I don't think you can assign the F keys to keyboard keys. When you assign it to a button it is assigning it to a wheel/gamepad or something (which you can do via menus).
Your only options are to live with pressing F11/F12, use a wheel/gamepad or find some external way to make Q/E simulate into F11 or F12 presses.
I don't necessarily mean mentor with tricks and tips towards skateboarding. Just building a relationship and having a positive impact can be beneficial to both the "kid" and the mentor.
*I use the term kid, but teen, young adult and others can certainly fit.
@ Boris - Then don't stop. Keep at it I've gone to parks well after highschool/college etc and while it is different, the same enjoyment is there - likely with different, possibly younger people; but you can think of yourself as a mentor- assuming your effecting people in a positive way that is what matters. Try keeping someone from going too far over there experience level, or other things. Have fun.
More of a 'fruit booter' assuming your using it in a jokingly manner. Aggressive inline-skating for those that don't know the term. It is tossed by skateboarders, some as insult and others for fun - depending on tone. But I get along with a lot of skateboarders, afterall the two sports/activities are similar at some level, even if the equipment and techniques are different.
Anyways, my tip for you would be to find out if you enjoy it. If so, stick with it. And keep practicing. I can't give you tips on the board, but practicing constantly is the way to improve. Find what you like about it; half-pipe? ramps? flat ground perhaps? or rails? Many different styles suit different people. Do some research on proper equipment care, I got lucky and did this as a school project, but that research paid off that I would recommend doing it even if it isn't for school (assuming you enjoy and plan on doing this for some time). It helped me make wheels last longer, bearings faster and better and last longer etc. Of course, this stuff helped more with the long run.
My final tip, wear pads. Don't think it's stupid or care about the looks. When you can get back up roll after roll, you will appreciate it. Also you will tend to have a bit more confidence - of course don't go overboard with the confidence level. Stay within your limits, play it smart. Do try new things, even if inherently dangerous - it is a rush and can be done. But NEVER do them without working up the basic skills and have a solid understanding of what needs to be done. Even something you've done 1000's of times can still go wrong.
If you browse the net for ~4hrs you likely exceed 100mb depending on browsing habits. A few 30s youtubes even on the lowest res (360?) will be about 50-80mb. My jaw dropped when I saw this. This information comes from what my ISP provided me for monitoring my daily limit. My other browsing habits were this forum, my e-mail (Yahoo!) which sends/recvs about 10 e-mails a day. But websites these days are rarely optimized in data sending from what they used to be. Common practice doesn't even offer low bandwidth versions anymore - which was sad.
Yea, I don't have a cap here. Although just a few weeks ago I was limitted to < 200mb a day... And just 'general' internet browsing with 3 to 5 youtube videos a day could push over the limit. (Which would lock the internet for 24 hours starting the time you went over, even if it was 5 min before the limit resets).
I mean to say, I am not extremely impressed. Sure congrats (sincerely) on jumping 26 cars, and holding the "record". But for the video, style of jump and a few other things I am not impressed much. I can't say it is terrible, but impressing me would be doing this in a sense that at least seems physically possible and safe. You just died. There is no way the driver survived that.
Also eliminate all variables with the record. Cars lining up on a server is first of all something that needs to be coordinated well (nice job on that) and can go wrong. Second people could have more / less gap between cars. I did notice you had them bumper to bumper, but even then there are discrepancies with them.
My suggestion is using stacks of tires aligned to the LFS layout grid. place four white, then a blue. Then four white ... so on...
The primary turn-off for me though is the act of killing yourself/driver. I get it is not real-life and nobody got hurt, but it breaks the illusion and thus immersion from the simulation, at least for me. So if I was to do this, I'd also have the rule that the driver must land on four tires, no rolling and remain under control (to some degree) when landing. IE- being able to stop the car.
As well as the 'launch' crashing into a car and using the lag/physics to boost up is another immersion break.
Anyways, those are my two-cents and feelings. Not a bad job though, so congrats.
Your correct but I was assuming a proper scientific method where we eliminate as many variables as possible - the only thing changing is the gear, and thus the speed. Try doing 5th up that same steep hill.
Exactly what I was saying above with the engine at load or not. The resistances in 5th will be higher than those in first. Causing the engine to do more work.
If the engine always took in X fuel per rotation, and produced Y torque/energy from that fuel, then your speed in 5th would be limited to where the resistances match the energy output - regardless of engine speed... So at that point the engines would take the same amount of time until they ran out of fuel, but the one in 5th would not be running at 7000 rpm, leaving the question unanswered.
You understand it correctly, and the resistances would play a role if we were talking about distance of travel, or speed of travel. But does it play a difference with the engine at the same RPM. Essentially the engine is doing the same thing, the transmission is doing different things. The transmission does not use fuel, just takes the engine output and converts.
Now, the kicker comes into play with engine load. You can rev to 7000 and keep it there in first a lot easier than in 5th. Because of resistances. So does this extra load on the engine require more fuel, I would say most likely. Least it makes sense to me.
Be just like a peddle bike, in lowest gear you can only peddle so fast before your feet fall off. For giggles lets call that 7000rpm. Then you change the gears to the highest and do the same thing. But as soon as you slow down your legs have a load on them and you need push harder again. This is where more fuel/energy would be used. But assuming a magical world where you could actually keep your legs at that speed, (or the car engine), then it might be using the same fuel.
My bet is that 5th gear will run out of fuel sooner (time-wise) because it will have more load on the engine running at 7k where as even if the engine is running at 7k in first, it won't have the same load.
What would making LFS multi-core do if your limiting yourself by running Fraps? In anycase it sounds like a memory bottle neck if it happens when recording in full resolution. Capturing and saving the video data on the fly has always been memory intensive.
How does LFS run without Fraps? Sure it might suck that you can't record in full resolution, but how do you think this is fault of LFS? Maybe I read your post wrong, but I read it twice to be sure. I don't see how LFS being multi-core would help your specific problem. Make sure _nothing_ is running, including as many background processes except for LFS and Fraps - sometimes that can help loads.
* I would like to see LFS become threaded, but that is not an easy job in any sense. I don't want to hear "its been done in X, Y and Z", as those products were built around threading in mind - LFS hasn't been and just adding it isn't as simple as bolting on a new intake or something.
Wouldn't you mean Server side? It is possible to do it through each of the clients, but I don't think that is a very good way to do it... Server side is the way most of these things work, and it could be a pain to get all the racers to download / install and run this tracker on their side when it could just run on the server.
It isn't "demo' or "s1" or even "s2" (or future) "s3" limitations on a member that makes them do good/poor quality work. A lot of it is experience, effort, dedication and motivation to do a good job.
I can't say that it was a bad video, the effect was pulled off in a nice way. Though it would have been better with some more LFS action, and camera movement. Sure that would have required more work with the billboard, and putting the movie in the right place, but it would have been nice to see some cars - and movement from the camera, anyways- nice job.
I guess I'm the first not to agree with anything. There were some episodes that I felt were 'out there' 'off' or whatnot, but in general I'd have to say I'm sad I can't look forward to a next season. I think near the end things started getting slippery but Season 1,2,3 were great. 4 was harder as they introduced new concepts - for better or worse, but it still stayed interesting. In anycase, I enjoyed most of the series and celebrate that it ended before being slowly run down.
EDIT: Though this wasn't a series you could really skip a several episodes and think you can keep up. It was one of the very few series that continue from episode to episode with a main storyline.
Accusations of plagiarism and not including a license are on far different scales the way I see it. It is a case of simply forgetting, on the license where as plagiarism is known. One can be accidental while the other is certainly on purpose. You can't take back what you've done, but Dygear deserves a huge apology for claiming plagiarism over not including a license...
I am quite shocked that this was what it was about.
I understand, but really I don't see why you think you need to defend yourself, there has yet to be more than an accusation. It is only he said/she said... I'm not saying I would back off either, because I'd be down right upset if someone made remarks about my character like that - especially without direct proof.
Post the code that is in so much question of plagiarism. There are only so many ways that you can write "x = x + 1" in code. But really, back up your claims, with some solid proof. I'm not picking sides, I do have a bias towards one, but I will always remain open minded about anything/anybody. So please if you actually have proof post it.
I'm not offending / defending anyone, but I don't appreciate hearing anyone is a plagiarizing without; direct evidence and facts. Not to mention this shouldn't be here. Switch to PM's guys and let this thread contain what it is meant to. If there really is a problem with plagiarism, (which I do doubt), then Dygear, or mods would be able to close it. But until then don't dirty up the thread.
Gahh! I was getting excited for the deal only to read that it was well over . . . (Not that I have the money for a server at this time but still would have been a good. And yet I see it is out of date. Then the reason it is out of date made it even worse. There are other places to get support- this thread is not it. That is just rude.
Look in the header files, do some searching. I mean, sure there are tools out there for the auto typing "lazy" behavior. This is my opinion, though I don't look down on people using this stuff, I do disguise it because it makes too many people rely on the feature. Point proven here. Just start with the main .h files, and see what gets included.
Good luck, and I can't really help with the project specific stuff because I don't use it. So sorry I can't give a direct header file to look at, but you must be including it somewhere, so start there.
EDIT: Forgot to mention, the first place to look (which I hope you have), IF AVAILABLE, is some form of ReadMe, or other documentation that may come with the library, or code. Again I don't know the specifics of this library.
Last edited by blackbird04217, .
Reason : Added tips
But looks does not make something better, not even close. I'm not holding my breath for the patch, but when it comes out I will try it. 1.5 years of development, while a long time - and could be better in some cases - is not drastically unreasonable.
I've been holding off posting in this thread, but had to now. The developers do not owe us anything. They stated in the license you (that may or may not have) bought, that you are buying the product AS IS. Meaning they could stop development and you can't complain. Yet, they work a little extra to make something their quality and people complain about development times among other things.
I don't want to say I agree with the developers or would take a bullet for them, but as a developer myself I understand constraints - and that things take large amounts of time. Even when you know exactly how to do it, can do it anyway you want and have loads of free time. Scawen has a family, a life and has stated he's had issues thinking of a proper way to do this without major side-effects. Let alone he can't just develop it the way he wants because it needs to fit in with the current LFS engine/code base. And to make things more difficult on magnitudes that I can't imagine, he is going to try keeping the feel of the game at least somewhat the same, as to not shock the users.
I'm not saying it is right to keep the community hanging, but in the end it is their opinions and decisions that ultimately matter. They aren't out for money, and they put their heart into the project - that will keep me coming back, even if I take a break from time to time.
But to sum what I just said up; Have fun with Racer!
I prefer the streamlined 'spam esc' to quit. Although typically I use "/exit" or alt-f4, depending on my mood. But I can say, I would be annoyed if /exit or alt-f4 asked me if I was sure it was what I wanted to do. I mean, rarely have I pressed it without meaning to.
But it would get old quick answering the age old question "are you sure you want to do that". Of course I am you stupid computer, I just did it!