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bayanofmansorofisky
S3 licensed
Quote from Gutholz :The outside mirrors have not visible frame, looks bit strange.
The "rallye" setup is unrealistically high? "Shitbox" setup has flat tires? That is maybe a bit too shitty to include as a default setup. Smile
In general I think default setups should always be one driver one. (no passengers)

Yes default setups are adjusted in my version
For the shitbox setup, it's a shitbox idk what you expect
Thanks for the note about the mirrors I'll adjust aswell.
bayanofmansorofisky
S3 licensed
Quote from detail :In this video they show that the car has a sequential gearbox. IDK if that's settable.


3 small differences:

1) rear lights in the 1980+ are red+orange
2) their sides are also transparent, not chrome
3) the side gills are also painted as the body




I can try editing and fixing it myself, if you want.

For the gearbox, I'm actually willing to leave it as H pattern rather than sequential gearbox as in bikes, mainly because the car have a normal engine not a bike engine.
For the Chrome stuff, i thought it was a little better to make it have some details like they showed in the first seconds of video.
For the lights yes i made them a little red ish in current v3.. I think ill adjust them in next version
bayanofmansorofisky
S3 licensed
Hello there, i have some suggestions that might improve the lfs editor and the mod outcome in general, as far as i think Smile

- the ability to customize LOD2 and LOD3 like in the LOD1 (within their current limitations for poly's)
This helps if a mod maker makes a configuration that changes the shape of the vehicle keeping his mod good in terms of shadows and collision box.
*example: if someone was making configuration for a truck mod, let's say he have a refrigerated box, a tipper & cement mixer configurations, they have different shape and so do a collision box.. He can assign each LOD to the appropriate con. Also this helps with the variety a mod can have.

- the ability to add custom masses that are linked to a configuration but with a limitation for total weight/mass that can be added (slider).
*example: getting back to the truck example, player can choose loaded or empty now with mass difference.
As in the already existing voluntary added mass is so limited.

-lights color mapping option, talking here about the very specific  l_side light mapping.
It would be a good idea to have them seperate in the light colors tab in editor so mod can have different colors for headlights and these small ones.
But the main purpose for this is to use it as a way to map a lightbar lights, as currently cars with lightbars use blinkers and headlights to simulate it.
But with 2 different headlight mapping mode they will no longer use blinkers in lightbar as its not convenient to use them on aightbar. Although a seperate activation button to smaller headlights could be perfect aswell .

-switch buttons for configurations.
This could work like a new customization system.
Giving a special name to the layers that can be adjusted by user like M1_layer1 M2_layer2 and so on (within the current limitations and without the need for the C1_XXX naming as in Textures).
*example: a mod have 4 configurations but a user want to mix 2 configurations together that are not in the default cons because the mod have already reached the maximum amount of cons(4), he could now use a On/Off button for his own user_created configuration, so he chooses con1, its a wide body that he like he keeps it on
He move onto con2 it removes hood, he likes it he put it on
Now he has mixed 2 configs without it being in the default ones... And so on... Just like colors.

I hope i was clear enough Big grin
bayanofmansorofisky
S3 licensed
hmm, i can confirm this car is cursed, everytime i edit something and save.. Another thing changes,
noted, also do you guys think i should join the hood ridges to body so that they are skinable along with the hood?
bayanofmansorofisky
S3 licensed
Yeh I've seen videos on YT they been driven and the only thing i could hear was bolts and steel parts falling apart, shame we can't include that in lfs
bayanofmansorofisky
S3 licensed
Quote from Jake_Blasted :Its horrible, Great job! Big grin Big grin Big grin

Music to my ears ty
bayanofmansorofisky
S3 licensed
Noted, thank you both I'll adjust these & they Will be in next version Big grin
bayanofmansorofisky
S3 licensed
Nice, gl with it
Smoothing groups can be adjusted in traingles page, buttom right, u should see yellow button saying Sgroups, u it will show you current smoothing map
You can Creat new smoothing groups if needed from top right and assign traingles to them by holding control + lmb then selecting the group u wanna add onto.
For further information i suggest u check lfs editor manual
https://www.google.com/url?sa=t&source=web&rct=j&url=https://en.lfsmanual.net/&ved=2ahUKEwjrx7uO6Lr1AhUMzhoKHQSaBdwQFnoECAoQAQ&usg=AOvVaw1uIMO-9NyPdkQdI_s_1xkq
bayanofmansorofisky
S3 licensed
Some updates on the.. thing
Gotta do some configs
bayanofmansorofisky
S3 licensed
Yeh it seems fun to drive or race
I am really having issues fitting driver inside at the moment XD
Invalidka (invalid car)
bayanofmansorofisky
S3 licensed
Working on the soviet car that was designed for people with disabilities
Its the SMZ S-3D. a total shtbox that is fun to drive
I'm planning to make some configurations like : convertible / Taxi / Rally
I'd like to hear your thoughts & suggestions Big grin
this is it irl, model is somewhat ready but I'm making fixes and stuff.. As driver can bearly fit inside 😂
bayanofmansorofisky
S3 licensed
ah yes, I've always wanted to drive one of these in lfs. GL
bayanofmansorofisky
S3 licensed
@scawen hey, i thought this would be a helpful tool to add to lfs editor
The ability to lock bone on all frames or a single frame
This helps if we adjusting single bone position, rather than modifying every single frame after that, we just move and lock it in place for all frames without other unlocked bones being effected.
bayanofmansorofisky
S3 licensed
Quote from martin18 :you dont have the right sound file, put this in the editor, load it in the trans/audio section

Oh, must be changed somehow by its own when i edited it today although didn't change engine
Thanks for telling me about it!
bayanofmansorofisky
S3 licensed
Nicely detailed tutorials. Jake, would it be possible to also show how to make engine and its sound and import/export it to editor/lfs
bayanofmansorofisky
S3 licensed
Some skins , already uploaded onto LFSW
templates are now found in skin section and are downloadable as zip file.
Last edited by bayanofmansorofisky, .
bayanofmansorofisky
S3 licensed
Quote from martin18 :there you go better power make sure to use the sound too. sound and engine are different

Cheers man!
bayanofmansorofisky
S3 licensed
Hello, @scawen i want to suggest the possibility of being able to make wheels collision box round shaped
In lfs editor, we can see wheels use their mass also as collision box, some mods like offroaders or big trucks that were designed to climb obstacles actually tend to stop when hitting barriers because wheels collision box is a cube. It would be perfect if we were able to customize wheels collision shape or it to be come round as default thing.
bayanofmansorofisky
S3 licensed
Great work and makes life way easier for skin making for mods!
I always found that the best was to have a white body and black background because it helps with color blending function in photo editors... But the most likely its best to have body wich is white also have the details like if u r looking from side, u see door details and if there's blinker or smt u know where it is ans thats helpful..
Seeing u made many exporting options is great!
bayanofmansorofisky
S3 licensed
Quote from PeterN :Pretty nice but from inside everything is very dark! Also are you able to tweak the default angle of the rear view mirror, it's half roof... (I know we can individually but)

Noted, thanks for feedback!
bayanofmansorofisky
S3 licensed
Mod is published! Waiting for you guy's feedback, have fun Smile
bayanofmansorofisky
S3 licensed
Quote from martin18 :HOW TO UPLOAD ENGINES
6.2L: Diesel 270....
THE ENGINE YOU UPLOAD IN TO THE
LFS_EDITOR>DATA>ENGINE

THEN IN EDITOR YOU
EDIT ENGINE>LOAD ENGGINE FILE

HOW TO UPLOAD SOUND
6.2L Diesel Sound
PICTURE BELOW SELECT TRANSMISSION/AUDIO THEN SELECT ENGINE SOUND FILE

Thank you so much man! Nice work
Now mod to be released soon Big grin
Almost done
bayanofmansorofisky
S3 licensed
All left for first version is engine tweaks
Sugga, a retired military monster
bayanofmansorofisky
S3 licensed
This vehicle is based on the VOLVO TP21 wish was born in the 1953
Still got lotta stuff to do like engine, suspension and dashboard
Gonna be a monster
bayanofmansorofisky
S3 licensed
Made the high resolution skin (2048x2048) template for u bois enjoy Big grin
FGED GREDG RDFGDR GSFDG