The online racing simulator
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blackbird04217
S3 licensed
I've never seen any multi-line buttons.

You would likely create 1 button that is clickable, as the background which is the size you want. Then create another 'button' that is not clickable that has the contents of Line1. and underneath it create another non-clickable button with the contents of Line2... -> as many lines as you need.

When create the lines with content you will want to set the button color to whatever value makes it invisible. It is documented in InSim.txt

Good luck.
blackbird04217
S3 licensed
Than you simply "plan" for the change. That part just takes practice to get right and be good with the judgment - practice. The closer an object is to your idea braking spot the easier it is to judge. If you are off your racing line you will need to take actions that require practice.
blackbird04217
S3 licensed
There are tons of reference points.

Curb start and end.
Color changes in track surface.
Cones along the side of the track.
Distance markers.
Billboards.
Haybales, Tires, Posts.
The corner itself;
The list goes on.

Knowing your position and speed of travel you know where you can go. I am actually working on, at least it is on hold at the moment but I start and stop it from time to time, an AI project that is using reference point information to judge the line they want to follow. This is for experimental purposes as well as making the AI behave more human like.

Why is seeing something go off the edge of the screen "not reliable"? If you brake when X object get off screen each time, that is a pretty reliable braking spot. Good luck.
blackbird04217
S3 licensed
It is not possible for InSim to drive a car around a track; I am not talking about the challenges of actually keeping the car on the track either, through the current InSim interface there isn't enough control to actually drive a car.

That said for a pace car/safety car I suppose the Insim could dispatch an AI driver in a UF1 or something with very high restrictions. The AI will try driving fast, but if you can make the car slow enough maybe that would work. Another option that has been done in the passed is having an admin on the server and a slot for them to join the race as needed for the safety car. If this route is chosen it is important to pick someone that can maintain speed without constantly accelerating/decelerating even a little bit. This is important so the racecars following the pace car don't create chaos and accidents.

Other than that, no I do not know of any InSim's that would help you out.
blackbird04217
S3 licensed
I don't think it is possible, for commands to work you need to attach a local insim and use the MST? packet. Either way the only way to do it would be to have every client/player that joins your server to run your "clientSideInsimApp" and then that client would connect to your "serverSideInsimApp" which when the server wants to tell clients to load a set / run a script/command it would need to go to the correctly connected clientSideInsimApp and then use that insim connection to the local (players) LFS copy to invoke the command / script.

All in all, it is a long process, each player would need to run their clientSideInsimApp and it isn't very user friendly. I would urge against this idea because it seems a little intrusive, and players on your server systems would likely be lost when it tells them they can't join without first connecting the clientSideInsimApp.
blackbird04217
S3 licensed
I don't know about the very legal terms of it but I know that by buying a license you agree to the terms of the EULA. Which means you agree not to sell or give your account away. If person A gives/sells their LFS account to person B than person B did not legally commit to the terms of EULA by buying, AND person A is breaking their agreement with those license terms.

This goes for any game really; read the fine print. You can not buy, play then give your game to someone else. It is 'illegal' distribution of a product. In terms of what stands up in court, I don't actually know that far - but Dante_Altair agreed, when he bought LFS, to not give/sell his license.
blackbird04217
S3 licensed
Quote from Chrisuu01 :Its a international forum so i don't care if its UK only.

But i think you mean getting offers from schools if u are eligible to join the school?
Since that is not the case here you choose a college the collage does not choose you.

Not always the case. College/university representatives are always on the hunt for students that fit their colleges 'needs.' Example big college football teams will send reps out during high-school games, awarding scholarships and offering things for the player to be on their football team. Other areas of interest do this as well, from science majors to literature. Most colleges/universities will only look for those people they believe will expand their own name in some way. Sometimes you need to do a little investigating, and sometimes you do need to talk to a rep first, but not always in some cases.
blackbird04217
S3 licensed
Wow I never thought of this. Is the original poster still available? I have something I would like to contribute, and not skins. I am going to PM him and and see, although I will definitely get back. Watching my AI race around will be much better - at this moment they are all wearing the exact same skin.
blackbird04217
S3 licensed
Well, I am near the limits of my 650wt PSU, as you can tell from the voltage levels that I've collected information from. I should be higher than the specified, not lower. So a different 650wt PSU might tell a different story, however I have a > 2yr old PSU that rarely ever shuts off - it is likely to wear and as I said, I won't be upgrading my ram, which I want to as it is the performance bottle neck at this time, until I get a new PSU.
Last edited by blackbird04217, . Reason : typoed
blackbird04217
S3 licensed
Quote from morpha :You might be on the limit for your PSU, but far from the limit of a good Corsair, Thermaltake or Chieftec PSU, most of which are really CWT units underneath.

Idk what "CWT Units" are/mean. And sure I don't have one of those brands, but when I built my PC I did the research and the PSU I bought seemed to have great reviews for a 650wt which is why I went with it. I understand that the PSU is currently limiting me from my upgrades, but I was making a point that the OP may have been running with specs that pushed his PSU overboard. I mention that based on his OP and the way some remarks were made saying that he shouldn't have used anywhere near that.

Looking at his specs a few posts up I would guess he'd have been within safe limits. Which is where I took a guess at PSU age or other PSU failure.


EDIT: Your wall plug power meter may indicate the watts taken from the wall, but it doesn't display the voltages values on the rails, which are quite important. (Another speculation) I do believe that it is very possible to use too much of a single rail; like the +3.3v it would be possible to use too much from that and the PSU could fail to produce the voltage needed. Anyways, the wattage doesn't refer to how much is coming from the wall.
---------------------

Either way, this is a little of the topic since the OP was asking about 2 PSU's instead of buying a more expensive 700wt. On that topic I would guess (I do not know this I am speculating) that two 350wt PSU's does not equal one 700wt PSU. But for his knowledge I do believe using 2 PSU's are okay as long as each device uses the same PSU. IE; my gfx cards each have 2 inputs, so both power inputs would need to be attached to the same PSU. That is my own assumption more than anything. Anyways good-luck BenjiMC.
Last edited by blackbird04217, .
blackbird04217
S3 licensed
I don't understand what the piece of quote from me you put together means, but I wasn't saying the idea should or should not be implemented. I do drive with very strong FFB settings as it is my preference for getting closer to the car. You do have to be careful when doing that though especially in the casual environment when people crash into other after race; it almost broke my hand once -no joke.

Again. I can't say the idea of a "Realism Only" server setting would be good or bad; or changing the current filter to only allow players with X FFB, Wheel Rotation and other settings.
blackbird04217
S3 licensed
I know I'd be likely found in that group, and I know there are a lot of other people that play with realistic settings;

That said I don't think adding that option would solve much as Forbin said, it is down to preference how sensitive, or quick, your steering wheel turns.
blackbird04217
S3 licensed
Quote from geeman1 :So you have one those Core i7 + Quad SLI systems overclocked to the max then?

The amount of power needed is grossly overestimated by many people. I would say around 500-600W is enough for most systems. Only really really high-end systems go over that.

No;

680i SLI
Core 2 Duo (E6600) at 2.4ghz (no overclock).
GTX 280 OC
8800 GTS XXX'
500gb HDD
DVD Drive
TV Tuner Card

Cooler Master 650wt PSU;

A few USB connections.

Anyways; my voltage levels are very close to what I'd rather them not be. I've been told by several people whom I consider trustworthy sources; good friends that know a bit about hardware side of things what values should be as I compared them with what they are. I should expect to see positive values with a decent range instead of negatives for my +3.3v and +5v.

My voltage values;
+3.3v = 3.18v (-.12)
+5v = 4.82v (-.18)
+12v = 12.04v (+0.04)
blackbird04217
S3 licensed
Guys, he could easily have blown a 500wt PSU depending on his system specs that are not listed. If its "an old dinosaur" than likely you guys have valid points that it shouldn't have blown; although PSU's do die eventually...

Anyways, I have a 650wt PSU at the brink of its limits. I've turned down 2gb of free ram because it would quite possibly push me over the limit. As is I need to watch what do; so its quite possible to run over the limits of a PSU. Even without it being 'Chinese'

Although as RevengeR said; it's not only the load that can kill the PSU. Time wears them down, obvious certain electrical issues; blackouts/brownouts/surges are can effect them as well. I am not an expert but that is my 2c.
blackbird04217
S3 licensed
Not too surprising really about the 'BugMeNot' I mean, sure I don't receive random e-mails from LFS; but that doesn't mean that I wouldn't have created a temp e-mail addy to register. It does (at times; LFS is not one of those times) bug me when you need an e-mail addy to register to something _useless_. I fully understand an e-mail used for certain registrations, but I think it should be optional on others; though of course that where the issue of bots come in worse than they are now... idk :/ lose-lose situation I guess.
blackbird04217
S3 licensed
Yea I've noticed some odd issues like that;

FE Club with FO8s when going to make a pitstop they fly into the wall because the braking upsets the car balance.

AS ?? with UFRs roll about 80-90% of the time on the final chicane.

A few other combos that they have issues with pitstops; getting drive-thru penalties consistently and or even driving into a garage wall and destroying their "race-weekend".

Some of this is hilarious at first and just annoying later on, I really wish I could play around with the AI code; especially if I was able to try new forms of AI that are not considered 'the norm' I do have the free time at the moment since I am unfortunately out of a job and still on the search.
blackbird04217
S3 licensed
Personally, I protect all passwords as much as I can. But when I do forget one I don't want to go through a bunch of BS to remember it; I don't see how it is more secure to change the password on a user;

If said 'hacker' knows a persons e-mail, it doesn't matter if the password is sent directly to the e-mail or if a changed password is sent to e-mail or if the change password url is sent. The hacker will still be able to access your account, and hell if they know your e-mail info they could delete the proof and leave no trace; for you to be locked out of said game/website etc.

The only benefit to changing password before sending, and or using the url is that said 'hacker' doesn't know the exact password use and will be less likely to guess your passwords on other websites/applications; however if they got into you're e-mail so they could use that known password for guessing other passwords. As well as once your e-mail is hacked you likely have larger problems.
blackbird04217
S3 licensed
Not much in financial terms, but a project I am programming has got me super excited and certainly smiling!
blackbird04217
S3 licensed
@Android; of course it would be a lot of time consuming work for the AI. And yes, I love watching the AI pull out for a pass only to start fishtailing and sometimes spin on themselves out. I never knew the previous 'learning' AI only modified the line for better or worse; but I never really paid to much attention back then.
blackbird04217
S3 licensed
Oh certainly, I've been watching long distance multi-class racing. I've been watching 10 FO8s vs 10 FOX's at Fern Bay Black Rev. for the last couple hours. I've noticed a few things, first the AI are scared in the FO8; they don't use much throttle around a corner. Not that you can in a car. But after 110 laps the leading fox is only 1 lap behind the leader of the race, which means the FOX and FO8s have been pretty evenly matched compared to if humans were playing.

Another interesting point is the final chicane and corner, the FO8s tend to loose the rear end, slide into the wall, and spin in the grass every 3 to 4 laps. Very odd.
blackbird04217
S3 licensed
You may have the same problem I have with ISP, connection speed is good but connection latency is too large to play. Got to speedtest.net and run a test; what is the average ping/latency it gives you? You should run this test several times over the course of a week to get a good average but still.

My average is between 800ms and 1400ms. Which means there is no way in hell I can play LFS even with a connection that can download 300mb in 30minutes. For games it is not always speed that counts, actually most games try using as little bandwidth as they can. But what hurts more is latency.

Good luck.
blackbird04217
S3 licensed
Ahh... I get what you mean now, so the values inside InSim.txt just need to be updated. I mis-understood because the enum shown had 1,2,4,8... which were the same values in the defines. But yes, it would compile and work; I guess it just needs an update!
blackbird04217
S3 licensed
Just had to share my amazement with this. Considering I spend about 1hr making the layout I had to share. I suggest running this layout (Fernbay Club (FE1) with the AI on FO8 with the default setup. Then hoping into cockpit camera and take a ride spectating the AI. I watched them for quite some time. The layout could use a little more work still; although I decided I had spent enough time creating it as I had to wait for a driver to get to a place so I could mark the line.

Enjoy.

This also proves that the AI do not learn anymore.

EDIT: Forgot to upload. . .
blackbird04217
S3 licensed
That enum looks like valid C++ code from my eyes, I've used things such as it before. What makes it valid is setting each "id = value" ie (DL_TC = 16"). An enum will just increment the value associated with an id from the previous value set; starting at 0.


enum
{
ZERO,
ONE,
TWO,
};

is the same as

enum
{
ZERO = 0,
ONE = 1,
TWO = 2,
};

and this is possible as well.

enum
{
ZERO = 0,
TWO = 2,
THREE,
};

I don't see how #define and enum values would be causing any issues. DarkTimes you could try;
int enumX = EDL_SHIFT | EDL_HANDBRAKE;
int defineX = DDL_SHIFT | EDL_HANDBRAKE;

and see if there are by chance discrepancies, though I doubt it from what I have learned about the C++ language. (You can see that all values in the enum are changed to EDL and all values using defines would changed be DDL)

If perhaps there is a difference I would like to know because I always have preferred #defines in certain cases like this but never knew doing this would (or could) cause issues. Good luck.
blackbird04217
S3 licensed
First I have no idea what "clock" or "tick" sound exists - never heard of it.

Second, I am confused; likely other people are as well.

"It happens anytime I'm not in the main menu"
"It only does it in Single Player and Hot Lapping"

Well those are different situations; I am assuming that you learned about the patterns as time went. However I really don't have anything else to help you. Possibly a fresh install. Make sure nothing else is running in the background of the computer.
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