The people who enjoy the XFG more than the XFR.
Same with the people who don't have or want to get a BitTorrent downloaded and simply want to click download.
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Either way you missed the point that danthebangerboy was saying. If it was the torrent link broken would you say the same thing? What if any car was broken except the UF1? would "Race the UF1 then." be your response?
To OP -> nice catch on the mirror that wasn't updated.
My current project just made one complete run across a network, sure it crashed, but the fact that I was able to play with a friend halfway across the world was quite amazing!
Is that the bit that is cutoff from the game that would have the very nice, high speed elevation change? I would love to drive that part (FE3 near the end going straight for the finish-line vs around all the curves). It would be great because the car would get extremely light.
I wasn't saying to do it outside the realm of a competition. I am suggesting if you find a 24hr event that allows you to race give me aheads up, I'd like to try it on the same as you. Yea two cars driving around the track for 24hrs, now that would be boring!
- I would have to disagree about the publisher act. Publishers will push the project in a direction that a LOT of the current community would not like; casualized to death and a fully different style gameplay. IMO it would be a terrible idea for LFS to be directed by anyone other than who it is now. Publishers care about money, not project integrity or direction. They feed the public 'what the public wants', and to be honest, the majority of the public doesn't want a racing simulator, they want racing games where they can go around a corner at 180mph - (arguably this point can go on because the publisher -constantly- casualize their games to death so that the current generation of gamers don't know or care what skill or learning is in a game.)
I've done 28 to 32 hours a handful of times in my life. Only stops (typically) were fueling up and quick bathroom brakes. Of course, as you pointed out - much different than racing at speed. Also I agree with your statement it starts getting easier again, but it also tends to wear down quicker after 24hrs pass. From my experience. Whenever I did the trip with a passenger I would try having them sleep in the middle of the ride somewhere, so they will be awake and chatty during the final leg.
If I was in a real-life car that solution might seem acceptable to me, whereas I am not, that solution is left unacceptable, to me. Is the thread going to get back on the original topic? Dawesdust and I derailed it for a fair number of posts
Nice, we oughta get together and try getting into the same 24hr race so that we have some 'even' competition. There is no point in competing against the teams of drivers. But to see the effects of fatigue, and challenge myself to overcome it is the primary goal and reason behind my desire to do this. Contact me ahead of time in 2010 when you have plans to, I'll see if my connection is handling multiplayer and if I have the time to do it. Although, I won't do it in a GTR class; LX6 would be the best for my tastes.
Ha, I still wanna do a 24hr event myself. I have done 6hrs alone with quite well results. Started a 12hr but got frustrated when the higher classed racers were not passing fairly and just rammed me off the track. I will give this another try and practice for that 24hr.
Even in the 6hr event you start to feel fatigue coming in, not only mentally; physically your back starts aching from holding posture for racing so long. I can only imagine what holding your piss for 24hrs would do though, I suppose a bottle next to you would have to work and likely some in-house support would be useful; for a quick snack/drink. I was planning on having a nearby cooler and only drinking/eating/pissing during pitstops making a few pitstops run a little longer - but when the challenge is racing for 24hrs I wouldn't care about my position.
Problem is a lot of the events force a particular number of racers. Even in the DoP 12hr race they forced racers but since I had done the 6hr race alone and approached them directly they were able to let me race alone, I wonder if 2010 is my year.
Slightly off the topic of the thread, but I couldn't resist.
2009 for LFS. Well, I left for over half of the year, and haven't been able to play Multiplayer for some reason or another for the other half. Which is unfortunate.
Head-to-Head Series proved busier than ever at the start of 2009, providing some of the closest action ever. Also added was the Head-to-Head Allstar Cup, which was a huge hit. Unfortunately a bad date was chosen, but overall the live broadcast and event went extremely well.
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After a long break away from the community I came back and was stunned at how the community has degraded. So many people complaining about development speed when really they miss the entire point; the game is still be developed in the first place. Considering that development is going on, and huge developments at that; fixing some issues with tire physics, adding a laser scanned real-life track, etc... I think 2009 proved to be a busy and stressful year for the developers who are no doubt putting their heart into the project.
I didn't get to do a few things in LFS I wanted to this year, because of my "silly" (A censored word...) internet connection. But 2010 will give me that chance.
Well, that should be quite obvious wouldn't it? Don't use spectators, shadows or moving objects as your reference point? I mean somethings you can't avoid; but you change you plan dynamically. It is best to have more than 1 reference point for each action as well. That way when your 'good' rp is hiding from view, (car between you and it), or moved you can detect this based on other reference points and still make the corner safely, even if not your ultimatum speed.
As I said, there would likely be one clickable button with several other 'line' "buttons" to make it work. It would look like there are multiple pieces of text in the button; but those 'text' objects are not clickable, instead there is a clickable button behind it.
I don't know another way to word it. In simple; no there is no such thing as a multiline button, but there is way to achieve the effect using 3+ buttons.
You would likely create 1 button that is clickable, as the background which is the size you want. Then create another 'button' that is not clickable that has the contents of Line1. and underneath it create another non-clickable button with the contents of Line2... -> as many lines as you need.
When create the lines with content you will want to set the button color to whatever value makes it invisible. It is documented in InSim.txt
Than you simply "plan" for the change. That part just takes practice to get right and be good with the judgment - practice. The closer an object is to your idea braking spot the easier it is to judge. If you are off your racing line you will need to take actions that require practice.
Curb start and end.
Color changes in track surface.
Cones along the side of the track.
Distance markers.
Billboards.
Haybales, Tires, Posts.
The corner itself;
The list goes on.
Knowing your position and speed of travel you know where you can go. I am actually working on, at least it is on hold at the moment but I start and stop it from time to time, an AI project that is using reference point information to judge the line they want to follow. This is for experimental purposes as well as making the AI behave more human like.
Why is seeing something go off the edge of the screen "not reliable"? If you brake when X object get off screen each time, that is a pretty reliable braking spot. Good luck.
It is not possible for InSim to drive a car around a track; I am not talking about the challenges of actually keeping the car on the track either, through the current InSim interface there isn't enough control to actually drive a car.
That said for a pace car/safety car I suppose the Insim could dispatch an AI driver in a UF1 or something with very high restrictions. The AI will try driving fast, but if you can make the car slow enough maybe that would work. Another option that has been done in the passed is having an admin on the server and a slot for them to join the race as needed for the safety car. If this route is chosen it is important to pick someone that can maintain speed without constantly accelerating/decelerating even a little bit. This is important so the racecars following the pace car don't create chaos and accidents.
Other than that, no I do not know of any InSim's that would help you out.
I don't think it is possible, for commands to work you need to attach a local insim and use the MST? packet. Either way the only way to do it would be to have every client/player that joins your server to run your "clientSideInsimApp" and then that client would connect to your "serverSideInsimApp" which when the server wants to tell clients to load a set / run a script/command it would need to go to the correctly connected clientSideInsimApp and then use that insim connection to the local (players) LFS copy to invoke the command / script.
All in all, it is a long process, each player would need to run their clientSideInsimApp and it isn't very user friendly. I would urge against this idea because it seems a little intrusive, and players on your server systems would likely be lost when it tells them they can't join without first connecting the clientSideInsimApp.
I don't know about the very legal terms of it but I know that by buying a license you agree to the terms of the EULA. Which means you agree not to sell or give your account away. If person A gives/sells their LFS account to person B than person B did not legally commit to the terms of EULA by buying, AND person A is breaking their agreement with those license terms.
This goes for any game really; read the fine print. You can not buy, play then give your game to someone else. It is 'illegal' distribution of a product. In terms of what stands up in court, I don't actually know that far - but Dante_Altair agreed, when he bought LFS, to not give/sell his license.
Not always the case. College/university representatives are always on the hunt for students that fit their colleges 'needs.' Example big college football teams will send reps out during high-school games, awarding scholarships and offering things for the player to be on their football team. Other areas of interest do this as well, from science majors to literature. Most colleges/universities will only look for those people they believe will expand their own name in some way. Sometimes you need to do a little investigating, and sometimes you do need to talk to a rep first, but not always in some cases.
Wow I never thought of this. Is the original poster still available? I have something I would like to contribute, and not skins. I am going to PM him and and see, although I will definitely get back. Watching my AI race around will be much better - at this moment they are all wearing the exact same skin.
Well, I am near the limits of my 650wt PSU, as you can tell from the voltage levels that I've collected information from. I should be higher than the specified, not lower. So a different 650wt PSU might tell a different story, however I have a > 2yr old PSU that rarely ever shuts off - it is likely to wear and as I said, I won't be upgrading my ram, which I want to as it is the performance bottle neck at this time, until I get a new PSU.
Idk what "CWT Units" are/mean. And sure I don't have one of those brands, but when I built my PC I did the research and the PSU I bought seemed to have great reviews for a 650wt which is why I went with it. I understand that the PSU is currently limiting me from my upgrades, but I was making a point that the OP may have been running with specs that pushed his PSU overboard. I mention that based on his OP and the way some remarks were made saying that he shouldn't have used anywhere near that.
Looking at his specs a few posts up I would guess he'd have been within safe limits. Which is where I took a guess at PSU age or other PSU failure.
EDIT: Your wall plug power meter may indicate the watts taken from the wall, but it doesn't display the voltages values on the rails, which are quite important. (Another speculation) I do believe that it is very possible to use too much of a single rail; like the +3.3v it would be possible to use too much from that and the PSU could fail to produce the voltage needed. Anyways, the wattage doesn't refer to how much is coming from the wall.
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Either way, this is a little of the topic since the OP was asking about 2 PSU's instead of buying a more expensive 700wt. On that topic I would guess (I do not know this I am speculating) that two 350wt PSU's does not equal one 700wt PSU. But for his knowledge I do believe using 2 PSU's are okay as long as each device uses the same PSU. IE; my gfx cards each have 2 inputs, so both power inputs would need to be attached to the same PSU. That is my own assumption more than anything. Anyways good-luck BenjiMC.
I don't understand what the piece of quote from me you put together means, but I wasn't saying the idea should or should not be implemented. I do drive with very strong FFB settings as it is my preference for getting closer to the car. You do have to be careful when doing that though especially in the casual environment when people crash into other after race; it almost broke my hand once -no joke.
Again. I can't say the idea of a "Realism Only" server setting would be good or bad; or changing the current filter to only allow players with X FFB, Wheel Rotation and other settings.
I know I'd be likely found in that group, and I know there are a lot of other people that play with realistic settings;
That said I don't think adding that option would solve much as Forbin said, it is down to preference how sensitive, or quick, your steering wheel turns.
680i SLI
Core 2 Duo (E6600) at 2.4ghz (no overclock).
GTX 280 OC
8800 GTS XXX'
500gb HDD
DVD Drive
TV Tuner Card
Cooler Master 650wt PSU;
A few USB connections.
Anyways; my voltage levels are very close to what I'd rather them not be. I've been told by several people whom I consider trustworthy sources; good friends that know a bit about hardware side of things what values should be as I compared them with what they are. I should expect to see positive values with a decent range instead of negatives for my +3.3v and +5v.
My voltage values;
+3.3v = 3.18v (-.12)
+5v = 4.82v (-.18)
+12v = 12.04v (+0.04)