steel parts falling apart, shame we can't include that in lfs
bayanofmansorofisky
S3 licensed
Quote from Jake_Blasted :Its horrible, Great job! Big grin Big grin Big grin

Music to my ears ty
bayanofmansorofisky
S3 licensed
Noted, thank you both I'll adjust these & they Will be in next version Big grin
bayanofmansorofisky
S3 licensed
Nice, gl with it
Smoothing groups can be adjusted in traingles page, buttom right, u should see yellow button saying Sgroups, u it will show you current smoothing map
You can Creat new smoothing groups if needed from top right and assign traingles to them by holding control + lmb then selecting the group u wanna add onto.
For further information i suggest u check lfs editor manual
https://www.google.com/url?sa=t&source=web&rct=j&url=https://en.lfsmanual.net/&ved=2ahUKEwjrx7uO6Lr1AhUMzhoKHQSaBdwQFnoECAoQAQ&usg=AOvVaw1uIMO-9NyPdkQdI_s_1xkq
bayanofmansorofisky
S3 licensed
Some updates on the.. thing
Gotta do some configs
bayanofmansorofisky
S3 licensed
Yeh it seems fun to drive or race
I am really having issues fitting driver inside at the moment XD
Invalidka (invalid car)
bayanofmansorofisky
S3 licensed
Working on the soviet car that was designed for people with disabilities
Its the SMZ S-3D. a total shtbox that is fun to drive
I'm planning to make some configurations like : convertible / Taxi / Rally
I'd like to hear your thoughts & suggestions Big grin
this is it irl, model is somewhat ready but I'm making fixes and stuff.. As driver can bearly fit inside 😂
bayanofmansorofisky
S3 licensed
ah yes, I've always wanted to drive one of these in lfs. GL
bayanofmansorofisky
S3 licensed
@scawen hey, i thought this would be a helpful tool to add to lfs editor
The ability to lock bone on all frames or a single frame
This helps if we adjusting single bone position, rather than modifying every single frame after that, we just move and lock it in place for all frames without other unlocked bones being effected.
bayanofmansorofisky
S3 licensed
Quote from martin18 :you dont have the right sound file, put this in the editor, load it in the trans/audio section

Oh, must be changed somehow by its own when i edited it today although didn't change engine
Thanks for telling me about it!
bayanofmansorofisky
S3 licensed
Nicely detailed tutorials. Jake, would it be possible to also show how to make engine and its sound and import/export it to editor/lfs
bayanofmansorofisky
S3 licensed
Some skins , already uploaded onto LFSW
templates are now found in skin section and are downloadable as zip file.
Last edited by bayanofmansorofisky, .
bayanofmansorofisky
S3 licensed
Quote from martin18 :there you go better power make sure to use the sound too. sound and engine are different

Cheers man!
bayanofmansorofisky
S3 licensed
Hello, @scawen i want to suggest the possibility of being able to make wheels collision box round shaped
In lfs editor, we can see wheels use their mass also as collision box, some mods like offroaders or big trucks that were designed to climb obstacles actually tend to stop when hitting barriers because wheels collision box is a cube. It would be perfect if we were able to customize wheels collision shape or it to be come round as default thing.
FGED GREDG RDFGDR GSFDG