The online racing simulator
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blackbird04217
S3 licensed
A man walked into a bar and said "ow".

A man walked into a bar and said "ow".


This cracks me up all the time!
blackbird04217
S3 licensed
Quote from PMD9409 :We don't enter your threads and say how your races take no skill because you are racing slower cars, so no need to try and ruin this one.

Without yet watching the video, someone posting a thread needs to be open to any opinions by others- it makes a forum. Then there are the possibilities of bringing facts into play as well. Now I will go watch the video when I get home, but if people can't handle someone stating their opinion on things what is the world (or maybe it is just this/other forums?) coming to?
blackbird04217
S3 licensed
I had it 'working' but not worth doing as the objects get culled off screen far too early because of FOV overrides and stuff. I would be interested in getting this solved, as it makes it unplayable in triple monitor with SoftTH,
blackbird04217
S3 licensed
I'm not going to say my opinion about cruising / this server or it's lifetime, but almost everyone here needs to get a life, give the guy some credit and if you don't like or support it just go on and read the next thread. I won't say some of the lifespan comments are wrong, but I will say I do hope this guy has something here just to prove everyone else wrong... I haven't nor will I find out for myself because lets face it, cruising isn't for me. But there are people who do enjoy it, so here is to hoping they enjoy your server...
blackbird04217
S3 licensed
Been ages since I've updated this thread. I have been stuck trying to make it so LFS was running on my laptop, while my AI and code was running on my desktop. However something strange wasn't letting that work. It seemed to be related to my UDP socket of sending the AI commands, as it sometimes doesn't work- but it is odd for many reasons that are too technical.

In any case for the past couple months I've been super busy, and even more busy now. I have yet to let this project die. I probably won't be able to do anything more until the end of July, as my free time is limited to 2hrs a night - and most of that gets used in the LFS Hotlap League, practicing for other events that I am taking part in. Sure I could quite those, but even then I there is so much stuff.

Who knows maybe this will slowly suffer, but I am trying not to let that happen.
blackbird04217
S3 licensed
Perhaps the computer is running warmer than normal? Thus keeping the fan at higher RPMs. That could also be caused by dust. Maybe the room is warmer than it used to be? Computer move at all?
blackbird04217
S3 licensed
I'll have to try seeing if it appears in an mpr.

Like I said, I do not think it is a lag issue. I understand your reasoning and thoughts behind this being lag - but it doesn't sound like the engine is off / on. It sounds very deliberate like I said. I've witnessed it in the MRT at FE3. Perhaps there is something funny with lag- but like I said, it sounds deliberate. The volume changes and it doesn't sound like the engine is just off. It has a puttering to it, not turning on/off because of lag or fuel calculations - which yes would be sent to other players even if it isn't viewable in F12.

If I find some motivation maybe I will try recording it.
blackbird04217
S3 licensed
I highly doubt the FBM produces enough torque to do a good wheelie without some form of external forces.
blackbird04217
S3 licensed
That is the thing, when driving I do not get the sound, only someone spectating me. And the same happens if they are driving and I spectate - they don't hear it but I do. I doubt it has something to do with the fuel cutting out as a 'lag' like issue. It seems deliberately done, and is a subtle effect, that since it doesn't happen to the driver, it was rare to have caught.
Low fuel sounds not played
blackbird04217
S3 licensed
When a player is running on fumes, extremely low gas <0.1% or so, other players on multiplayer can hear this sound effect - but not the player driving the car. I would think it should be the other way around if anything, but I don't see why both player and spectator couldn't hear it at the same time.

To know what I mean have a friend take a car (MRT) on a track (FE3) and add only 1% of fuel before leaving pits. Spectate your friend as they drive and listen very carefully, you will know when they are running on fumes and can tell them. As long as they aren't directly watching the F12 screen - you will know they are running out before they actually do run out - and yet the driver won't know.

If you hopped in the car and did the same, you wouldn't hear the sound, your only chance of knowing would be the F12 "break realism" screen.
blackbird04217
S3 licensed
Yes that happens here. I try to stop whenever I see someone that has intent to cross the road. It is just in your habits really. If you follow the car in front - likely you'll be guilty of not stopping. I do this for cars trying to enter a busy street as well. I mean, I won't let every car in front of me, but if there is a line of traffic and someone is trying to enter, how is 30 feet going to make you late? Should have left earlier...

I think the problem comes from everyone being in such a damn hurry these days - to be honest it annoys the crap out of me. Almost everything I've done I've been on time, or 5 minutes early. Rarely have I been late, though it has happened, and will likely happen in the future. But that is my impression on traffic and driving these days.

So yes, I know your annoyances, and I've been the person in the crosswalk as well - and from the point of view, it is challenging to know if a car is slowing down to let you cross, or if they are slowing down to change cd's - pesonally, I don't like to take the chance until I have eye to eye contact with the driver, and see it is safe to cross. That car has a lot more solid mass than I do.
blackbird04217
S3 licensed
Quote from DerRouge :I'm no computer science major, but what if you made a modification to the timing function which only recorded in 10^-3 sec increments when it was deemed necessary as per scenario (e.g., during qualification, if the program estimates that the final difference in drivers' recorded times will be less than some threshold (say, 0.02sec) begin recording in thousandths. Of course, this potentially lag-inducing procedure would only be initiated in the last 0.03sec, or so, before crossing the finish line. If lag were to result, the time interval over which it occurs would be too short to be of any consequence to driver experience/technique).

Anyway, that's my two cents on the problem--no idea if it's feasible. Like I said, I'm not really a programmer.

While it seems like a good idea initially, I am sorry but it is a terrible idea in practice. I'll (hopefully) explain why.

First, the lag that gets caused, even breifly can - and inevitably WILL effect the player. There are times when I've forgotten to shut an IMer program off, and someone IM's me locking my computer up, causing LFS to lag for a single moment, yet I totally miss a turn because of it. Also, and the worse part about doing this, there is an issue that you have to play catchup. I will try to explain, but it is a technical issue with timing.

Say you simulate 0.01s every 'update'. This doesn't necessarily mean you simulate 0.01s every frame. Some frames you might not run the simulate portion, others you might run it 2 or 3 times. Which isn't terribly noticable. However once you get behind, and the framerate drops it gets exponentially harder for the computer to catch up. There are some ways around this - and LFS may have some protection already but it is a problem to consider. Another bad thing is the car could behave odd for that small time slice when nearing a split, finish line etc for your more accurate timing.

I am not quite convinced that computing the exact time, by using the results of the acceleration through-out the simulated time is inaccurate. (in LFS's case 0.01s). As I said above I agree it could be slightly less accurate if the car could accelerate during that hundredth of a second, but if it could do that the simulation loop would need to run faster anyways, giving more precision. Slightly off my reason for posting . . .
blackbird04217
S3 licensed
I've seen single-seaters battling it out side by side on that corner, yes you have to pay attention to the dirty air, but I think some improvements in the aerodynamics model of LFS could help a lot in that regard. I like the corner as is, especially in reverse with the LX6... <3

But really, challenging corners is what makes racing fun, least for me. There are other elements of fun as well, but well thought out tactics sometimes need to come into play with corners like that one.
blackbird04217
S3 licensed
It has likely been suggested before, though I still give it a thumbs up. Would have been great to have during my testing of my AI project, as I needed to reconfigure my controls each time I wanted to play the game, or work on the AI project... This annoyance lead me to stop working on the project, at least for the time being.
blackbird04217
S3 licensed
Quote from Andreas B :well....please don't do that on a server I'm racing...

The person in the video needs to learn how to use that controller first, but I would say it likely has more potential than a mouse/keyboard user - if done properly.
blackbird04217
S3 licensed
Quote from Hahmo :WHAT does a HOTLAP mean.

Could mean different things considering it is a term typically put together during practice/qualifying events to mean a driver is on a flying lap that counts for their time. Versus and Outlap / Inlap where the driver has left the pits to join track or is leaving the track to enter the pits...

In all seriousness it was probably understood that you need to upload a hotlapping replay, I just want to point out that "HOTLAP" does not automatically refer to the mode in LFS.
blackbird04217
S3 licensed
Quote from Töki (HUN) :I would be the happiest guy on the forum then.

Quote from Udris1992 :he he me to

Only one of you can be the happiest. As the word suggests, no on else could be happier...
blackbird04217
S3 licensed
Any thoughts on doing this? I know I'd appreciate it and it might give more initiative for others as well, as you already know. Thanks for the consideration.
blackbird04217
S3 licensed
The only thing holding me back is my internet, otherwise I'd have posted a lot more when this was being considered earlier in 2010. Stupid satellite...
blackbird04217
S3 licensed
What the hell did Vettel do that was dangerous? He had been ahead and was already in the fast lane of the pits whilst Hamilton was not. . . Still retarded it wasn't sorted during the race.
blackbird04217
S3 licensed
Quote from Trev084 :
It is a racing simulator, Why would you play it with a mouse and keyboard, Have you got a mouse stuck to the gearstick and a keyboard to the wheel in your car, ****in homo.

Yes it is a racing simulator, well done! But the fact of the matter is people, for whatever reason; cost, availability etc DO play LFS with a mouse and keyboard. Personally I do not, I have a nice setup, but don't pretend for a moment that people don't. If you want wheel exclusive racing move over to iRacing. I don't understand why your immature name calling and comments need to come into play when I made a valid point. Certainly a wheel is more immersive to the player than a mouse/keyboard; that is obvious to anyone.
blackbird04217
S3 licensed
Quote from Trev084 :Wow you have been a member long...
Half the time I couldn't be half assed to play the PC, Who the hell plays with a mouse/keyboard these days anyway?

How would you casualise it by putting it on a 360?

As far as mouse/keyboard any person who plays serious FPS games (on PC) will play with a mouse/keyboard. If you look at my comment you will see I was talking about FPS games when I made that. As far as LFS players, few use the mouse/keyboard - but there still are people that do. Real-time Strategy players also use mouse/keyboard.

As for casualizing on the 360, it will happen regardless if it should or not. Which is why it won't go on the 360... Because 90% of the users would have the XBox 360 Gamepad, which LFS is uncontrollably hard when using a gamepad. I am not saying without time, and practice that a player can't learn to drive with it; they certainly can. But the game would get trashed for being too hard.

Look at Darkest of Days, a game I helped develop. On PC things were fine, a ways into the project the grand idea to add it to the Xbox 360 was made, and then things like gamepad aiming required larger hit boxes and other things to make it playable, and the reviews still suck for the 360 because it isn't casualized enough. You can argue that people would want to play it because it is a simulation, but you are wrong. Sorry to say it that way, but the sim racing community is quite small in comparison to the arcade racing, or general gaming communities.
blackbird04217
S3 licensed
Quote from John5200 :Whats the difference between G25 on PS or G25 on PC

The difference is 99% of console games are casualized to death just to get published. You could say the same about a FPS - what is so different from playing with mouse/kb on PC and XBOX 360? The fact is 90% of console users have a game pad. And most would be upset to buy a game and find out how difficult it is.

You can pretend there is a difference, but there is a reason the sim racing, or any simulation genre, is 'stuck' to PC; PC users don't expect casualized games.
blackbird04217
S3 licensed
Quote from logitekg25 :i would recomend searching, but i remember my demo days, i had no idea stuff like this and it seems to not be on the forums.

i had these extreme noob questions, and i searched the forum and nothing, and i knew i would get flamed if i made a new thread.....so i made a thread dedicated to noob questions, but i got flamed for that -_-

i tried

What are you saying that for? He did search - that wasn't even a useful post, although neither is this. I'm just tired of hearing "search search search" then "dinosaur thread bumped" from the same people, but it is worse when the guy _actually_ searched and is getting called out for not doing so! What the hell man?
blackbird04217
S3 licensed
Suggestion, though probably it is unlikely to be done.

Please think about changing the point system to include everybody who enters. My guess is the popularity is higher than expected, as the point system only allows 96 drivers of 234. That is over 100 drivers competing against one-another (with similar skills) that get ignored in the final scope of things.

I like to compete, as I am pretty sure a lot of people do. I would like to compete during the duration of the league, rather than only during the event. It is quite hard for me (and a hundred or more others) to get within the top 96, which is required to gain points. And points are required for long term competition between people. Sure, I won't compete against the top dogs out there, but there are 100 people behind me that could give me good competition in the rounds to come.

-------------------

I have two ideas about this, one works better but has a slight flaw. My first idea is to start with the last competitor, and give them a single point. Then start working your way up, adding a point to each. I was mentioned that the was a desire for a graduated point system, to make others strive to keep going; but how does 3 points from 149 to 152 push you any harder than 1pt? Anyways if this is required/desired then simply add 1 from the last competitor to the 97th. Then add that value to the normal point system.

This way has a flaw though, and a mighty big one - it makes some events more important to win than others. And this is likely unacceptable for the overall championship. Though it would be a way to include anyone who plays.

The second idea is simply to increase the number of competitors. Go from 96 to 250. I would say a minimum of 200, but I would like to see this high enough that most people are competing successfully while maybe a very few suffer from the requirement to make a fixed point system. I do hope this is seriously considered, and since the times are what they are I don't see any reason why changing this early on would be a problem. It isn't like your changing the entire way your doing things, just giving the winners more points, and the rest some points as well.

As it stands I am as good as the ~100 people I beat in the XRG.
FGED GREDG RDFGDR GSFDG